extends:http://radleymarx.com/blog/simple-guide-to-9-patch/

While I was working on my first Android app, I found 9-patch (aka 9.png) to be confusing and poorly documented. After a little while, I finally picked up on how it works and decided to throw together something to help others figure it out.

Basically, 9-patch uses png transparency to do an advanced form of 9-sliceor scale9. The guides are straight, 1-pixel black lines drawn on the edge of your image that define the scaling and fill of your image. By naming your image file name.9.png, Android will recognize the 9.png format and use the black guides to scale and fill your bitmaps.

Here’s a basic guide map:

As you can see, you have guides on each side of your image. The TOP and LEFT guides are for scaling your image (i.e. 9-slice), while the RIGHT and BOTTOM guides define the fill area.

The black guide lines are cut-off/removed from your image – they won’t show in the app.  Guides must only be one pixel wide, so if you want a 48×48 button, your png will actually be 50×50. Anything thicker than one pixel will remain part of your image. (My examples have 4-pixel wide guides for better visibility. They should really be only 1-pixel).

Your guides must be solid black (#000000). Even a slight difference in color (#000001) or alpha will cause it to fail and stretch normally. This failure won’t be obvious either*, it fails silently! Yes. Really. Now you know.

Also you should keep in mind that remaining area of the one-pixel outline must be completely transparent. This includes the four corners of the image – those should always be clear. This can be a bigger problem than you realize. For example, if you scale an image in Photoshop it will add anti-aliased pixels which may include almost-invisible pixels which will also cause it to fail*. If you must scale in Photoshop, use the Nearest Neighbor setting in the Resample Image pulldown menu (at the bottom of the Image Size pop-up menu) to keep sharp edges on your guides.

*(updated 1/2012) This is actually a “fix” in the latest dev kit. Previously it would manifest itself as all of your other images and resources suddenly breaking, not the actually broken 9-patch image.

The TOP and LEFT guides are used to define the scalable portion of your image – LEFT for scaling height, TOP for scaling width. Using a button image as an example, this means the button can stretch horizontally and vertically within the black portion and everything else, such as the corners, will remain the same size. The allows you to have buttons that can scale to any size and maintain a uniform look.

It’s important to note that 9-patch images don’t scale down – they only scale up. So it’s best to start as small as possible.

Also, you can leave out portions in the middle of the scale line. So for example, if you have a button with a sharp glossy edge across the middle, you can leave out a few pixels in the middle of the LEFT guide. The center horizontal axis of your image won’t scale, just the parts above and below it, so your sharp gloss won’t get anti-aliased or fuzzy.

Fill area guides are optional and provide a way define the area for stuff like your text label. Fill determines how much room there is within your image to place text, or an icon, or other things. 9-patch isn’t just for buttons, it works for background images as well.

The above button & label example is exaggerated simply to explain the idea of fill – the label isn’t completely accurate. To be honest, I haven’t experienced how Android does multi-line labels since a button label is usually a single row of text.

Finally, here’s a good demonstration of how scale and fill guides can vary, such as a LinearLayout with a background image & fully rounded sides:

With this example, the LEFT guide isn’t used but we’re still required to have a guide. The background image don’t scale vertically; it just scales horizontally (based on the TOP guide). Looking at the fill guides, the RIGHT and BOTTOM guides extend beyond where they meet the image’s curved edges. This allows me to place my round buttons close to the edges of the background for a tight, fitted look.

So that’s it. 9-patch is super easy, once you get it. It’s not a perfect way to do scaling, but the fill-area and multi-line scale-guides does offer more flexibility than traditional 9-slice and scale9. Give it a try and you’ll figure it out quickly.

For more useful tips, follow me on Twitter.

A simple guide to 9-patch for Android UI的更多相关文章

  1. Android UI线程和非UI线程

    Android UI线程和非UI线程 UI线程及Android的单线程模型原则 当应用启动,系统会创建一个主线程(main thread). 这个主线程负责向UI组件分发事件(包括绘制事件),也是在这 ...

  2. Android UI开发第四十一篇——墨迹天气3.0引导界面及动画实现

    周末升级了墨迹天气,看着引导界面做的不错,模仿一下,可能与原作者的代码实现不一样,但是实现的效果还是差不多的.先分享一篇以前的文章,android动画的基础知识,<Android UI开发第十二 ...

  3. 【转】【Android UI设计与开发】之详解ActionBar的使用,androidactionbar

    原文网址:http://www.bkjia.com/Androidjc/895966.html [Android UI设计与开发]之详解ActionBar的使用,androidactionbar 详解 ...

  4. iPhone/iPad/Android UI尺寸规范 UI尺寸规范,UI图标尺寸,UI界面尺寸,iPhone6尺寸,iPhone6 Plus尺寸,安卓尺寸,iOS尺寸

    iPhone/iPad/Android UI尺寸规范 UI尺寸规范,UI图标尺寸,UI界面尺寸,iPhone6尺寸,iPhone6 Plus尺寸,安卓尺寸,iOS尺寸 iPhone界面尺寸 设备 分辨 ...

  5. Android ui 测试课堂笔记

    开始接触Android ui测试了,笔记如下 模拟器 Genemotion , the fastest android simulator in the world Android ui 测试工具 S ...

  6. Android UI 绘制过程浅析(五)自定义View

    前言 这已经是Android UI 绘制过程浅析系列文章的第五篇了,不出意外的话也是最后一篇.再次声明一下,这一系列文章,是我在拜读了csdn大牛郭霖的博客文章<带你一步步深入了解View> ...

  7. 12套有用的免费 PSD 格式 Android UI 素材

    在这里,我们向大家呈现一些有用的和免费的 Android 用户界面 PSD 素材.由于 Android 市场迅速增长,设计人员和开发人员正在寻找一些快速和容易的方法来创建 Android 友好的应用和 ...

  8. 免费的Android UI库及组件推荐

    短短数年时间Android平台就已经形成了一个庞大而活跃的开发者社区.许多社区开发的项目业已进入成熟阶段,甚至可以用于商业的软件生产中,且不用担心质量问题. 本文编译自androiduipattern ...

  9. 【Android UI设计与开发】第05期:引导界面(五)实现应用程序只启动一次引导界面

    [Android UI设计与开发]第05期:引导界面(五)实现应用程序只启动一次引导界面 jingqing 发表于 2013-7-11 14:42:02 浏览(229501) 这篇文章算是对整个引导界 ...

  10. Android UI系列-----时间、日期、Toasts和进度条Dialog

    您可以通过点击 右下角 的按钮 来对文章内容作出评价, 也可以通过左下方的 关注按钮 来关注我的博客的最新动态. 如果文章内容对您有帮助, 不要忘记点击右下角的 推荐按钮 来支持一下哦 如果您对文章内 ...

随机推荐

  1. 临时解决Apache服务器假死的参数配置

    <IfModule mpm_prefork_module> StartServers MinSpareServers MaxSpareServers MaxClients MaxReque ...

  2. cesium导入3D模型(obj转gltf)

    cesium中支持载入3D模型,不过只支持gltf格式.gltf是khronos组织(起草OpenGL标准的那家)定义的一种交换格式,用于互联网或移动设备上展现3d内容,充分支持opengl,webg ...

  3. [web] spring boot 整合MyBatis

    1.maven依赖 <?xml version="1.0" encoding="UTF-8"?> <project xmlns="h ...

  4. [Module] 06 - DataBinding and MVVM

    下一步学习列表: Android DataBinding使用总结(一) *** Android DataBinding使用总结(二) Android DataBinding使用总结(三)列表展示 An ...

  5. 上机题目(0基础)- 用数组实现记事本(Java)

    用java实现一个记事本程序,记录记下的按键,代码例如以下: package com.java.test; import java.awt.Graphics; import java.awt.even ...

  6. VIM_manual

    VIM命令---Vi IMproved, a programmers text editor文本编辑 vim不同模式切换 输入模式 末行模式 光标移动 复制-粘贴-删除 可视模式 末行模式下的操作 v ...

  7. 旺店通erp系统

    http://www.wangdian.cn/ api 文档:https://wenku.baidu.com/view/cd0d21ffbd64783e08122b80.html

  8. C++开发--在Visual Studio2013中使用boost::split()编译过程中出现error C4996

    Visual Studio is being overly cautious.  In debug mode, visual studio uses something called "Ch ...

  9. Docker 仓库管理

    仓库 ( registry ) 是一个用来存放镜像的地方,当我们执行 docker pull centos 去拉取 centos 镜像时,默认是从 Docker Hub 这个公共仓库来拉取的: 对于企 ...

  10. ARM+LINUX嵌入式系统的终端显示中文乱码解决

    前一段时间解决的一个问题,看起来是个小问题,实际解决这个问题却花了一个星期的晚上休息时间,记录分享一下. 问题描述: linux内核配置中NLS(native language support)已经选 ...