The Android multimedia framework includes support for capturing and encoding a variety of common audio formats, so that you can easily integrate audio into your applications. You can record audio using the MediaRecorder APIs if supported by the device hardware.

This document shows you how to write an application that captures audio from a device microphone, save the audio and play it back.

Note: The Android Emulator does not have the ability to capture audio, but actual devices are likely to provide these capabilities.

//模拟器不可以录音

Performing Audio Capture


Audio capture from the device is a bit more complicated than audio and video playback, but still fairly simple:

  1. Create a new instance of android.media.MediaRecorder.
  2. Set the audio source using MediaRecorder.setAudioSource(). You will probably want to use MediaRecorder.AudioSource.MIC.
  3. Set output file format using MediaRecorder.setOutputFormat().
  4. Set output file name using MediaRecorder.setOutputFile().
  5. Set the audio encoder using MediaRecorder.setAudioEncoder().
  6. Call MediaRecorder.prepare() on the MediaRecorder instance.
  7. To start audio capture, call MediaRecorder.start().
  8. To stop audio capture, call MediaRecorder.stop().
  9. When you are done with the MediaRecorder instance, call MediaRecorder.release() on it. Calling MediaRecorder.release() is always recommended to free the resource immediately.  //调用release总是被推荐的释放立刻释放资源的办法

Example: Record audio and play the recorded audio

The example class below illustrates how to set up, start and stop audio capture, and to play the recorded audio file.

/*
* The application needs to have the permission to write to external storage
* if the output file is written to the external storage, and also the
* permission to record audio. These permissions must be set in the
* application's AndroidManifest.xml file, with something like:
* 需要的权限:
* <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
* <uses-permission android:name="android.permission.RECORD_AUDIO" />
*
*/
package com.android.audiorecordtest; import android.app.Activity;
import android.widget.LinearLayout;
import android.os.Bundle;
import android.os.Environment;
import android.view.ViewGroup;
import android.widget.Button;
import android.view.View;
import android.view.View.OnClickListener;
import android.content.Context;
import android.util.Log;
import android.media.MediaRecorder;
import android.media.MediaPlayer; import java.io.IOException; public class AudioRecordTest extends Activity
{
private static final String LOG_TAG = "AudioRecordTest";
private static String mFileName = null; private RecordButton mRecordButton = null;
private MediaRecorder mRecorder = null; private PlayButton mPlayButton = null;
private MediaPlayer mPlayer = null; private void onRecord(boolean start) {
if (start) {
startRecording();
} else {
stopRecording();
}
} private void onPlay(boolean start) {
if (start) {
startPlaying();
} else {
stopPlaying();
}
} private void startPlaying() {
mPlayer = new MediaPlayer();
try {
mPlayer.setDataSource(mFileName);
mPlayer.prepare();
mPlayer.start();
} catch (IOException e) {
Log.e(LOG_TAG, "prepare() failed");
}
} private void stopPlaying() {
mPlayer.release();
mPlayer = null;
} private void startRecording() {
mRecorder = new MediaRecorder();
mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
mRecorder.setOutputFile(mFileName);
mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); try {
mRecorder.prepare();
} catch (IOException e) {
Log.e(LOG_TAG, "prepare() failed");
} mRecorder.start();
} private void stopRecording() {
mRecorder.stop();
mRecorder.release();
mRecorder = null;
} class RecordButton extends Button {
boolean mStartRecording = true; OnClickListener clicker = new OnClickListener() {
public void onClick(View v) {
onRecord(mStartRecording);
if (mStartRecording) {
setText("Stop recording");
} else {
setText("Start recording");
}
mStartRecording = !mStartRecording;
}
}; public RecordButton(Context ctx) {
super(ctx);
setText("Start recording");
setOnClickListener(clicker);
}
} class PlayButton extends Button {
boolean mStartPlaying = true; OnClickListener clicker = new OnClickListener() {
public void onClick(View v) {
onPlay(mStartPlaying);
if (mStartPlaying) {
setText("Stop playing");
} else {
setText("Start playing");
}
mStartPlaying = !mStartPlaying;
}
}; public PlayButton(Context ctx) {
super(ctx);
setText("Start playing");
setOnClickListener(clicker);
}
} public AudioRecordTest() {
mFileName = Environment.getExternalStorageDirectory().getAbsolutePath();
mFileName += "/audiorecordtest.3gp";
} @Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle); LinearLayout ll = new LinearLayout(this);
mRecordButton = new RecordButton(this);
ll.addView(mRecordButton,
new LinearLayout.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT,
0));
mPlayButton = new PlayButton(this);
ll.addView(mPlayButton,
new LinearLayout.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT,
0));
setContentView(ll);
} @Override
public void onPause() {
super.onPause();
if (mRecorder != null) {
mRecorder.release();
mRecorder = null;
} if (mPlayer != null) {
mPlayer.release();
mPlayer = null;
}
}
}

Audio Capture 录音的更多相关文章

  1. H5调用手机的相机/摄像/录音等功能 _input:file的capture属性说明

    H5使用input标签调用系统默许相机,摄像,录音功能.使用input:file标签, 去调用系统默认相机,摄像,录音功能,其实是有个capture属性,直接说明需要调用什么功能: <input ...

  2. 基于Allwinner的Audio子系统分析(Android-5.1)

    前言 一直想总结下Audio子系统的博客,但是各种原因(主要还是自己懒>_<),一直拖到现在才开始重新整理,期间看过H8(Android-4.4),T3(Android-4.4),A64( ...

  3. html input 上capture 参数在 安卓 苹果上的异同

    安卓上 <input type="file" accept="image/*" capture="camera"> //只调用相 ...

  4. 在webapp上使用input:file, 指定capture属性调用默许相机,摄像,录音功能

    ## 在webapp上使用input:file, 指定capture属性调用默认相机,摄像,录音功能 在iOS6下开发webapp,使用inputz之file,很有用 <input type=& ...

  5. Android Audio Play Out Channel

    1: 7嘴8舌 扬声器, 耳机, 和听筒 就是通过: audiomanager.setmode(AudioManager.MODE_IN_COMMUNICATION)audiomanager.setS ...

  6. ios录音Demo

    <AudioToolbox/AudioToolbox.h> :这个库是C的接口,偏向于底层,主要用于在线流媒体的播放 <AVFoundation/AVFoundation.h> ...

  7. 使用HTML5抓取 Audio & Video

    原文地址: http://www.html5rocks.com/en/tutorials/getusermedia/intro/ 本地化的文章: http://www.html5rocks.com/z ...

  8. neo1973 audio subsystem

    fhttp://wiki.openmoko.org/wiki/Neo_1973_audio_subsystem using Bluetooth headset with GSM NOTE none o ...

  9. 怎么调用html5的摄像头,录音,视频?

    调用image 即打开相册或调用系统相机: <input type="file" accept="image/*" capture="camer ...

随机推荐

  1. Lua 5.1 for Delphi 2010

    This is a Lua 5.1 Wrapper for Delphi 2009 and Delphi 2010 which automatically creates OOP callback f ...

  2. apt-cache madison package-name

    apt-cache madison package-name 搜索软件有那些可用版本,

  3. 关于Look and Say序列的感想

    今天无意间翻到了<PHP经典实例>中字符串章节中关于Look and Say序列的那个程序: <?php function lookandsay($s) { //将保存返回值的变量初 ...

  4. bzoj1855: [Scoi2010]股票交易

    Description 最近lxhgww又迷上了投资股票,通过一段时间的观察和学习,他总结出了股票行情的一些规律. 通过一段时间的观察,lxhgww预测到了未来T天内某只股票的走势,第i天的股票买入价 ...

  5. Laravel框架——自己写的类找不到

    composer.json my model files are stored in directory of app\models, therefor "autoload": { ...

  6. gulp配置browserify多入口

    需要 var es = require('event-stream'); gulp.task('browserify', function(){ var files = [ { fpath: './j ...

  7. Unity3d Web3d资源的动态加载

    Unity3d Web3d资源的动态加载 @灰太龙 参考了宣雨松的博客,原文出处http://www.xuanyusong.com/archives/2405,如果涉及到侵权,请通知我! Unity3 ...

  8. codeforces D.Mashmokh and ACM

    题意:给你n和k,然后找出b1, b2, ..., bl(1 ≤ b1 ≤ b2 ≤ ... ≤ bl ≤ n),并且对所有的bi+1%bi==0,问有多少这样的序列? 思路:dp[i][j] 表示长 ...

  9. Java Random

    第一种情况 Random rand = new Random(47); for(int i=0;i<10;i++) System.out.println(rand.nextInt(100)); ...

  10. Volatile vs. Interlocked vs. lock

    今天在stackoverflow上看到一个关于Volatile, Interlock, Lock的问题,发现回答的特别好,所以就想到把它翻译一下, 希望给那些对它们有疑惑的人提供点帮助 :假设有一个类 ...