JavaScript Patterns 2.7 Avoiding Implied Typecasting
Dealing with == and ===
false == 0 or "" == 0 return true.
always use the === and !==
operators that check both the values and the type of the expressions you compare:
var zero = 0;
if (zero === false) {
// not executing because zero is 0, not false
} // antipattern
if (zero == false) {
// this block is executed...
}
Avoiding eval()
// antipattern
var property = "name";
alert(eval("obj." + property)); // preferred
var property = "name";
alert(obj[property]);
Security implications (e.g. JSON response from an Ajax request)
1. For browsers that don't support JSON.parse() natively, you can use a library from JSON.org.
2. passing strings to setInterval(), setTimeout(), and the Function() constructor is, for the most part, similar to using eval()and therefore should be avoided.
// antipatterns
setTimeout("myFunc()", 1000);
setTimeout("myFunc(1, 2, 3)", 1000);
// preferred
setTimeout(myFunc, 1000);
setTimeout(function () {
myFunc(1, 2, 3);
}, 1000);
3. Using the new Function() constructor is similar to eval() and should be approached with care.
- If you absolutely must use eval(), you can consider using new Function() instead.
Because the code evaluated in new Function() will be running in a local function scope, so any variables defined with var in the code being evaluated will not become globals automatically. - Or wrap the eval() call into an immediate function.
console.log(typeof un); // "undefined" console.log(typeof deux); // "undefined" console.log(typeof trois); // "undefined" var jsstring = "var un = 1; console.log(un);"; eval(jsstring); // logs "1" jsstring = "var deux = 2; console.log(deux);"; new Function(jsstring)(); // logs "2" jsstring = "var trois = 3; console.log(trois);"; (function () { eval(jsstring); }()); // logs "3" console.log(typeof un); // "number" console.log(typeof deux); // "undefined" console.log(typeof trois); // "undefined" - No matter where you execute Function, it sees only the global scope. So it can do less local variable pollution.
(function () { var local = 1; eval("local = 3; console.log(local)"); // logs 3 console.log(local); // logs 3 }()); (function () { var local = 1; Function("console.log(typeof local);")(); // logs undefined }());
- If you absolutely must use eval(), you can consider using new Function() instead.
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