【Working On】

【Pending】

3、《实时计算机图形学》

4、《游戏编程精粹1》

5、《游戏编程精粹2》

6、《3D游戏引擎设计:实时计算机图形学的应用方法》

7、《实时碰撞检测算法技术》

8、《快乐之道:游戏设计的黄金法则》

9、《GPU精粹3》

10、《游戏编程精粹3》

11、《原动画基础教程:动画人的生存手册》

【Ended】

1、《OpenGL编程指南》

2、《游戏引擎架构》

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