[置顶] openHAB 体系结构与编程模型 (2) --- Web Application Servlet 源码结构
||
||
||
||
||
||
demo.items
Group All
Group gGF (All)
Group gFF (All)
Group gC (All)
Group Outdoor (All)
Group Shutters (All)
Group Weather (All)
Group Status (All) Group GF_Living "Living Room" <video> (gGF)
Group GF_Kitchen "Kitchen" <kitchen> (gGF)
Group GF_Toilet "Toilet" <bath> (gGF)
Group GF_Corridor "Corridor" <corridor> (gGF) Group FF_Bath "Bathroom" <bath> (gFF)
Group FF_Office "Office" <office> (gFF)
Group FF_Child "Child's Room" <boy1> (gFF)
Group FF_Bed "Bedroom" <bedroom> (gFF)
Group FF_Corridor "Corridor" <corridor> (gFF) /* active groups */
Group:Switch:OR(ON, OFF) Lights "All Lights [(%d)]" (All)
Group:Switch:OR(ON, OFF) Heating "No. of Active Heatings [(%d)]" <heating> (All)
Group:Number:AVG Temperature "Avg. Room Temperature [%.1f °C]" <temperature> (Status)
Group:Contact:OR(OPEN, CLOSED) Windows "Open windows [(%d)]" <contact> (All) /* Lights */
Dimmer Light_GF_Living_Table "Table" (GF_Living, Lights)
Switch Light_GF_Corridor_Ceiling "Ceiling" (GF_Corridor, Lights)
Switch Light_GF_Kitchen_Ceiling "Ceiling" (GF_Kitchen, Lights)
Switch Light_GF_Kitchen_Table "Table" (GF_Kitchen, Lights)
Switch Light_GF_Corridor_Wardrobe "Wardrobe" (GF_Corridor, Lights)
Switch Light_GF_Toilet_Ceiling "Ceiling" (GF_Toilet, Lights)
Switch Light_GF_Toilet_Mirror "Mirror" (GF_Toilet, Lights) Switch Light_FF_Bath_Ceiling "Ceiling" (FF_Bath, Lights)
Switch Light_FF_Bath_Mirror "Mirror" (FF_Bath, Lights)
Switch Light_FF_Corridor_Ceiling "Corridor" (FF_Corridor, Lights)
Switch Light_FF_Office_Ceiling "Ceiling" (FF_Office, Lights)
Switch Light_FF_Child_Ceiling "Ceiling" (FF_Child, Lights)
Switch Light_FF_Bed_Ceiling "Ceiling" (FF_Bed, Lights) Switch Light_C_Corridor_Ceiling "Ceiling" (gC, Lights)
Switch Light_C_Staircase "Staircase" (gC, Lights)
Switch Light_C_Washing_Ceiling "Washing" (gC, Lights)
Switch Light_C_Workshop "Workshop" (gC, Lights) Switch Light_Outdoor_Garage "Garage" (Outdoor, Lights)
Switch Light_Outdoor_Terrace "Terrace" (Outdoor, Lights)
Switch Light_Outdoor_Frontdoor "Frontdoor" (Outdoor, Lights) /* Heating */
Switch Heating_GF_Corridor "GF Corridor" <heating> (GF_Corridor, Heating)
Switch Heating_GF_Toilet "Toilet" <heating> (GF_Toilet, Heating)
Switch Heating_GF_Living "Livingroom" <heating> (GF_Living, Heating)
Switch Heating_GF_Kitchen "Kitchen" <heating> (GF_Kitchen, Heating) Switch Heating_FF_Bath "Bath" <heating> (FF_Bath, Heating)
Switch Heating_FF_Office "Office" <heating> (FF_Office, Heating)
Switch Heating_FF_Child "Child's Room" <heating> (FF_Child, Heating)
Switch Heating_FF_Bed "Bedroom" <heating> (FF_Bed, Heating) /* Rollershutters */
Switch Shutter_all (Shutters) Rollershutter Shutter_GF_Toilet "Toilet" (GF_Toilet, Shutters)
Rollershutter Shutter_GF_Kitchen "Kitchen" (GF_Kitchen, Shutters)
Rollershutter Shutter_GF_Living "Livingroom" (GF_Living, Shutters) Rollershutter Shutter_FF_Bed "Bedroom" (FF_Bed, Shutters)
Rollershutter Shutter_FF_Bath "Bath" (FF_Bath, Shutters)
Rollershutter Shutter_FF_Office_Window "Office Window" (FF_Office, Shutters)
Rollershutter Shutter_FF_Office_Door "Office Door" (FF_Office, Shutters) /* Indoor Temperatures */
Number Temperature_GF_Corridor "Temperature [%.1f °C]" <temperature> (Temperature, GF_Corridor)
Number Temperature_GF_Toilet "Temperature [%.1f °C]" <temperature> (Temperature, GF_Toilet)
Number Temperature_GF_Living "Temperature [%.1f °C]" <temperature> (Temperature, GF_Living)
Number Temperature_GF_Kitchen "Temperature [%.1f °C]" <temperature> (Temperature, GF_Kitchen)
Number Temperature_FF_Bath "Temperature [%.1f °C]" <temperature> (Temperature, FF_Bath)
Number Temperature_FF_Office "Temperature [%.1f °C]" <temperature> (Temperature, FF_Office)
Number Temperature_FF_Child "Temperature [%.1f °C]" <temperature> (Temperature, FF_Child)
Number Temperature_FF_Bed "Temperature [%.1f °C]" <temperature> (Temperature, FF_Bed) /* Windows */
Contact Window_GF_Frontdoor "Frontdoor [MAP(en.map):%s]" (GF_Corridor, Windows)
Contact Window_GF_Kitchen "Kitchen [MAP(en.map):%s]" (GF_Kitchen, Windows)
Contact Window_GF_Living "Terrace door [MAP(en.map):%s]" (GF_Living, Windows)
Contact Window_GF_Toilet "Toilet [MAP(en.map):%s]" (GF_Toilet, Windows) Contact Window_FF_Bath "Bath [MAP(en.map):%s]" (FF_Bath, Windows)
Contact Window_FF_Bed "Bedroom [MAP(en.map):%s]" (FF_Bed, Windows)
Contact Window_FF_Office_Window "Office Window [MAP(en.map):%s]" (FF_Office, Windows)
Contact Window_FF_Office_Door "Balcony Door [MAP(en.map):%s]" (FF_Office, Windows) Contact Garage_Door "Garage Door [MAP(en.map):%s]" (Outdoor, Windows) Group Weather_Chart (Weather)
Number Weather_Temperature "Outside Temperature [%.1f °C]" <temperature> (Weather_Chart) { http="<[http://weather.yahooapis.com/forecastrss?w=638242&u=c:60000:XSLT(yahoo_weather_temperature.xsl)]" }
Number Weather_Temp_Max "Todays Maximum [%.1f °C]" <temperature> (Weather_Chart)
Number Weather_Temp_Min "Todays Minimum [%.1f °C]" <temperature> (Weather_Chart) /* NTP binding demo item */
DateTime Date "Date [%1$tA, %1$td.%1$tm.%1$tY]" <calendar> { ntp="Europe/Berlin:de_DE" } /* Demo items */
Switch DemoSwitch "Switch"
Dimmer DimmedLight "Dimmer [%d %%]" <slider>
Color RGBLight "RGB Light" <slider>
Rollershutter DemoShutter "Roller Shutter"
Dimmer DemoBlinds "Blinds [%d %%]" <rollershutter>
Number Scene_General "Scene" <sofa>
Number Radio_Station "Radio" <network>
Dimmer Volume "Volume [%.1f %%]"
Number Temperature_Setpoint "Temperature [%.1f °C]" <temperature> String UnknownDevices "Unknown Devices in Range: [%s]" { bluetooth="?" }
Number NoOfPairedDevices "Paired Devices in Range: [%d]" { bluetooth="!" }
demo.sitemap
sitemap demo label="Main Menu"
{
Frame {
Group item=gFF label="First Floor" icon="firstfloor"
Group item=gGF label="Ground Floor" icon="groundfloor"
Group item=gC label="Cellar" icon="cellar"
Group item=Outdoor icon="garden"
}
Frame label="Weather" {
Text item=Weather_Temperature {
Frame {
Text item=Weather_Temp_Max
Text item=Weather_Temp_Min
}
Frame {
Chart item=Weather_Chart period=h refresh=10000
}
}
}
Frame label="Date" {
Text item=Date
}
Frame label="Demo" {
Text label="Group Demo" icon="firstfloor" {
Switch item=Lights mappings=[OFF="All Off"]
Group item=Heating
Group item=Windows
Text item=Temperature
}
Text label="Widget Overview" icon="chart" {
Frame label="Binary Widgets" {
Switch item=DemoSwitch label="Toggle Switch"
Switch item=DemoSwitch label="Button Switch" mappings=[ON="On"]
}
Frame label="Discrete Widgets" {
Selection item=Scene_General label="Scene Selection" mappings=[0=off, 1=TV, 2=Dinner, 3=Reading]
Switch item=Scene_General label="Scene" mappings=[1=TV, 2=Dinner, 3=Reading]
Setpoint item=Temperature_Setpoint minValue=16 maxValue=28 step=0.5
}
Frame label="Percent-based Widgets" {
Slider item=DimmedLight switchSupport
Colorpicker item=RGBLight icon="slider"
Switch item=DemoShutter
Slider item=DemoBlinds
}
}
Text label="Multimedia" icon="video" {
Frame label="Radio Control" {
Selection item=Radio_Station mappings=[0=off, 1=HR3, 2=SWR3, 3=FFH]
Slider item=Volume
}
Frame label="Multimedia Widgets" {
Image url="http://localhost:8080/images/splash-ipad-h.png" label="openHAB" {
Text label="http://www.openHAB.org" icon="icon"
}
Video url="http://demo.openhab.org/Hue.m4v"
Webview url="http://heise-online.mobi/" height=8
}
}
}
}
[置顶] openHAB 体系结构与编程模型 (2) --- Web Application Servlet 源码结构的更多相关文章
- [置顶]
openHAB 体系结构与编程模型 (1) --- 术语
openHAB 术语 Item : 对硬件设备属性的抽象 ( Items are objects that can be read from or written to in order to int ...
- [置顶] 我的Android进阶之旅------>如何将Android源码导入Eclipse中来查看(非常实用)
Android源码下载完成的目录结构如如所示: step1:将.classpath文件拷贝到源代码的根目录 Android源码支持多种IDE,如果是针对APP层做开发的话,建议大家使用Eclipse开 ...
- Atitit..组件化事件化的编程模型--(2)---------Web datagridview 服务器端控件的实现原理and总结
Atitit..组件化事件化的编程模型--(2)---------Web datagridview 服务器端控件的实现原理and总结 1. 服务端table控件的几个流程周期 1 1.1. 确认要显示 ...
- ARMV8 datasheet学习笔记4:AArch64系统级体系结构之编程模型(4)- 其它
1. 前言 2.可配置的指令使能/禁用控制和trap控制 指令使能/禁用 当指令被禁用,则这条指令就会变成未定义 指令Trap控制 控制某条或某些指令在运行时进入陷阱,进入陷阱的指令会产生trap异常 ...
- ARMV8 datasheet学习笔记4:AArch64系统级体系结构之编程模型(1)-EL/ET/ST
1.前言 ARMV8系统级编程模型主要包括异常级别.运行状态.安全状态.同步异常.异步异常.DEBUG 本文主要对系统级编程模型做一个概要介绍 2. 异常级别 2.1 Exception level概 ...
- 多线程高并发编程(12) -- 阻塞算法实现ArrayBlockingQueue源码分析(1)
一.前言 前文探究了非阻塞算法的实现ConcurrentLinkedQueue安全队列,也说明了阻塞算法实现的两种方式,使用一把锁(出队和入队同一把锁ArrayBlockingQueue)和两把锁(出 ...
- Java并发编程笔记之LongAdder和LongAccumulator源码探究
一.LongAdder原理 LongAdder类是JDK1.8新增的一个原子性操作类.AtomicLong通过CAS算法提供了非阻塞的原子性操作,相比受用阻塞算法的同步器来说性能已经很好了,但是JDK ...
- 多线程高并发编程(11) -- 非阻塞队列ConcurrentLinkedQueue源码分析
一.背景 要实现对队列的安全访问,有两种方式:阻塞算法和非阻塞算法.阻塞算法的实现是使用一把锁(出队和入队同一把锁ArrayBlockingQueue)和两把锁(出队和入队各一把锁LinkedBloc ...
- ARMV8 datasheet学习笔记4:AArch64系统级体系结构之编程模型(3)- 异常
1.前言 本文介绍异常相关内容,包括异常类型,异常进入,异常返回,异常层次结构,异常的路由等 2. RESET ARMV8体系结构支持两种类型的RESET Cold reset:Reset PE所有 ...
随机推荐
- nginx全局查看进程
1. 查看nginx的PID,以常用的80端口为例: [root@rbtnode1 nginx-1.14.2]# netstat -anop | grep 0.0.0.0:80tcp 0 0 0.0. ...
- [LUOGU2730] 魔板
搜索水题.因为只有8个数,排列一共有40320种,直接bfs,判重就行了. 但是判重的时候直接用8进制表示的话要88的bool数组.这种操作太low了,于是我们可以用康托展开,降成8!. 康托展开其实 ...
- 搞定PHP面试 - 函数知识点整理
一.函数的定义 1. 函数的命名规则 函数名可以包含字母.数字.下划线,不能以数字开头. function Func_1(){ } //合法 function func1(){ } //合法 func ...
- Maven Hibernate
1.使用maven管理Hibernate实现自动装配jar包 2.需要在配置文件pom.xml中引入 如:引入hibaernate5.2.11.Final版本的jar包,需要做如下配置: <!- ...
- redis 零散知识
1.单线程 2.默认 16 个库.0~15 3.select :切换数据库 4.DBsize :查看当前数据库的数量 5.keys * :查看当前库的所有 key 6.keys k? :问号是占位符 ...
- MarkdownPad 2 安装使用之二三事
本系列文章由 @yhl_leo 出品,转载请注明出处. 文章链接: http://blog.csdn.net/yhl_leo/article/details/50685187 官网:http://ma ...
- rabbitMQ学习笔记(四) 发布/订阅消息
前面都是一条消息只会被一个消费者处理. 如果要每个消费者都处理同一个消息,rabbitMq也提供了相应的方法. 在以前的程序中,不管是生产者端还是消费者端都必须知道一个指定的QueueName才能发送 ...
- 定时器SDK
定时器是一切SDK的根本,欲写SDK必先确定定时器,定时器效率的高低决定着SDK函数的效率,下面是我个人写的Linux C++服务器端进程SDK中的定时器,部分参照了ACE和RocketMQ定时器的思 ...
- ST Nucleo mbed套件开发 一 MBED环境使用 以Nucleo-F401为例 (二)
MBED环境.使用起来总是那么的别扭可能很多人不习惯用在线编程器,大多数做ST32开发的都比較喜欢KEIL或者IAR,有没有什么好的方法呢.我们能够本地编译MBEDproject, 答案是肯定了.下来 ...
- git-osc自己定义控件之:CircleImageView
git-osc自己定义控件之:CircleImageView 一.CircleImageView的使用 在项目中能够发现,用户的头像都是圆形的.感觉非常好奇,昨天最终发现了,原来是自定了一个Image ...