LC 861. Score After Flipping Matrix
We have a two dimensional matrix A where each value is 0 or 1.
A move consists of choosing any row or column, and toggling each value in that row or column: changing all 0s to 1s, and all 1s to 0s.
After making any number of moves, every row of this matrix is interpreted as a binary number, and the score of the matrix is the sum of these numbers.
Return the highest possible score.
Example 1:
Input: [[0,0,1,1],[1,0,1,0],[1,1,0,0]]
Output: 39
Explanation:
Toggled to [[1,1,1,1],[1,0,0,1],[1,1,1,1]].
0b1111 + 0b1001 + 0b1111 = 15 + 9 + 15 = 39
Note:
1 <= A.length <= 201 <= A[0].length <= 20A[i][j]is0or1.
Runtime: 4 ms, faster than 58.17% of C++ online submissions for Score After Flipping Matrix.
注意一下,首列如果某行从0换成1那么在之后计算这一行时要反向。
class Solution {
public:
int matrixScore(vector<vector<int>>& A) {
int r = A.size();
int c = A[].size();
vector<int> rsign(r,);
int base = << (A[].size()-), ret = ;
for(int j=; j<c; j++){
int cntzero = , cntone = ;
for(int i=; i<r; i++){
if(j == ){
if(A[i][j] != ) rsign[i]++;
}else{
if((A[i][j] == && rsign[i] == ) || (A[i][j] == && rsign[i] == )) cntzero++;
else cntone++;
}
}
if(j == ){
ret += base * r;
} else if(cntzero > cntone) {
ret += base * cntzero;
}else ret += base * cntone;
base >>= ;
}
return ret;
}
};
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