Delphi is a high-level, compiled, strongly typed language that supports structured and object-oriented design. Based on Object Pascal, its benefits include easy-to-read code, quick compilation, and the use of multiple unit files for modular programming. Delphi has special features that support the RAD Studio component framework and environment. For the most part, descriptions and examples in this language guide assume that you are using Embarcadero development tools.

Most developers using Embarcadero software development tools write and compile their code in the integrated development environment (IDE). Embarcadero development tools handle many details of setting up projects and source files, such as maintenance of dependency information among units. The product also places constraints on program organization that are not, strictly speaking, part of the Object Pascal language specification. For example, Embarcadero development tools enforce certain file- and program-naming conventions that you can avoid if you write your programs outside of the IDE and compile them from the command prompt.

This language guide generally assumes that you are working in the IDE and that you are building applications that use the Visual Component Library (VCL). Occasionally, however, Delphi-specific rules are distinguished from rules that apply to all Object Pascal programming.

This section covers the following topics:

  • Program Organization. Covers the basic language features that allow you to partition your application into units and namespaces.
  • Example Programs. Small examples of both console and GUI applications are shown, with basic instructions on running the compiler from the command-line.

Program Organization

Delphi programs are usually divided into source-code modules called units. Most programs begin with a program heading, which specifies a name for the program. The program heading is followed by an optional uses clause, then a block of declarations and statements. The uses clause lists units that are linked into the program; these units, which can be shared by different programs, often have uses clauses of their own.

The uses clause provides the compiler with information about dependencies among modules. Because this information is stored in the modules themselves, most Delphi language programs do not require makefiles, header files, or preprocessor "include" directives.

Delphi Source Files

The compiler expects to find Delphi source code in files of three kinds:

  • Unit source files (which end with the .pas extension)
  • Project files (which end with the .dpr extension)
  • Package source files (which end with the .dpk extension)

Unit source files typically contain most of the code in an application. Each application has a single project file and several unit files; the project file, which corresponds to the program file in traditional Pascal, organizes the unit files into an application. Embarcadero development tools automatically maintain a project file for each application.

If you are compiling a program from the command line, you can put all your source code into unit (.pas) files. If you use the IDE to build your application, it will produce a project (.dpr) file.

Package source files are similar to project files, but they are used to construct special dynamically linkable libraries called packages.

Other Files Used to Build Applications

In addition to source-code modules, Embarcadero products use several non-Pascal files to build applications. These files are maintained automatically by the IDE, and include

  • VCL form files (which have a .dfm extension on Win32)
  • Resource files (which end with .res)
  • Project options files (which end with .dof )

A VCL form file contains the description of the properties of the form and the components it owns. Each form file represents a single form, which usually corresponds to a window or dialog box in an application. The IDE allows you to view and edit form files as text, and to save form files as either text (a format very suitable for version control) or binary. Although the default behavior is to save form files as text, they are usually not edited manually; it is more common to use Embarcadero's visual design tools for this purpose. Each project has at least one form, and each form has an associated unit (.pas) file that, by default, has the same name as the form file.

In addition to VCL form files, each project uses a resource (.res) file to hold the application's icon and other resources such as strings. By default, this file has the same name as the project (.dpr) file.

A project options (.dof) file contains compiler and linker settings, search path information, version information, and so forth. Each project has an associated project options file with the same name as the project (.dpr) file. Usually, the options in this file are set from Project Options dialog.

Various tools in the IDE store data in files of other types. Desktop settings (.dsk) files contain information about the arrangement of windows and other configuration options; desktop settings can be project-specific or environment-wide. These files have no direct effect on compilation.

Compiler-Generated Files

The first time you build an application or a package, the compiler produces a compiled unit file (.dcu on Win32) for each new unit used in your project; all the .dcu files in your project are then linked to create a single executable or shared package. The first time you build a package, the compiler produces a file for each new unit contained in the package, and then creates both a .dcp and a package file. If you use the GD compiler switch, the linker generates a map file and a .drc file; the .drc file, which contains string resources, can be compiled into a resource file.

When you build a project, individual units are not recompiled unless their source (.pas) files have changed since the last compilation, their .dcu/.dpu files cannot be found, you explicitly tell the compiler to reprocess them, or the interface of the unit depends on another unit which has been changed. In fact, it is not necessary for a unit's source file to be present at all, as long as the compiler can find the compiled unit file and that unit has no dependencies on other units that have changed.

Example Programs

The examples that follow illustrate basic features of Delphi programming. The examples show simple applications that would not normally be compiled from the IDE; you can compile them from the command line.

A Simple Console Application

The program below is a simple console application that you can compile and run from the command prompt:

 program Greeting;

  {$APPTYPE CONSOLE}

  var
MyMessage: string; begin
MyMessage := 'Hello world!';
Writeln(MyMessage);
end.

The first line declares a program called Greeting. The {$APPTYPE CONSOLE} directive tells the compiler that this is a console application, to be run from the command line. The next line declares a variable called MyMessage, which holds a string. (Delphi has genuine string data types.) The program then assigns the string "Hello world!" to the variable MyMessage, and sends the contents of MyMessage to the standard output using the Writeln procedure. (Writeln is defined implicitly in the System unit, which the compiler automatically includes in every application.)

You can type this program into a file called greeting.pas or greeting.dpr and compile it by entering:

dcc32 greeting

to produce a Win32 executable.

The resulting executable prints the message Hello world!

Aside from its simplicity, this example differs in several important ways from programs that you are likely to write with Embarcadero development tools. First, it is a console application. Embarcadero development tools are most often used to write applications with graphical interfaces; hence, you would not ordinarily call Writeln. Moreover, the entire example program (save for Writeln) is in a single file. In a typical GUI application, the program heading the first line of the example would be placed in a separate project file that would not contain any of the actual application logic, other than a few calls to routines defined in unit files.

A More Complicated Example

The next example shows a program that is divided into two files: a project file and a unit file. The project file, which you can save as greeting.dpr, looks like this:

 program Greeting;

  {$APPTYPE CONSOLE}

  uses
Unit1; begin
PrintMessage('Hello World!');
end.

The first line declares a program called greeting, which, once again, is a console application. The uses Unit1; clause tells the compiler that the program greeting depends on a unit called Unit1. Finally, the program calls the PrintMessage procedure, passing to it the string Hello World! The PrintMessage procedure is defined in Unit1. Here is the source code for Unit1, which must be saved in a file called Unit1.pas:

 unit Unit1;

  interface

  procedure PrintMessage(msg: string);

  implementation

  procedure PrintMessage(msg: string);
begin
Writeln(msg);
end; end.

Unit1 defines a procedure called PrintMessage that takes a single string as an argument and sends the string to the standard output. (In Delphi, routines that do not return a value are called procedures. Routines that return a value are called functions.)

Notice that PrintMessage is declared twice in Unit1. The first declaration, under the reserved word interface, makes PrintMessage available to other modules (such as greeting) that use Unit1. The second declaration, under the reserved word implementation, actually defines PrintMessage.

You can now compile Greeting from the command line by entering

dcc32 greeting

to produce a Win32 executable.

There is no need to include Unit1 as a command-line argument. When the compiler processes greeting.dpr, it automatically looks for unit files that the greeting program depends on. The resulting executable does the same thing as our first example: it prints the message Hello world!

A VCL Application

Our next example is an application built using the Visual Component Library (VCL) components in the IDE. This program uses automatically generated form and resource files, so you won't be able to compile it from the source code alone. But it illustrates important features of the Delphi Language. In addition to multiple units, the program uses classes and objects.

The program includes a project file and two new unit files. First, the project file:

 program Greeting;

  uses
Forms, Unit1, Unit2; {$R *.res} { This directive links the project's resource file. } begin
{ Calls to global Application instance }
Application.Initialize;
Application.CreateForm(TForm1, Form1);
Application.CreateForm(TForm2, Form2);
Application.Run;
end.

Once again, our program is called greeting. It uses three units: Forms, which is part of VCL; Unit1, which is associated with the application's main form (Form1); and Unit2, which is associated with another form (Form2).

The program makes a series of calls to an object named Application, which is an instance of the Vcl.Forms.TApplication class defined in the Forms unit. (Every project has an automatically generated Application object.) Two of these calls invoke a Vcl.Forms.TApplication method named CreateForm. The first call to CreateForm creates Form1, an instance of the TForm1 class defined in Unit1. The second call to CreateForm creates Form2, an instance of the TForm2 class defined in Unit2.

Delphi Language Overview的更多相关文章

  1. Massive Collection Of Design Patterns, Frameworks, Components, And Language Features For Delphi

    Developer beNative over on GitHub has a project called Concepts which is a massive collection of Del ...

  2. Delphi XE5教程1:语言概述

    内容源自Delphi XE5 UPDATE 2官方帮助<Delphi Reference>,本人水平有限,欢迎各位高人修正相关错误! 也欢迎各位加入到Delphi学习资料汉化中来,有兴趣者 ...

  3. glibc strlen delphi pascal

    From: Will DeWitt Jr. Subject: Fast strlen routine? NewsGroup: borland.public.delphi.language.basm D ...

  4. Delphi XE5教程11:Tokens

    内容源自Delphi XE5 UPDATE 2官方帮助<Delphi Reference>,本人水平有限,欢迎各位高人修正相关错误!也欢迎各位加入到Delphi学习资料汉化中来,有兴趣者可 ...

  5. Delphi XE5教程10:Delphi字符集

    内容源自Delphi XE5 UPDATE 2官方帮助<Delphi Reference>,本人水平有限,欢迎各位高人修正相关错误!也欢迎各位加入到Delphi学习资料汉化中来,有兴趣者可 ...

  6. Delphi XE5教程9:基本语法元素

    内容源自Delphi XE5 UPDATE 2官方帮助<Delphi Reference>,本人水平有限,欢迎各位高人修正相关错误!也欢迎各位加入到Delphi学习资料汉化中来,有兴趣者可 ...

  7. Delphi XE5教程3:实例程序

    内容源自Delphi XE5 UPDATE 2官方帮助<Delphi Reference>,本人水平有限,欢迎各位高人修正相关错误! 也欢迎各位加入到Delphi学习资料汉化中来,有兴趣者 ...

  8. Delphi XE5教程2:程序组织

    内容源自Delphi XE5 UPDATE 2官方帮助<Delphi Reference>,本人水平有限,欢迎各位高人修正相关错误! 也欢迎各位加入到Delphi学习资料汉化中来,有兴趣者 ...

  9. Delphi资源大全

    A curated list of awesome Delphi frameworks, libraries, resources, and shiny things. Inspired by awe ...

随机推荐

  1. NodeJS框架express的路径映射(路由)功能及控制

    我 们知道Express是一个基于NodeJS的非常优秀的服务端开发框架,本篇CSSer将提供express框架的route和route control章节,route实现了客户端请求的URL的路径映 ...

  2. js ParseUrl

    js ParseUrl function parseURL(url) { var a = document.createElement('a'); a.href = url; return { sou ...

  3. all any some

    SQLServer中有三个关键字可以修改比较运算符:All.Any和Some,其中Some和Any等价. 他们作用于比较运算符和子查询之间,作用类似Exists.not exists.in.not i ...

  4. java内存模型:简单理解

    1.Java内存模型(Java Memory Model,JMM) 2.JMM定义了线程和主内存之间的抽象关系: 线程之间的共享变量存储在主内存(main memory)中,每个线程都有一个私有的本地 ...

  5. Unity3d dll 热更新 基础框架

    APK包装到用户手机上后,代码如何更新,总不能全用LUA吧?特别是代码非常多的战斗手游 昨晚上有了dll 热更新的想法,今天做了一天的实验,也遇到些坑,这里总结下 工作环境: U3D5.3.2 + v ...

  6. Spring配置连接池

    ---------------------siwuxie095                                 Spring 配置连接池         1.Spring 配置内置连接 ...

  7. 查找ipa包,删除接的ipa包

  8. 43-python-自己的词典

    可以用python实现一个自己的词典, 就是在网上下一个英汉词典,作为自己的词库,然后整理出一个json文件,存起来,查词时,直接读取查询: 处理时可以用正则表达式处理: https://www.cn ...

  9. linux用户和组2

    1.用户相关命令 su 切换用户 root -> 普通用户 不需要密码 普通用户之间 需要密码 普通用户->root 需要密码 newgrp 切换组身份 whoami 查看当前登录名称 i ...

  10. [Groovy] 学习Groovy的好网站(内容全面)

    https://www.tutorialspoint.com/groovy/index.htm