2D图形架构

早期Linux图形系统的显示全部依赖X Server,X Client调用Xlib提供的借口向 X Server发送渲染命令,X Server根据 X Client的命令请求向硬件设备绘制图形,X Client与X Server之间通过X11协议通讯。通过这种方式,X Server屏蔽了所有的硬件差异,保证同一个X程序能够在不同的硬件设备上运行。

X Server需要与多种多样的硬件打交道,每个硬件提供自己的DDX驱动程序,X Server最后调用DDX的接口将图形发送给硬件设备。

3D图形架构

通过3D硬件执行3D加速能够大大提高绘制效率,根据不同的模式有两种架构:

Indirect Rendering

这种模式下,仅仅X Server能够访问3D硬件设备,X Client需要绘图时通过X11扩展协议将3D命令发送给X Server,然后由X Server控制3D硬件设备执行,这种模式称为“非直接渲染”。

这种模式与2D模式类似。

但是这种模式无法发挥出3D硬件的效率

Direct Rendering

DRI(Direct Rendering Infrastructure)架构允许X Client直接控制3D硬件设备,所以这种模式下要求X Client与X Server必须位于同一个设备上。

DRM(Direct Rendering Manager)是DRI架构下的Kernel实现,DRM负责:hardware locking, access synchronization, video memory and more.

DRM also provides userspace with an API that it can use to submit commands and data in a format that is adequate for modern GPUs, which effectively allows userspace to communicate with the graphics hardware.

Notice that many of these things have to be done specifically for the target hardware so there are different DRM drivers for each GPU.

DRI/DRM provide the building blocks that enable userspace applications to access the graphics hardware directly in an efficient and safe manner, but in order to use OpenGL we need another piece of software that, using the infrastructure provided by DRI/DRM, implements the OpenGL API while respecting the X server requirements.

Mesa

Mesa is a free software implementation of the OpenGL specification, and as such, it provides a libGL.so, which OpenGL based programs can use to output 3D graphics in Linux. Mesa can provide accelerated 3D graphics by taking advantage of the DRI architecture to gain direct access to the underlying graphics hardware in its implementation of the OpenGL API.

When our 3D application runs in an X11 environment it will output its graphics to a surface (window) allocated by the X server. Notice, however, that with DRI this will happen without intervention of the X server, so naturally there is some synchronization to do between the two, since the X server still owns the window Mesa is rendering to and is the one in charge of displaying its contents on the screen. This synchronization between the OpenGL application and the X server is part of DRI. Mesa’s implementation of GLX (the extension of the OpenGL specification that addresses the X11 platform) uses DRI to talk to the X server and accomplish this.

Mesa also has to use DRM for many things. Communication with the graphics hardware happens by sending commands (for example “draw a triangle”) and data (for example the vertex coordinates of the triangle, their color attributes, normals, etc). This process usually involves allocating a bunch of buffers in the graphics hardware where all these commands and data are copied so that the GPU can access them and do its work. This is enabled by the DRM driver, which is the one piece that takes care of managing video memory and which offers APIs to userspace (Mesa in this case) to do this for the specific target hardware. DRM is also required whenever we need to allocate and manage video memory in Mesa, so things like creating textures, uploading data to textures, allocating color, depth or stencil buffers, etc all require to use the DRM APIs for the target hardware.

引用原文:https://blogs.igalia.com/itoral/2014/07/29/a-brief-introduction-to-the-linux-graphics-stack/

Linux graphics stack的更多相关文章

  1. Monitoring and Tuning the Linux Networking Stack: Receiving Data

    http://blog.packagecloud.io/eng/2016/06/22/monitoring-tuning-linux-networking-stack-receiving-data/ ...

  2. Queueing in the Linux Network Stack !!!!!!!!!!!!!!!

    https://www.coverfire.com/articles/queueing-in-the-linux-network-stack/ Queueing in the Linux Networ ...

  3. Linux Storage Stack Diagram存储堆栈图

    这是一个描述非常好的存储栈,版本为:Linux Storage Stack Diagram v4.10,我在这里转载下图片,可以提升大家对存储栈的理解. https://www.thomas-kren ...

  4. Linux Kernel Stack

    整理一些杂乱的内容.以下x86架构. Linux 内核栈大小 内核栈大小是固定的,默认为8k,曾经有选项可以设置为4k栈.由于大小固定,申请过大的栈内存,或者函数调用层次过深,都可能导致栈溢出. 关注 ...

  5. 《Monitoring and Tuning the Linux Networking Stack: Receiving Data》翻译

    Overview 从宏观的角度来看,一个packet从网卡到socket接收缓冲区的路径如下所示: 驱动加载并初始化 packet到达网卡 packet通过DMA被拷贝到内核中的一个ring buff ...

  6. The Linux Storage Stack Diagram

    相关文章: 如何提高Linux下块设备IO的整体性能?

  7. linux io stack

  8. The Linux Storage Stack Diagram 内核 4.0 版的 I/O 栈

  9. Linux Storage Stack Diagram 4.0

    https://www.thomas-krenn.com/en/wiki/Linux_Storage_Stack_Diagram

随机推荐

  1. Mybatis学习笔记1

    mybatis是一个orm持久化框架,mybatis专注于sql的操作从3.0开始名字改变了:ibatis-mybatis 对象关系映射(Object Relational Mapping) 一.My ...

  2. Codeforces Round #626 (Div. 2) D. Present(位运算)

    题意: 求n个数中两两和的异或. 思路: 逐位考虑,第k位只需考虑0~k-1位,可通过&(2k+1-1)得到一组新数. 将新数排序,当两数和在[2k,2k+1)和[2k+1+2k,2k+2)之 ...

  3. Codeforces Round #650 (Div. 3) A. Short Substrings

    题目链接:https://codeforces.com/contest/1367/problem/A 题意 给出一个字符串 $t$,找出原字符串 $s$,$t$ 由 $s$ 从左至右的所有长为 $2$ ...

  4. Codeforces Round #692 (Div. 2, based on Technocup 2021 Elimination Round 3) C. Peaceful Rooks (思维,dsu找环)

    题意:一个棋盘上有一些"车",现在要让这些"车"跑到左倾斜的对角线上,每次可以移动一个棋子,但是棋盘的任意时刻都不能出现一个"车"能吃另一个 ...

  5. 如何在windows上升级Powershell到5.1版本?

    前言 此篇我们说的是Powershell5.1低版本到5.1的升级,对于Powershell6(及以上版本)可以跨平台独立安装,在windows上可与之前的版本并存. 首先要整清楚Powershell ...

  6. PowerShell随笔7 -- Try Catch

    PowerShell默认的顺序执行命令,即使中间某一句命令出错,也会继续向下执行. 但是,我们的业务有时并非如此,我们希望出现异常情况后进行捕获异常,进行记录日志等操作. 和其他编程语言一样,我们可以 ...

  7. 【POJ 1148】Utopia Divided

    Utopia Divided 题目链接:POJ 1148 题目大意 在一个坐标系中,一个点一开始在原点,然后被要求每次走到一个规定的象限内. 你有一些互不相同的数,每次你可以选每选过的两个,正负性可以 ...

  8. 【一天一个基础系列】- java之泛型篇

    简介 说起各种高级语言,不得不谈泛型,当我们在使用java集合的时候,会发现集合有个缺点:把一个对象"丢进"集合之后,集合就会"忘记"这个对象的数据类型,当再次 ...

  9. OpenStack Train版-11.安装horizon服务(计算节点)

    OpenStack仪表板Dashboard服务的项目名称是Horizon,它所需的唯一服务是身份服务keystone,开发语言是python的web框架Django. 安装Train版本的Horizo ...

  10. Ubuntu Live CD联网修复

    此模式下可以联网修复ubuntu系统下绝大多数问题.进入LIVE CD模式,打开终端执行以下命令: #此处/dev/sda1为ubuntu根分区,工作中根据实际分区情况更改 sudo mount /d ...