今天需要在小程序增加一个手写板的功能,但是得横向的手写纵向的保存,直接上代码,竖屏的时候不需要旋转图片

<template>
<view class="wrapper"> <cu-custom bgColor="bg-white" :isBack="true">
<block slot="backText">返回</block>
<block slot="content">{{headerTitle}}</block>
</cu-custom> <view class="handBtn">
<!-- <image catchtap="selectColorEvent" src="{{ selectColor === 'black' ? '../../public/image/index/sign/color_black_selected.png' : '../../public/image/index/sign/color_black.png' }}" class="{{ selectColor === 'black' ? 'color_select' : '' }} black-select" data-color="black"
data-color-value="#1A1A1A"></image>
<image catchtap="selectColorEvent" src="{{ selectColor === 'red' ? '../../public/image/index/sign/color_red_selected.png' : '../../public/image/index/sign/color_red.png' }}" class="{{ selectColor === 'red' ? 'color_select' : '' }} red-select" data-color="red"
data-color-value="#ca262a"></image> -->
<button @click="retDraw" class="delBtn">重写</button>
<!-- <button @click="previewCanvasImg" class="previewBtn">预览</button> -->
<button @click="subCanvas" class="subBtn">完成</button>
</view>
<view class="handCenter">
<canvas class="handWriting" disable-scroll="true" @touchstart="uploadScaleStart"
@touchmove="uploadScaleMove" @touchend="uploadScaleEnd" @tap="mouseDown" canvas-id="handWriting">
</canvas>
</view>
<view class="handRight">
<view class="handTitle">手写板</view>
</view> <canvas canvas-id="camCacnvs" class="handWriting1" :style="{position:'absolute',top:'-9999px',left:'-9999px'}"></canvas> </view> </template> <script>
export default {
data() {
return {
canvasName: 'handWriting',
ctx: '',
canvasWidth: 0,
canvasHeight: 0,
transparent: 1, // 透明度
   selectColor: 'black',
lineColor: '#1A1A1A', // 颜色
  lineSize: 1.5, // 笔记倍数
  lineMin: 0.5, // 最小笔画半径
  lineMax: 4, // 最大笔画半径
   pressure: 1, // 默认压力
  smoothness: 60, //顺滑度,用60的距离来计算速度
currentPoint: {},
currentLine: [], // 当前线条
  firstTouch: true, // 第一次触发
   radius: 1, //画圆的半径
cutArea: {
top: 0,
right: 0,
bottom: 0,
left: 0
}, //裁剪区域
  bethelPoint: [], //保存所有线条 生成的贝塞尔点;
  lastPoint: 0,
chirography: [], //笔迹
          currentChirography: {}, //当前笔迹
  signImg: 'signImg',
linePrack: [] //划线轨迹 , 生成线条的实际点
} },
onLoad() {
let canvasName = this.canvasName
let ctx = uni.createCanvasContext(canvasName) this.ctx = ctx
var query = uni.createSelectorQuery();
query.select('.handCenter').boundingClientRect(rect => { this.canvasWidth = rect.width
this.canvasHeight = rect.height
/* 将canvas背景设置为 白底,不设置 导出的canvas的背景为透明 */
// console.log(this, 'hahah');
this.setCanvasBg('#fff');
}).exec(); },
methods: { // 笔迹开始
uploadScaleStart(e) {
if (e.type != 'touchstart') return false;
let ctx = this.ctx;
ctx.setFillStyle(this.lineColor); // 初始线条设置颜色
ctx.setGlobalAlpha(this.transparent); // 设置半透明 let currentPoint = {
x: e.touches[0].x,
y: e.touches[0].y
}
let currentLine = this.currentLine;
currentLine.unshift({
time: new Date().getTime(),
dis: 0,
x: currentPoint.x,
y: currentPoint.y
}) this.currentPoint = currentPoint
if (this.firstTouch) {
this.cutArea = {
top: currentPoint.y,
right: currentPoint.x,
bottom: currentPoint.y,
left: currentPoint.x
};
this.firstTouch = false }
this.pointToLine(currentLine);
},
// 笔迹移动
uploadScaleMove(e) {
if (e.type != 'touchmove') return false;
if (e.cancelable) {
// 判断默认行为是否已经被禁用
if (!e.defaultPrevented) {
e.preventDefault();
}
}
let point = {
x: e.touches[0].x,
y: e.touches[0].y
} //测试裁剪
if (point.y < this.cutArea.top) {
this.cutArea.top = point.y;
}
if (point.y < 0) this.cutArea.top = 0; if (point.x > this.cutArea.right) {
this.cutArea.right = point.x;
}
if (this.canvasWidth - point.x <= 0) {
this.cutArea.right = this.canvasWidth;
}
if (point.y > this.cutArea.bottom) {
this.cutArea.bottom = point.y;
}
if (this.canvasHeight - point.y <= 0) {
this.cutArea.bottom = this.canvasHeight;
}
if (point.x < this.cutArea.left) {
this.cutArea.left = point.x;
}
if (point.x < 0) this.cutArea.left = 0; this.lastPoint = this.currentPoint,
this.currentPoint = point let currentLine = this.currentLine
currentLine.unshift({
time: new Date().getTime(),
dis: this.distance(this.currentPoint, this.lastPoint),
x: point.x,
y: point.y
}) this.pointToLine(currentLine);
},
// 笔迹结束
uploadScaleEnd(e) {
if (e.type != 'touchend') return 0;
let point = {
x: e.changedTouches[0].x,
y: e.changedTouches[0].y
}
this.lastPoint = this.currentPoint
this.currentPoint = point let currentLine = this.currentLine
currentLine.unshift({
time: new Date().getTime(),
dis: this.distance(this.currentPoint, this.lastPoint),
x: point.x,
y: point.y
}) if (currentLine.length > 2) {
var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
//$("#info").text(info.toFixed(2));
}
//一笔结束,保存笔迹的坐标点,清空,当前笔迹
//增加判断是否在手写区域;
this.pointToLine(currentLine);
var currentChirography = {
lineSize: this.lineSize,
lineColor: this.lineColor
};
var chirography = this.chirography
chirography.unshift(currentChirography);
this.chirography = chirography var linePrack = this.linePrack
linePrack.unshift(this.currentLine);
this.linePrack = linePrack,
this.currentLine = [] },
retDraw() {
this.ctx.clearRect(0, 0, 700, 730)
this.ctx.draw(); //设置canvas背景
this.setCanvasBg("#fff");
}, //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
pointToLine(line) {
this.calcBethelLine(line);
return;
},
//计算插值的方式;
calcBethelLine(line) {
if (line.length <= 1) {
line[0].r = this.radius;
return;
}
let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0,
time = 0,
curveValue = 0.5;
if (line.length <= 2) {
x0 = line[1].x
y0 = line[1].y
x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
//x2 = line[1].x;
//y2 = line[1].y;
x1 = x0 + (x2 - x0) * curveValue;
y1 = y0 + (y2 - y0) * curveValue;; } else {
x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
x1 = line[1].x;
y1 = line[1].y;
x2 = x1 + (line[0].x - x1) * curveValue;
y2 = y1 + (line[0].y - y1) * curveValue;
}
//从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
len = this.distance({
x: x2,
y: y2
}, {
x: x0,
y: y0
});
lastRadius = this.radius;
for (let n = 0; n < line.length - 1; n++) {
dis += line[n].dis;
time += line[n].time - line[n + 1].time;
if (dis > this.smoothness) break;
}
this.radius = Math.min(time / len * this.pressure + this.lineMin, this.lineMax) * this.lineSize line[0].r = this.radius;
//计算笔迹半径;
if (line.length <= 2) {
r0 = (lastRadius + this.radius) / 2;
r1 = r0;
r2 = r1;
//return;
} else {
r0 = (line[2].r + line[1].r) / 2;
r1 = line[1].r;
r2 = (line[1].r + line[0].r) / 2;
}
let n = 5;
let point = [];
for (let i = 0; i < n; i++) {
let t = i / (n - 1);
let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
let r = lastRadius + (this.radius - lastRadius) / n * i;
point.push({
x: x,
y: y,
r: r
});
if (point.length == 3) {
let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[
2].x, point[2].y, point[2].r);
a[0].color = this.lineColor;
// let bethelPoint = this.bethelPoint;
// console.log(a)
// console.log(this.bethelPoint)
// bethelPoint = bethelPoint.push(a);
this.bethelDraw(a, 1);
point = [{
x: x,
y: y,
r: r
}];
}
}
this.currentLine = line },
//求两点之间距离
distance(a, b) {
let x = b.x - a.x;
let y = b.y - a.y;
return Math.sqrt(x * x + y * y);
},
ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
let a = [],
vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
vx01 = x1 - x0;
vy01 = y1 - y0;
norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
vx01 = vx01 / norm * r0;
vy01 = vy01 / norm * r0;
n_x0 = vy01;
n_y0 = -vx01;
vx21 = x1 - x2;
vy21 = y1 - y2;
norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
vx21 = vx21 / norm * r2;
vy21 = vy21 / norm * r2;
n_x2 = -vy21;
n_y2 = vx21;
a.push({
mx: x0 + n_x0,
my: y0 + n_y0,
color: "#1A1A1A"
});
a.push({
c1x: x1 + n_x0,
c1y: y1 + n_y0,
c2x: x1 + n_x2,
c2y: y1 + n_y2,
ex: x2 + n_x2,
ey: y2 + n_y2
});
a.push({
c1x: x2 + n_x2 - vx21,
c1y: y2 + n_y2 - vy21,
c2x: x2 - n_x2 - vx21,
c2y: y2 - n_y2 - vy21,
ex: x2 - n_x2,
ey: y2 - n_y2
});
a.push({
c1x: x1 - n_x2,
c1y: y1 - n_y2,
c2x: x1 - n_x0,
c2y: y1 - n_y0,
ex: x0 - n_x0,
ey: y0 - n_y0
});
a.push({
c1x: x0 - n_x0 - vx01,
c1y: y0 - n_y0 - vy01,
c2x: x0 + n_x0 - vx01,
c2y: y0 + n_y0 - vy01,
ex: x0 + n_x0,
ey: y0 + n_y0
});
a[0].mx = a[0].mx.toFixed(1);
a[0].mx = parseFloat(a[0].mx);
a[0].my = a[0].my.toFixed(1);
a[0].my = parseFloat(a[0].my);
for (let i = 1; i < a.length; i++) {
a[i].c1x = a[i].c1x.toFixed(1);
a[i].c1x = parseFloat(a[i].c1x);
a[i].c1y = a[i].c1y.toFixed(1);
a[i].c1y = parseFloat(a[i].c1y);
a[i].c2x = a[i].c2x.toFixed(1);
a[i].c2x = parseFloat(a[i].c2x);
a[i].c2y = a[i].c2y.toFixed(1);
a[i].c2y = parseFloat(a[i].c2y);
a[i].ex = a[i].ex.toFixed(1);
a[i].ex = parseFloat(a[i].ex);
a[i].ey = a[i].ey.toFixed(1);
a[i].ey = parseFloat(a[i].ey);
}
return a;
},
bethelDraw(point, is_fill, color) {
let ctx = this.ctx;
ctx.beginPath();
ctx.moveTo(point[0].mx, point[0].my);
if (undefined != color) {
ctx.setFillStyle(color);
ctx.setStrokeStyle(color);
} else {
ctx.setFillStyle(point[0].color);
ctx.setStrokeStyle(point[0].color);
}
for (let i = 1; i < point.length; i++) {
ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
}
ctx.stroke();
if (undefined != is_fill) {
ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
}
ctx.draw(true)
},
selectColorEvent(event) {
console.log(event)
var color = event.currentTarget.dataset.colorValue;
var colorSelected = event.currentTarget.dataset.color;
this.selectColor = colorSelected,
this.lineColor = color },
// 设置背景函数
//设置canvas背景色 不设置 导出的canvas的背景为透明
//@params:字符串 color
setCanvasBg(color) {
/* 将canvas背景设置为 白底,不设置 导出的canvas的背景为透明 */
//rect() 参数说明 矩形路径左上角的横坐标,左上角的纵坐标, 矩形路径的宽度, 矩形路径的高度
//这里是 canvasHeight - 4 是因为下边盖住边框了,所以手动减了写
this.ctx.rect(0, 0, this.canvasWidth, this.canvasHeight - 4);
// ctx.setFillStyle('red')
this.ctx.setFillStyle(color)
this.ctx.fill() //设置填充
this.ctx.draw() //开画 },
//保存到相册
saveCanvasAsImg() {
uni.canvasToTempFilePath({
canvasId: 'handWriting',
fileType: 'png',
quality: 1, //图片质量
success(res) {
// console.log(res.tempFilePath, 'canvas生成图片地址');
uni.saveImageToPhotosAlbum({
filePath: res.tempFilePath,
success(res) {
uni.showToast({
title: '已保存到相册',
duration: 2000
}); }
})
}
})
},
//预览
previewCanvasImg() { let that=this
uni.canvasToTempFilePath({
canvasId: 'handWriting',
fileType: 'jpg',
quality: 1, //图片质量
success(res) {
console.log(res.tempFilePath, 'canvas生成图片地址'); // 旋转 that.roateImg(res.tempFilePath)
// uni.previewImage({
// urls: [res.tempFilePath], //预览图片 数组
// })
}
}) },
// 旋转图片
roateImg(path) {
const that =this const ctx = uni.createCanvasContext('camCacnvs',this);     ctx.translate(0, this.canvasWidth);     ctx.rotate(-90 * Math.PI / 180)     ctx.drawImage(path, 0, 0, this.canvasWidth, this.canvasHeight)     ctx.draw() setTimeout(()=> {  uni.canvasToTempFilePath({       canvasId: 'camCacnvs',       success: function (res) {           var tempFilePath = res.tempFilePath; //           that.$emit('sumbit', res,that.Strokes)
// console.log(tempFilePath,999999)
that.base64(tempFilePath, 'jpg').then(res => {
console.log(res)
})           },   fail: (err) => {    console.log('fail', err)   } },this) }, 200); },
//上传
uploadCanvasImg() {
uni.canvasToTempFilePath({
canvasId: 'handWriting',
fileType: 'png',
quality: 1, //图片质量
success(res) {
console.log(res.tempFilePath, 'canvas生成图片地址');
//上传流程 }
})
},
// 完成 导出图片
base64(url, type) {
return new Promise((resolve, reject) => {
uni.getFileSystemManager().readFile({
filePath: url,
encoding: 'base64',
success(res) {
resolve('data:image/' + type.toLocaleLowerCase() + ';base64,' + res.data)
},
fail() {
reject()
}
})
})
},
subCanvas() {
const that = this;
this.ctx.draw(false, uni.canvasToTempFilePath({
canvasId: 'handWriting',
fileType: 'jpg',
quality: 1, //图片质量
success(res) {
let url = res.tempFilePath
that.roateImg(url)
},
fail() {
uni.showToast({
title: '导出失败',
icon: 'none',
duration: 2000
})
}
}))
} } }
</script> <style>
page {
background: #fbfbfb;
height: auto;
overflow: hidden;
} .wrapper {
width: 100%;
height: 95vh;
margin: 30rpx 0;
overflow: hidden;
display: flex;
align-content: center;
flex-direction: row;
justify-content: center;
font-size: 28rpx;
} .handWriting {
background: #fff;
width: 100%;
height: 95vh;
}
.handWriting1 {
background: #fff;
width:95vh;
height:calc(100vw / 7 *5);
} .handRight {
display: inline-flex;
align-items: center;
} .handCenter {
border: 4rpx dashed #e9e9e9;
flex: 5;
overflow: hidden;
box-sizing: border-box;
} .handTitle {
transform: rotate(90deg);
flex: 1;
color: #666;
} .handBtn button {
font-size: 28rpx;
} .handBtn {
height: 95vh;
display: inline-flex;
flex-direction: column;
align-items: center;
flex: 1;
} .delBtn,
.saveBtn,
.previewBtn,
.uploadBtn,
.subBtn {
width: 20vh !important;
height: 70rpx;
border: 2rpx solid #eeeeee;
transform: rotate(90deg);
color: #666;
} .delBtn { position: absolute;
bottom: 60vh;
} .subBtn {
position: absolute;
/* bottom: 52rpx; */
bottom: 30vh;
display: inline-flex;
transform: rotate(90deg);
background: #218FFC;
color: #fff;
margin-bottom: 30rpx;
text-align: center;
justify-content: center;
} .black-select {
width: 60rpx;
height: 60rpx;
position: absolute;
top: 30rpx;
left: 25rpx;
} .black-select.color_select {
width: 90rpx;
height: 90rpx;
top: 30rpx;
left: 10rpx;
} .red-select {
width: 60rpx;
height: 60rpx;
position: absolute;
top: 140rpx;
left: 25rpx;
} .red-select.color_select {
width: 90rpx;
height: 90rpx;
top: 120rpx;
left: 10rpx;
}
</style>

记录一个uniapp写的小程序的手写板,横屏,用于签名,也可竖屏的更多相关文章

  1. 基于uni-app的微信小程序之分包

    作者:故事我忘了¢个人微信公众号:程序猿的月光宝盒 目录 0. 缘由 1. 关于分包 1.0 这是 官方文档 1.1 注意事项 2.使用方法 2.1 首先你得有个uniapp的微信小程序项目 2.2 ...

  2. uni-app开发经验分享十九: uni-app对接微信小程序直播

    uni-app对接微信小程序直播 1.登录微信小程序后台-点击>设置->第三方设置->添加直播插件 2.添加直播组件后->点击<详情>      记录这两个参数直播 ...

  3. 写个小程序01 | 注册微信小程序

    出于兴趣和学习目的,我想自己做一个基于"子弹笔记(Bullet Journal)"的小程序.由于个人开发经验很有限,只在课程作业中写过 web 前端,所以也不知道多久能写出来(逃) ...

  4. 使用uView UI+UniApp开发微信小程序

    在前面随笔的介绍中,我们已经为各种框架,已经准备了Web API.Winform端.Bootstrap-Vue的公司动态网站前端.Vue&Element的管理前端等内容,基本都是基于Web A ...

  5. 使用uView UI+UniApp开发微信小程序--判断用户是否登录并跳转

    在<使用uView UI+UniApp开发微信小程序>的随笔中,介绍了基于uView UI+UniApp开发微信小程序的一些基础知识和准备工作,其中也大概介绍了一下基本的登录过程,本篇随笔 ...

  6. 使用uView UI+UniApp开发微信小程序--微信授权绑定和一键登录系统

    在前面随笔<使用uView UI+UniApp开发微信小程序>和<使用uView UI+UniApp开发微信小程序--判断用户是否登录并跳转>介绍了微信小程序的常规登录处理和验 ...

  7. nodejs+koa+uniapp实现微信小程序登陆获取用户手机号及openId

    nodejs+koa+uniapp实现微信小程序登陆获取用户手机号及openId 前言: 我准备用nodejs+koa+uniapp实现一款餐饮点单小程序,以及nodejs+koa+vue实现后端管理 ...

  8. 像VUE一样写微信小程序-深入研究wepy框架

    像VUE一样写微信小程序-深入研究wepy框架 微信小程序自发布到如今已经有半年多的时间了,凭借微信平台的强大影响力,越来越多企业加入小程序开发. 小程序于M页比相比,有以下优势: 1.小程序拥有更多 ...

  9. 使用uni-app开发微信小程序

    uni-app 开发微信小程序 前言 9月份,开始开发微信小程序,也曾调研过wepy/mpvue,考虑到后期跨端的需求,最终选择使用了uni-app,本文主要介绍如何使用uni-app搭建小程序项目, ...

  10. 【云开发】10分钟零基础学会做一个快递查询微信小程序,快速掌握微信小程序开发技能(轮播图、API请求)

    大家好,我叫小秃僧 这次分享的是10分钟零基础学会做一个快递查询微信小程序,快速掌握开发微信小程序技能. 这篇文章偏基础,特别适合还没有开发过微信小程序的童鞋,一些概念和逻辑我会讲细一点,尽可能用图说 ...

随机推荐

  1. AI五子棋_02_03 Get传输数据 公共密钥

    AI五子棋 第二步 恭喜你到达第二步! 警告:如果你是直接使用浏览器获得本页地址的话,请你返回第一步. 在前一步里,你得到的这样的返回结果 {"is_success": true, ...

  2. Java高并发,ThreadPoolExecutor线程池技术

    Java当中的线程池是通过Executor这个框架接口来实现的,该框架当中用到了Executor,Executors工具类,ExecutorService,ThreadPoolExecutor Exe ...

  3. AvaloniaUI项目离线开发全攻略:IDE安装、模板应用与NuGet私有化部署一站式解决

    1. 引言 在网络受限或完全离线的环境中开发.NET项目(本文示例为Avalonia UI项目),可能会遇到一些挑战.本文将为您提供一套完整的离线开发解决方案,包括IDE的安装.Avalonia UI ...

  4. .NET 实现的零部件离散型 MES+WMS 系统

    前言 随着制造业的不断发展,企业对于生产效率和管理水平的要求越来越高. EasyMES 是一款基于 .NET 6 开发的零部件离散型 MES(Manufacturing Execution Syste ...

  5. QT中的宏定义

    1.操作系统宏 //在<QtGlobal>中,定义了各个系统的宏定义 //Defined on AIX. #ifdef Q_OS_AIX // Defined on Android. #d ...

  6. HAL+CubeIDE,输入输出重定向

    ①将以下代码段复制到usart.c里: /******************************************************************************* ...

  7. common-dbutils的使用

    1.      介绍 commons-dbutils是Apache组织提供的一个开源 JDBC工具类库,能让我们更简单的使用JDBC.它是一个非常小的类包,花几分钟的时间就能掌握它的使用. 2.    ...

  8. Think in Java之构造器的真正调用顺序

    构造器是OOP的重要组成部分,很多人认为它很容易.只不过是new了一个对象而已.而think in java的作者却告诉我们,其实这并不容易.先看下面这个例子.在你没看结果之前,你觉得你的答案是对的么 ...

  9. 通向架构师的道路(第二十四天)之Oracle性能调优-朝拜先知之旅

    前言 这次,我们将在Linux下来动手完成Oracle数据库的安装与使用. Oracle本身是可以免费下载的包括 它的企业版以及被它收购的Weblogic和Sun中的几乎任何东西你都可以拿来下载和使用 ...

  10. 发布一个TCP 吞吐性能测试小工具

    当写完一个TCP服务的时候,是不是很想马上测试一下这个服务的性能,它到底能应付怎样的请求处理,其性能又是怎样呢.相信以下这个小工具能帮到你的小忙,它是基于Beetle实现的一个小工具只需要设置一下参数 ...