ffmpeg结构体以及函数介绍(三)
typedef
struct AVPacket {
/**
* Presentation timestamp in AVStream->time_base units; the time at which
* the decompressed packet will be presented to the user.
* Can be AV_NOPTS_VALUE if it is not stored in the file.
* pts MUST be larger or equal to dts as presentation cannot happen before
* decompression, unless one wants to view hex dumps. Some formats misuse
* the terms dts and pts/cts to mean something different. Such timestamps
* must be converted to true pts/dts before they are stored in AVPacket.
*/
int64_t pts;
/**
* Decompression timestamp in AVStream->time_base units; the time at which
* the packet is decompressed.
* Can be AV_NOPTS_VALUE if it is not stored in the file.
*/
int64_t dts;
uint8_t *data;
int size;
int stream_index;
int flags;
int duration;
.
.
.
} AVPacket
av_init_packet()
/**
* Initialize optional fields of a packet with default values.
*
* @param pkt packet
*/
void av_init_packet(AVPacket *pkt);
av_free_packet()
/**
* Free a packet.
*
* @param pkt packet to free
*/
void av_free_packet(AVPacket *pkt);
av_read_frame()
/**
* Return the next frame of a stream.
* This function returns what is stored in the file, and does not validate
* that what is there are valid frames for the decoder. It will split what is
* stored in the file into frames and return one for each call. It will not
* omit invalid data between valid frames so as to give the decoder the maximum
* information possible for decoding.
*
* The returned packet is valid
* until the next av_read_frame() or until av_close_input_file() and
* must be freed with av_free_packet. For video, the packet contains
* exactly one frame. For audio, it contains an integer number of
* frames if each frame has a known fixed size (e.g. PCM or ADPCM
* data). If the audio frames have a variable size (e.g. MPEG audio),
* then it contains one frame.
*
* pkt->pts, pkt->dts and pkt->duration are always set to correct
* values in AVStream.time_base units (and guessed if the format cannot
* provide them). pkt->pts can be AV_NOPTS_VALUE if the video format
* has B-frames, so it is better to rely on pkt->dts if you do not
* decompress the payload.
*
* @return 0 if OK, < 0 on error or end of file
*/
int av_read_frame(AVFormatContext *s, AVPacket *pkt);
// 从输入源文件容器中读取一个AVPacket数据包
// 该函数读出的包并不每次都是有效的,对于读出的包我们都应该进行相应的解码(视频解码/音频解码),
avcodec_decode_video2()
/**
* Decode the video frame of size avpkt->size from avpkt->data into picture.
* Some decoders may support multiple frames in a single AVPacket, such
* decoders would then just decode the first frame.
*
* @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than
* the actual read bytes because some optimized bitstream readers read 32 or 64
* bits at once and could read over the end.
*
* @warning The end of the input buffer buf should be set to 0 to ensure that
* no overreading happens for damaged MPEG streams.
*
* @note You might have to align the input buffer avpkt->data.
* The alignment requirements depend on the CPU: on some CPUs it isn't
* necessary at all, on others it won't work at all if not aligned and on others
* it will work but it will have an impact on performance.
*
* In practice, avpkt->data should have 4 byte alignment at minimum.
*
* @note Some codecs have a delay between input and output, these need to be
* fed with avpkt->data=NULL, avpkt->size=0 at the end to return the remaining frames.
*
* @param avctx the codec context
* @param[out] picture The AVFrame in which the decoded video frame will be stored.
* Use avcodec_alloc_frame to get an AVFrame, the codec will
* allocate memory for the actual bitmap.
* with default get/release_buffer(), the decoder frees/reuses the bitmap as it sees fit.
* with overridden get/release_buffer() (needs CODEC_CAP_DR1) the user decides into what buffer the decoder
* decodes and the decoder tells the user once it does not need the data anymore,
* the user app can at this point free/reuse/keep the memory as it sees fit.
*
* @param[in] avpkt The input AVpacket containing the input buffer.
* You can create such packet with av_init_packet() and by then setting
* data and size, some decoders might in addition need other fields like
* flags&AV_PKT_FLAG_KEY. All decoders are designed to use the least
* fields possible.
* @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero.
* @return On error a negative value is returned, otherwise the number of bytes
* used or zero if no frame could be decompressed.
*/
int avcodec_decode_video2(AVCodecContext *avctx, AVFrame *picture,
int *got_picture_ptr,
AVPacket *avpkt);
// vPacket.data += vLen;
avcodec_decode_audio3()
/**
* Decode the audio frame of size avpkt->size from avpkt->data into samples.
* Some decoders may support multiple frames in a single AVPacket, such
* decoders would then just decode the first frame. In this case,
* avcodec_decode_audio3 has to be called again with an AVPacket that contains
* the remaining data in order to decode the second frame etc.
* If no frame
* could be outputted, frame_size_ptr is zero. Otherwise, it is the
* decompressed frame size in bytes.
*
* @warning You must set frame_size_ptr to the allocated size of the
* output buffer before calling avcodec_decode_audio3().
*
* @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than
* the actual read bytes because some optimized bitstream readers read 32 or 64
* bits at once and could read over the end.
*
* @warning The end of the input buffer avpkt->data should be set to 0 to ensure that
* no overreading happens for damaged MPEG streams.
*
* @note You might have to align the input buffer avpkt->data and output buffer
* samples. The alignment requirements depend on the CPU: On some CPUs it isn't
* necessary at all, on others it won't work at all if not aligned and on others
* it will work but it will have an impact on performance.
*
* In practice, avpkt->data should have 4 byte alignment at minimum and
* samples should be 16 byte aligned unless the CPU doesn't need it
* (AltiVec and SSE do).
*
* @param avctx the codec context
* @param[out] samples the output buffer, sample type in avctx->sample_fmt
* @param[in,out] frame_size_ptr the output buffer size in bytes
* @param[in] avpkt The input AVPacket containing the input buffer.
* You can create such packet with av_init_packet() and by then setting
* data and size, some decoders might in addition need other fields.
* All decoders are designed to use the least fields possible though.
* @return On error a negative value is returned, otherwise the number of bytes
* used or zero if no frame data was decompressed (used) from the input AVPacket.
*/
int avcodec_decode_audio3(AVCodecContext *avctx, int16_t *samples,
int *frame_size_ptr,
AVPacket *avpkt);
// vPacket.data += vLen;
ffmpeg结构体以及函数介绍(三)的更多相关文章
- ffmpeg结构体以及函数介绍(一)
本文对在使用ffmpeg进行音视频编解码时使用到的一些函数做一个简单介绍,我当前使用的ffmpeg版本为:0.8.5,因为本人发现在不同的版本中,有些函数名称会有点小改动,所以在此有必要说明下ffmp ...
- ffmpeg结构体以及函数介绍(二)
1 avcodec_find_decoder() /** * Find a registered decoder with a matching codec ID. * * @param id Cod ...
- FFmpeg 结构体学习(三): AVPacket 分析
在上文FFmpeg 结构体学习(二): AVStream 分析我们学习了AVStream结构体的相关内容.本文,我们将讲述一下AVPacket. AVPacket是存储压缩编码数据相关信息的结构体.下 ...
- FFMPEG结构体分析:AVCodec
注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrame FFMPEG结构体分析:AVFormatContext FFMPEG结构体分析:AVCodecConte ...
- FFMPEG结构体分析:AVFrame
注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrameFFMPEG结构体分析:AVFormatContextFFMPEG结构体分析:AVCodecContext ...
- FFmpeg 结构体学习(五): AVCodec 分析
在上文FFmpeg 结构体学习(四): AVFrame 分析我们学习了AVFrame结构体的相关内容.本文,我们将讲述一下AVCodec. AVCodec是存储编解码器信息的结构体.下面我们来分析一下 ...
- [转载] FFMPEG结构体分析:AVFrame
注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrameFFMPEG结构体分析:AVFormatContextFFMPEG结构体分析:AVCodecContext ...
- FFMPEG结构体分析:AVIOContext
注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrame FFMPEG结构体分析:AVFormatContext FFMPEG结构体分析:AVCodecConte ...
- FFMPEG结构体分析:AVFormatContext
注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrameFFMPEG结构体分析:AVFormatContextFFMPEG结构体分析:AVCodecContext ...
随机推荐
- ASP.NET Core Web APi获取原始请求内容
前言 我们讲过ASP.NET Core Web APi路由绑定,本节我们来讲讲如何获取客户端请求过来的内容. ASP.NET Core Web APi捕获Request.Body内容 [HttpPos ...
- 看得懂的区块链,看不清的ICO人心
比特币又开始下跌了,是狂欢尽头还是又一波调整,无从得知,背后的乱象会让监管者继续心烦,而这乱象对我来说,有时候会有些心寒. 你说我怎么可能想到,我一个写程序的人,突然有一天会发现,朋友圈里有一些搞技术 ...
- Android开发——Viewpager的介绍使用
目录: 一.Viewpager的简单介绍 二.简单的Viewpager使用 三.简单显示图片的Viewpager实现 四.广告图的实现及Viewpager指示器(小圆点)的实现 五.APP引导页的实现 ...
- MySQL索引之B+树
MySQL索引大都存储在B+树中,除此还有R树和hash索引.B+树的基础还是B树. B树由2部分组成,节点和索引.下面将构建一个B树,每个节点存2个数据,每个节点有前,中,后三个索引.插入数字的顺序 ...
- BZOJ 1593: [Usaco2008 Feb]Hotel 旅馆 [线段树]
传送门 题意: 操作1:找长为$len$的空区间并填满,没有输出$0$ 操作2:将$[l,r]$之间的区间置空 我真是太弱了这种线段树还写了一个半小时,中间为了查错手动模拟了$30min$线段树操作, ...
- POJ 3621 Sightseeing Cows [最优比率环]
感觉去年9月的自己好$naive$ http://www.cnblogs.com/candy99/p/5868948.html 现在不也是嘛 裸题,具体看学习笔记 二分答案之后判负环就行了 $dfs$ ...
- BZOJ 2754: [SCOI2012]喵星球上的点名 [AC自动机+map+暴力]
2754: [SCOI2012]喵星球上的点名 Time Limit: 20 Sec Memory Limit: 128 MBSubmit: 1902 Solved: 837[Submit][St ...
- http协议重点
https://www.cnblogs.com/ranyonsue/p/5984001.html HTTP简介 HTTP协议是Hyper Text Transfer Protocol(超文本传输协议) ...
- Android Studio,使用外部模拟器作为生成app调试的模拟器
本文作为一个原理探究的存在. 1.作者观察发现,逍遥和夜神模拟器自身,都是有一个adb.exe和nox_adb.exe存在的,这个东西是干嘛用的呢. 应该是和本身模拟器进行通信的,我测试可以通过他们自 ...
- 用es6的Array.reduce()方法计算一个字符串中每个字符出现的次数
有一道经典的字符串处理的问题,统计一个字符串中每个字符出现的次数. 用es6的Array.reduce()函数配合“...”扩展符号可以更方便的处理该问题. s='abananbaacnncn' [. ...