Game Develop Books
【Working On】
【Pending】
3、《实时计算机图形学》
4、《游戏编程精粹1》
5、《游戏编程精粹2》
6、《3D游戏引擎设计:实时计算机图形学的应用方法》
7、《实时碰撞检测算法技术》
8、《快乐之道:游戏设计的黄金法则》
9、《GPU精粹3》
10、《游戏编程精粹3》
11、《原动画基础教程:动画人的生存手册》
【Ended】
1、《OpenGL编程指南》
2、《游戏引擎架构》
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