flex-mp3
Mp3Player.as
package ddw.adobe
{
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.MouseEvent;
import flash.events.ProgressEvent;
import flash.events.TimerEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import flash.utils.Timer; import mx.controls.Alert;
import mx.events.FlexEvent; import org.osmf.events.TimeEvent; import spark.components.Label;
import spark.components.SkinnableContainer;
import spark.components.ToggleButton;
import spark.components.mediaClasses.ScrubBar;
import spark.components.mediaClasses.VolumeBar;
import spark.events.TrackBaseEvent; public class Mp3Player extends SkinnableContainer
{ /**
* 播放(暂停)按钮默认24×24
*/
public function Mp3Player()
{
super(); setStyle("skinClass", Class(ddw.adobe.Mp3PlayerSkin)); timer = new Timer(100);
timer.addEventListener(TimerEvent.TIMER, handleTime);
} [SkinPart]
public var playPauseButton:ToggleButton;
[SkinPart]
public var scrubBar:ScrubBar;
[SkinPart]
public var currentTimeDisplay:Label;
[SkinPart]
public var durationDisplay:Label;
[SkinPart]
public var volumeBar:VolumeBar; override protected function partAdded(partName:String, instance:Object):void {
super.partAdded(partName, instance)
switch (instance){
case playPauseButton:
playPauseButton.addEventListener(MouseEvent.CLICK, playSound)
playPauseButton.selected = isPlaying;
break;
case scrubBar:
// add thumbPress and thumbRelease so we pause the video while dragging
scrubBar.addEventListener(TrackBaseEvent.THUMB_PRESS, scrubBar_thumbPressHandler);
scrubBar.addEventListener(TrackBaseEvent.THUMB_RELEASE, scrubBar_thumbReleaseHandler);
// add change to actually seek() when the change is complete
scrubBar.addEventListener(Event.CHANGE, scrubBar_changeHandler);
// add changeEnd and changeStart so we don't update the scrubbar's value
// while the scrubbar is moving around due to an animation
scrubBar.addEventListener(FlexEvent.CHANGE_END, scrubBar_changeEndHandler);
scrubBar.addEventListener(FlexEvent.CHANGE_START, scrubBar_changeStartHandler);
updateScrubBar();
break;
case volumeBar:
volumeBar.minimum = 0;
volumeBar.maximum = 1;
volumeBar.value = 1;
volumeBar.addEventListener(Event.CHANGE, volumeBar_changeHandler);
volumeBar.addEventListener(FlexEvent.MUTED_CHANGE, volumeBar_mutedChangeHandler);
volumeBar.value = volume
volumeBar.muted = muted;
break; }
} private var _autoPlay:Boolean = false; public function get autoPlay():Boolean
{
return _autoPlay;
} public function set autoPlay(value:Boolean):void
{
_autoPlay = value; if (_source && _autoPlay)play(); } private var _source:String; public function get source():String
{
return _source; } /**
* 修正更换地址时,如果修改当前地址,autoPlay=true;
* 如果第一次设置地址,那么autoPlay由设置决定;
* */
public function set source(value:String):void{
if(_source==value)return;
if(_source)
{
_source=null;
autoPlay=true;
}
_source = value;
if (_source)
loadSound();
if (autoPlay)
play();
} // ********************* PLAYBACK private var mySound:Sound;
private var myChannel:SoundChannel;
private var soundPosition:Number = 0;
private var isPlaying:Boolean = false;
private var timer:Timer; private function loadSound():void{
if (myChannel) myChannel.stop()
soundPosition = 0;
isPlaying = false;
timer.stop(); if (playPauseButton)
playPauseButton.selected = false mySound = new Sound()
mySound.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
mySound.addEventListener(ProgressEvent.PROGRESS, progressHandler); var request:URLRequest = new URLRequest(_source);
mySound.load(request) updateDisplay()
updateScrubBar()
} private function errorHandler(event:IOErrorEvent):void{
Alert.show(event.text, "Sound error");
} private function progressHandler(event:ProgressEvent):void{
updateDisplay()
updateScrubBar()
} private function updateScrubBar():void {
if (!scrubBar || !mySound) return; if (!scrubBarMouseCaptured && !scrubBarChanging){
scrubBar.minimum = 0;
scrubBar.maximum = mySound.length/1000;
scrubBar.value = soundPosition/1000
} if (mySound.bytesTotal == 0)
scrubBar.loadedRangeEnd = 0;
else
scrubBar.loadedRangeEnd = (mySound.bytesLoaded/mySound.bytesTotal)*scrubBar.maximum;
} private function updateDisplay():void{
if (currentTimeDisplay)
currentTimeDisplay.text = formatTimeValue(soundPosition/1000)
if (durationDisplay)
durationDisplay.text = formatTimeValue(mySound.length/1000);
} private function playSound(event:MouseEvent):void{
if (isPlaying){
pause();
if ((mySound.length-soundPosition)<500)
rewind();
}
else
play();
} public function play():void{
myChannel = mySound.play(soundPosition);
myChannel.addEventListener(Event.SOUND_COMPLETE,soundCompleteHandler)
volume = _volume;
muted = _muted; if (playPauseButton)
playPauseButton.selected = true
isPlaying = true timer.start()
} protected function soundCompleteHandler(event:Event):void
{
// TODO Auto-generated method stub
pause();
soundPosition = 0;
scrubBar.value = soundPosition/1000
updateDisplay();
} public function pause():void{
if (myChannel){
soundPosition = myChannel.position;
myChannel.stop();
}
if (playPauseButton)
playPauseButton.selected = false;
isPlaying = false; timer.stop();
} public function rewind():void{
soundPosition = 0;
updateScrubBar();
updateDisplay(); if (isPlaying){
myChannel.stop();
}
} public function seek(time:Number):void
{
soundPosition = time;
if (isPlaying){
myChannel.stop();
myChannel = mySound.play(soundPosition);
volume = _volume;
muted = _muted;
} } private function handleTime(event:TimerEvent):void{
if (!isPlaying) return;
soundPosition = myChannel.position;
updateDisplay();
updateScrubBar();
} protected function formatTimeValue(value:Number):String{
// default format: hours:minutes:seconds
value = Math.round(value); var hours:uint = Math.floor(value/3600) % 24;
var minutes:uint = Math.floor(value/60) % 60;
var seconds:uint = value % 60; var result:String = "";
if (hours != 0)
result = hours + ":"; if (result && minutes < 10)
result += "0" + minutes + ":";
else
result += minutes + ":"; if (seconds < 10)
result += "0" + seconds;
else
result += seconds; return result;
} // *************** SCRUBBAR /**
* @private
* When someone is holding the scrubBar, we don't want to update the
* range's value--for this time period, we'll let the user completely
* control the range.
*/
private var scrubBarMouseCaptured:Boolean; /**
* @private
* We pause the video when dragging the thumb for the scrub bar. This
* stores whether we were paused or not.
*/
private var wasPlayingBeforeSeeking:Boolean; /**
* @private
* We are in the process of changing the timestamp
*/
private var scrubBarChanging:Boolean; /**
* @private
*/
private function scrubBar_changeStartHandler(event:Event):void
{
scrubBarChanging = true;
} /**
* @private
*/
private function scrubBar_thumbPressHandler(event:TrackBaseEvent):void
{
scrubBarMouseCaptured = true;
if (isPlaying)
{
pause();
wasPlayingBeforeSeeking = true;
}
} /**
* @private
*/
private function scrubBar_thumbReleaseHandler(event:TrackBaseEvent):void
{
scrubBarMouseCaptured = false;
if (wasPlayingBeforeSeeking)
{
play();
wasPlayingBeforeSeeking = false;
}
} /**
* @private
*/
private function scrubBar_changeHandler(event:Event):void
{
seek(scrubBar.value * 1000);
} /**
* @private
*/
private function scrubBar_changeEndHandler(event:Event):void
{
scrubBarChanging = false;
} // ************************ VOLUME private var _volume:Number = 1; public function get volume():Number
{
return _volume;
} public function set volume(value:Number):void {
if (value<0 || value>1) return; _volume = value; if (volumeBar)
volumeBar.value = value; if(!myChannel)return;
var transform:SoundTransform = myChannel.soundTransform;
transform.volume = value;
myChannel.soundTransform = transform;
} private function volumeBar_changeHandler(event:Event):void
{
if (volume != volumeBar.value)
volume = volumeBar.value;
} private var _muted:Boolean = false; public function get muted():Boolean
{
return _muted;
} public function set muted(value:Boolean):void
{
_muted = value; if (volumeBar)
volumeBar.muted = value;
if(!myChannel)return;
var transform:SoundTransform = myChannel.soundTransform;
transform.volume = muted ? 0 : volume;
myChannel.soundTransform = transform;
} private function volumeBar_mutedChangeHandler(event:FlexEvent):void
{
if (muted != volumeBar.muted)
muted = volumeBar.muted;
} }
}
Mp3PlayerSkin.mxml
<?xml version="1.0" encoding="utf-8"?> <!---
Default skin for Mp3Player. It uses the same graphical assets as spark VideoPlayer. @see org.flashcommander.components.Mp3Player
--> <s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009"
alpha.disabledStates="0.5"
height="24" minWidth="100" > <fx:Metadata>
[HostComponent("ddw.adobe.Mp3Player")]
</fx:Metadata> <s:states>
<s:State name="normal" />
<s:State name="disabled" stateGroups="disabledStates" />
</s:states> <!--- @copy spark.components.VideoPlayer#playerControls -->
<s:Group bottom="0" top="0" left="0" right="0" id="playerControls"> <!--- @copy spark.components.VideoPlayer#playPauseButton默认大小24×24 -->
<s:ToggleButton id="playPauseButton" left="0" bottom="0"
skinClass="ddw.adobe.PlayPauseButtonSkin"
focusIn="event.target.depth=1" focusOut="event.target.depth=0" /> <!--把( scrubbar + the currentTime/duration labels) 组成一个group放在这个容器(Group)里-->
<s:Group left="25" right="38" top="0" bottom="0"> <!-- background for scrubbar + the currentTime/duration -->
<s:Rect left="0" right="0" top="0" bottom="0">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0xFFFFFF" />
<s:GradientEntry color="0xDCDCDC" />
</s:LinearGradient>
</s:fill>
</s:Rect> <!-- fill highlight -->
<s:Rect left="1" right="1" top="1" height="11" >
<s:fill>
<s:SolidColor color="0xFFFFFF" alpha="0.3" />
</s:fill>
</s:Rect> <!-- one pixel border -->
<s:Rect left="1" right="1" top="1" bottom="1">
<s:stroke>
<s:LinearGradientStroke weight="1" rotation="90">
<s:GradientEntry color="0xFEFEFE" />
<s:GradientEntry color="0xEAEAEA" />
</s:LinearGradientStroke>
</s:stroke>
</s:Rect> <!-- border for the scrubbar/time label controls -->
<s:Rect left="-1" right="0" top="0" bottom="0">
<s:stroke>
<s:SolidColorStroke color="0x131313" />
</s:stroke>
</s:Rect> <!-- 按照水平方向布局scrubBar+currentTimeDisplay+timeDivider+durationDisplay -->
<!-- 按照垂直方向居中布局scrubBar+currentTimeDisplay+timeDivider+durationDisplay -->
<s:Group left="0" right="0" height="23" bottom="0">
<s:layout>
<s:HorizontalLayout verticalAlign="middle" gap="1" />
</s:layout> <!-- 左边留7个像素空间
<s:Rect width="7" height="11">
<s:fill>
<s:SolidColor color="0xFF0000" />
</s:fill>
</s:Rect>--> <!--- @copy spark.components.VideoPlayer#scrubBar -->
<s:ScrubBar id="scrubBar" width="100%" liveDragging="true"
skinClass="ddw.adobe.ScrubBarSkin" /> <!-- 右边留8个像素空间
<s:Rect width="8" height="1" />--> <!--- @copy spark.components.VideoPlayer#currentTimeDisplay -->
<s:Label id="currentTimeDisplay" /> <!--- @private -->
<s:Label id="timeDivider" text="/" /> <!--- @copy spark.components.VideoPlayer#durationDisplay -->
<s:Label id="durationDisplay" /> <!-- spacer -->
<s:Rect width="8" height="1" />
</s:Group> </s:Group> <!--- @copy spark.components.VideoPlayer#volumeBar -->
<s:VolumeBar id="volumeBar" snapInterval=".01" stepSize=".01" liveDragging="true"
right="0" bottom="0"
skinClass="spark.skins.spark.mediaClasses.normal.VolumeBarSkin"
focusIn="event.target.depth=1" focusOut="event.target.depth=0" /> </s:Group> </s:SparkSkin>
PlayPauseButtonSkin.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009"
alpha.disabledStates="0.5"> <!-- host component -->
<fx:Metadata>
/**
* @copy spark.skins.spark.ApplicationSkin#hostComponent
*/
[HostComponent("spark.components.ToggleButton")]
</fx:Metadata> <fx:Script fb:purpose="styling">
/* Define the skin elements that should not be colorized. */
static private const exclusions:Array = ["playSymbol", "pauseSymbol"]; /**
* @private
*/
override public function get colorizeExclusions():Array {return exclusions;} /* Define the symbol fill items that should be colored by the "symbolColor" style.*/
static private const symbols:Array = ["playSymbolFill", "pauseSymbolFill1_1", "pauseSymbolFill1_2",
"pauseSymbolFill1_3", "pauseSymbolFill1_4", "pauseSymbolFill1_5",
"pauseSymbolFill2_1", "pauseSymbolFill2_2", "pauseSymbolFill2_3",
"pauseSymbolFill2_4", "pauseSymbolFill2_5"]; /**
* @private
*/
override public function get symbolItems():Array {return symbols}; /**
* @private
*/
override protected function initializationComplete():void
{
useChromeColor = true;
super.initializationComplete();
}
</fx:Script> <!-- states -->
<s:states>
<s:State name="up" />
<s:State name="over" stateGroups="overStates" />
<s:State name="down" stateGroups="downStates" />
<s:State name="disabled" stateGroups="disabledStates" />
<s:State name="upAndSelected" stateGroups="selectedStates, selectedUpStates" />
<s:State name="overAndSelected" stateGroups="overStates, selectedStates" />
<s:State name="downAndSelected" stateGroups="downStates, selectedStates" />
<s:State name="disabledAndSelected" stateGroups="selectedUpStates, disabledStates, selectedStates" />
</s:states> <!-- layer 1: 背景但不包括边框,边框为layer 5 left="0" right="0" top="0" bottom="0"-->
<s:Rect left="1" right="1" top="1" bottom="1">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0xFFFFFF"
color.overStates="0xCACACA"
color.downStates="0xA8A8A8" />
<s:GradientEntry color="0xDCDCDC"
color.overStates="0x8D8D8D"
color.downStates="0x6B6B6B"/>
</s:LinearGradient>
</s:fill>
</s:Rect> <!-- layer 2: 除了downStates状态外出现的一个像素的内边框 -->
<s:Rect left="1" right="1" top="1" bottom="1" excludeFrom="downStates">
<s:stroke>
<s:LinearGradientStroke weight="1" rotation="90">
<s:GradientEntry color="0xFEFEFE" alpha.overStates="0.22" />
<s:GradientEntry color="0xEAEAEA" alpha.overStates="0.22" />
</s:LinearGradientStroke>
</s:stroke>
</s:Rect> <!-- layer 3: 除了downStates状态外出现的上部高光 -->
<s:Rect left="1" right="1" top="1" height="11" excludeFrom="downStates">
<s:fill>
<s:SolidColor color="0xFFFFFF"
alpha="0.3"
alpha.overStates="0.12" />
</s:fill>
</s:Rect> <!-- layer 4:绘制 downStates状态下出现的内部凹陷 -->
<!--上边一个像素横线-->
<s:Rect left="1" top="1" right="1" height="1" includeIn="downStates">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.4" />
</s:fill>
</s:Rect>
<!--上边一个像素横线-->
<s:Rect left="1" top="2" right="1" height="1" includeIn="downStates">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<!--左边一个像素竖线-->
<s:Rect left="1" top="1" bottom="1" width="1" includeIn="downStates">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<!--右边一个像素竖线-->
<s:Rect right="1" top="1" bottom="1" width="1" includeIn="downStates">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect> <!-- layer 5: 整体边框,决定按钮默认大小 -->
<s:Rect left="0" right="0" top="0" bottom="0" width="24" height="24">
<s:stroke>
<s:SolidColorStroke color="0x131313" />
</s:stroke>
</s:Rect> <!--- 定义play 按钮.垂直居中及水平居中 -->
<s:Group horizontalCenter="0" verticalCenter="0" excludeFrom="selectedStates" id="playSymbol"> <!-- 三角形:evenOdd=奇偶缠绕类型,重叠不fill;nonZero=非零缠绕类型 ,同方向重叠填充,异方向重叠不填充-->
<s:Path winding="evenOdd" data="M 1 0 L 1 13 L 8 7 L 1 0 Z">
<s:fill>
<!--- @private -->
<s:SolidColor color="0x555555" alpha="0.75" id="playSymbolFill"/>
</s:fill>
</s:Path> <!-- triangle drop shadow on bottom/right -->
<s:Line xFrom="1" xTo="7" yFrom="0" yTo="7">
<s:stroke>
<s:SolidColorStroke color="0x000000" alpha="0.33" />
</s:stroke>
</s:Line> <!-- line on left of triangle -->
<s:Line x="0" yFrom="0" yTo="13">
<s:stroke>
<s:SolidColorStroke color="0x000000" alpha="0.5" />
</s:stroke>
</s:Line>
</s:Group> <!--- 定义 pause 按钮. -->
<s:Group horizontalCenter="0" verticalCenter="0" includeIn="selectedStates" id="pauseSymbol"> <!-- 左边竖线 -->
<s:Rect left="0" top="0" height="11" width="3">
<s:fill>
<s:LinearGradient rotation="90">
<!--- @private -->
<s:GradientEntry color="0x252525" alpha="0.75" ratio="0.1" id="pauseSymbolFill1_1"/>
<!--- @private -->
<s:GradientEntry color="0x404040" alpha="0.75" ratio="0.2" id="pauseSymbolFill1_2"/>
<!--- @private -->
<s:GradientEntry color="0x4B4B4B" alpha="0.75" ratio="0.55" id="pauseSymbolFill1_3"/>
<!--- @private -->
<s:GradientEntry color="0x424242" alpha="0.75" ratio="0.9" id="pauseSymbolFill1_4"/>
<!--- @private -->
<s:GradientEntry color="0xC4C4C4" alpha="0.75" ratio="1.0" id="pauseSymbolFill1_5"/>
</s:LinearGradient>
</s:fill>
</s:Rect> <!-- 右边竖线(left(4)+width(3)决定了pauseSymbol的宽=7) -->
<s:Rect left="4" top="0" height="11" width="3">
<s:fill>
<s:LinearGradient rotation="90">
<!--- @private -->
<s:GradientEntry color="0x252525" alpha="0.75" ratio="0.1" id="pauseSymbolFill2_1"/>
<!--- @private -->
<s:GradientEntry color="0x404040" alpha="0.75" ratio="0.2" id="pauseSymbolFill2_2"/>
<!--- @private -->
<s:GradientEntry color="0x4B4B4B" alpha="0.75" ratio="0.55" id="pauseSymbolFill2_3"/>
<!--- @private -->
<s:GradientEntry color="0x424242" alpha="0.75" ratio="0.9" id="pauseSymbolFill2_4"/>
<!--- @private -->
<s:GradientEntry color="0xC4C4C4" alpha="0.75" ratio="1.0" id="pauseSymbolFill2_5"/>
</s:LinearGradient>
</s:fill>
</s:Rect> </s:Group>
</s:SparkSkin>
ScrubBarSkin.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009" minHeight="14"
alpha.disabled="0.5">
<!--外观部件loadedRangeArea、playedArea不是继承Hslider,不参与自动布局-->
<!--thumb是继承Hslider不参与自动布局、track是继承Hslider参与自动布局-->
<!--通过updateSkinDisplayList()方法计算track、thumb的位置(依赖slider的value属性)来更新loadedRangeArea、playedArea-->
<fx:Metadata>
/**
* @copy spark.skins.spark.ApplicationSkin#hostComponent
*/
[HostComponent("spark.components.mediaClasses.ScrubBar")]
</fx:Metadata> <fx:Script fb:purpose="styling">
/* Define the skin elements that should not be colorized. */
static private const exclusions:Array = ["track", "thumb"]; /**
* @private
*/
override public function get colorizeExclusions():Array {return exclusions;} /**
* @private
*/
override protected function initializationComplete():void
{
useChromeColor = true;
super.initializationComplete();
}
</fx:Script> <s:states>
<s:State name="normal" />
<s:State name="disabled" />
</s:states> <fx:Declarations>
<!--- Defines the appearance of the ScrubBar skin's data tip. To customize the data tip's appearance, create a custom ScrubBarSkin class. -->
<fx:Component id="dataTip">
<s:DataRenderer minHeight="24" minWidth="40" y="-34">
<s:RectangularDropShadow id="shadow" distance="3"
angle="90" color="#999999" left="0" top="0" right="0" bottom="0"/> <s:Rect top="0" left="0" right="0" bottom="0">
<s:fill>
<s:SolidColor color="0x000000" alpha=".9"/>
</s:fill>
</s:Rect> <s:Label id="labelDisplay" text="{data}"
horizontalCenter="0" verticalCenter="1"
left="5" right="5" top="5" bottom="5"
textAlign="center" verticalAlign="middle"
fontWeight="normal" color="white" fontSize="11">
</s:Label>
</s:DataRenderer>
</fx:Component>
</fx:Declarations> <!--- The skin pat that defines the video timeline. The timeline shows the current playhead location
in the video, the amount of the video previously played, and the loaded in part of the video. -->
<s:Button id="track" left="0" right="0" top="0" height="11"
skinClass="ddw.adobe.ScrubBarTrackSkin" /> <!--- @copy spark.components.mediaClasses.ScrubBar#loadedRangeArea父容器的布局不影响该对象 -->
<!---->
<s:Group id="loadedRangeArea" x="0" y="0" height="11" includeInLayout="false" alpha="0"> <!-- inset 7 and 6 pixels because that's thumbSize/2 -->
<s:Group left="7" right="6" top="0" bottom="0" minWidth="0"> <!-- fill0xD7D7D7 -->
<s:Rect left="1" right="1" top="1" bottom="1">
<s:fill>
<s:SolidColor color="0xff0000" />
</s:fill>
</s:Rect> <!-- inner glow -->
<!-- set height to 100%, maxHeight=1, minHeight=0 b/c only want this line to show up
if there's room for it -->
<s:Rect left="1" top="1" bottom="1" width="100%" maxWidth="1" minWidth="0">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<s:Rect left="2" right="1" top="1" height="100%" maxHeight="1" minHeight="0">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect> <!-- black line on right -->
<!-- set width to 100%, maxWidth=1, minWidth=0 b/c only want this line to show up
if there's room for it -->
<s:Rect right="0" top="1" bottom="1" width="100%" maxWidth="1" minWidth="0">
<s:fill>
<s:SolidColor color="0x000000" alpha=".5"/>
</s:fill>
</s:Rect> </s:Group>
</s:Group> <!--- @copy spark.components.mediaClasses.ScrubBar#playedArea父容器的布局不影响该对象 -->
<s:Group id="playedArea" x="0" y="0" height="11" includeInLayout="false" alpha="0"> <!-- inset 7 and 6 pixels because that's thumbSize/2 -->
<s:Group left="7" right="6" top="0" bottom="0" minWidth="0"> <!-- inner glow -->
<s:Rect left="1" right="1" top="1" bottom="1">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0xFEFEFE"/>
<s:GradientEntry color="0xECECEC"/>
</s:LinearGradient>
</s:fill>
</s:Rect> <!-- fill -->
<s:Rect left="2" right="2" top="2" bottom="2">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0xFFFFFF" alpha="0.85"/>
<s:GradientEntry color="0xE1E1E1" alpha="0.85"/>
</s:LinearGradient>
</s:fill>
</s:Rect> <!-- black line on right -->
<!-- set width to 100%, maxWidth=1, minWidth=0 b/c only want this line to show up
if there's room for it -->
<s:Rect right="0" top="1" bottom="1" width="100%" maxWidth="1" minWidth="0">
<s:fill>
<s:SolidColor color="0x131313"/>
</s:fill>
</s:Rect> </s:Group>
</s:Group> <!--- A skin part that defines a button that can be dragged along the track to increase or decrease
the playhead location in the video.父容器的布局不影响该对象 -->
<s:Button id="thumb" x="0" y="0" width="14" height="19" includeInLayout="false"
skinClass="ddw.adobe.ScrubBarThumbSkin" /> </s:SparkSkin>
ScrubBarThumbSkin.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009"> <fx:Metadata>
/**
* @copy spark.skins.spark.ApplicationSkin#hostComponent
*/
[HostComponent("spark.components.Button")]
</fx:Metadata> <fx:Script fb:purpose="styling">
/**
* @private
*/
override protected function initializationComplete():void
{
useChromeColor = true;
super.initializationComplete();
}
</fx:Script> <s:states>
<s:State name="up" />
<s:State name="over" />
<s:State name="down" />
<s:State name="disabled" />
</s:states> <!-- black line on top -->
<s:Rect width="1" x="7" y="0" height="7">
<s:fill>
<s:SolidColor color="0x000000"/>
</s:fill>
</s:Rect> <!-- now the base shape of the component -->
<s:Group y="6"> <!-- drop shadow for shape -->
<s:Line xFrom="4" xTo="11" y="10">
<s:stroke>
<s:SolidColorStroke color="0x000000" alpha="0.12" />
</s:stroke>
</s:Line> <!-- shape border -->
<s:Path winding="evenOdd" data="M 4 2 L 4 10 L 11 10 L 11 3 L 10 3 L 10 2 L 9 2 L 9 1 L 6 1 L 6 2 L 5 2 L 5 3 L 4 3 L 4 2 Z">
<s:fill>
<s:SolidColor color="0x000000"/>
</s:fill>
</s:Path> <!-- shape fill -->
<s:Path winding="evenOdd" data="M 5 4 L 5 9 L 10 9 L 10 4 L 9 4 L 9 3 L 8 3 L 8 2 L 8 1 L 8 2 L 7 2 L 7 3 L 6 3 L 6 4 L 5 4 Z">
<s:fill>
<s:SolidColor color="0xFFFFFF"/>
</s:fill>
</s:Path> <!-- shape fill highlight -->
<s:Path winding="evenOdd" data="M 5 4 L 5 9 L 10 9 L 10 4 L 9 4 L 9 3 L 8 3 L 8 2 L 8 1 L 8 2 L 7 2 L 7 3 L 6 3 L 6 4 L 5 4 Z">
<s:fill>
<s:SolidColor color="0xFFFFFF" alpha="0.22"/>
</s:fill>
</s:Path> </s:Group> <!-- for sizing/hit-test only -->
<s:Rect width="13" height="19">
<s:fill>
<s:SolidColor color="0x000000" alpha="0" />
</s:fill>
</s:Rect> </s:SparkSkin>
ScrubBarTrackSkin.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009"> <fx:Metadata>
/**
* @copy spark.skins.spark.ApplicationSkin#hostComponent
*/
[HostComponent("spark.components.Button")]
</fx:Metadata> <fx:Script fb:purpose="styling">
/**
* @private
*/
override protected function initializationComplete():void
{
useChromeColor = true;
super.initializationComplete();
}
</fx:Script> <s:states>
<s:State name="up" />
<s:State name="down" />
<s:State name="over" />
<s:State name="disabled" />
</s:states>
<!--宽高属性到父容器里去设置-->
<!-- inset 7 and 6 pixels because that's thumbSize/2 -->
<s:Group left="7" right="6" top="0" bottom="0"> <!-- fill -->
<s:Rect left="0" right="0" top="0" bottom="0">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0x7B7B7B"/>
<s:GradientEntry color="0xA2A2A2"/>
</s:LinearGradient>
</s:fill>
</s:Rect> <!-- inset shadow -->
<s:Rect left="1" right="1" top="1" height="1">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<s:Rect left="1" top="2" bottom="1" width="1">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<s:Rect right="1" top="2" bottom="1" width="1">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect> <!-- border -->
<s:Rect left="0" right="0" top="0" bottom="0">
<s:stroke>
<s:SolidColorStroke color="0x131313" weight="1" />
</s:stroke>
</s:Rect> <!-- outside highlight -->
<s:Rect left="-1" right="-1" top="-1" bottom="-1">
<s:stroke>
<s:LinearGradientStroke rotation="90">
<s:GradientEntry color="0xFFFFFF" alpha="0.12"/>
<s:GradientEntry color="0xFFFFFF" alpha="0.8"/>
</s:LinearGradientStroke>
</s:stroke>
</s:Rect> </s:Group>
</s:SparkSkin>
flex-mp3的更多相关文章
- Flex Flash Player回声消除的最佳方法
Adobe Flash Player 已经成为音频和视频播放的非常流行的工具.实际上,目前大多数因特网视频均使用 Flash Player观看. Flash Player 通过将许多技术进行组合可以提 ...
- 博客中 Flex4/Flash mp3音乐播放器实例 含演示地址
要求 必备知识 本文要求基本了解 Adobe Flex编程知识和JAVA基础知识. 开发环境 MyEclipse10/Flash Builder4.6/Flash Player11及以上 演示地址 演 ...
- Flex性能优化常用手法总结 转
转自:http://bbs.51aspx.com/showtopic-43693.html 随着Flex越来越多的被人们所熟知,越来越多的互联网也开始了RIA应用.众所周知,目前国内的宽带应用并不是像 ...
- 使用Flex 和 Red5开发简单视频直播功能
Flex 是一个高效.免费的开源框架,可用于构建具有表现力的 Web应用程序,这些应用程序利用Adobe Flash Player和Adobe AIR, 可以实现跨浏览器.桌面和操作系统.虽然只能使用 ...
- Flex回声消除的最佳方法
Adobe Flash Player 已经成为音频和视频播放的非常流行的工具.实际上,目前大多数因特网视频均使用 Flash Player观看. Flash Player 通过将许多技术进行组合可以提 ...
- Flash&Flex大全
官方在线帮助(没标英文的都是中文) 用于 Adobe Flash Platform 的 ActionScript 3.0 参考 更多参考使这样的链接下载离线版:http://help.adobe.co ...
- Vue实现mp3音乐播放及动态进度条
今天碰到一个Vue点击mp3播放及进度条动态走动的小功能,记录一下: 首先是通过HTML5 audio标签引入音频: <template> <div class="x-fo ...
- flex embed 使用
Flex 软件中经常需要使用一些外部的资源,如图片.声音.SWF或字体,虽然你也可以在软件运行的时候引入和载入,但是也可能经常需要直接将这些资源编译(Compile)到软件中,也就是直接嵌入资源(Em ...
- OpenCASCADE Expression Interpreter by Flex & Bison
OpenCASCADE Expression Interpreter by Flex & Bison eryar@163.com Abstract. OpenCASCADE provide d ...
- Flex 布局教程:语法篇
作者: 阮一峰 网页布局(layout)是CSS的一个重点应用. 布局的传统解决方案,基于盒状模型,依赖 display属性 + position属性 + float属性.它对于那些特殊布局非常不方便 ...
随机推荐
- 一天一个Java基础——反射
1.概念 反射主要是指程序可以访问,检测和修改它本身的状态或行为的一种能力 Java中的反射是一种强大的工具,它能够创建灵活的代码,这些代码可以运行时装配,无须在组件之间进行链接 反射允许在编写与执行 ...
- 【转】Linux 之 /etc/profile、~/.bash_profile 等几个文件的执行过程
原文网址:http://blog.csdn.net/ithomer/article/details/6322892 在登录Linux时要执行文件的过程如下:在刚登录Linux时,首先启动 /etc/p ...
- 安装--SambaServce
参考地址:快跑蚂蚁的linux之旅--redhat安装配置samba实验win共享linux主机目录 1.使用rpm -qa|grep "samba",查看samba安装包是否安装 ...
- POJ 1274 The Perfect Stall
题意:有n只牛,m个牛圈(大概是),告诉你每只牛想去哪个牛圈,每个牛只能去一个牛圈,每个牛圈只能装一只牛,问最多能让几只牛有牛圈住. 解法:二分图匹配.匈牙利裸题…… 代码: #include< ...
- java制作证书的工具keytool用法
一.keytool的概念 keytool 是个密钥和证书管理工具.它使用户能够管理自己的公钥/私钥对及相关证书,用于(通过数字签名)自我认证(用户向别的用户/服务认证自己)或数据完整性以及认证服务.在 ...
- Chromuim开发机配置
一个出色的程序员需要一台给力的电脑. 之前使用ThinkPad R400笔记本编译Chromium,确实太痛苦了,第一次编译未使用SSD,超过了24小时都没有编译完.后来断断续续折腾了将近一个月才编译 ...
- Ubuntu 14.04配置FTP服务器
搭建: 1.sudo apt-get update #更新软件 2.sudo apt-get install vsftpd ...
- List转换成Json、对象集合转换Json等
#region List转换成Json /// <summary> /// List转换成Json /// </summary> public static string Li ...
- oracle检查点checkpoint信息
1.关于checkpoint的概述 checkpoint是oracle在数据库一致性关闭.实例恢复和oracle基本操作中不可缺少的机制,包含以下相关的含义: A.检查点的位置(checkpoint ...
- CSS 3动画介绍
原文:A Beginner’s Introduction to CSS Animation 译文:一个初学者对CSS动画的介绍 译者:dwqs 现在,越来越多的网站使用了动画,并且形式多样,如GIF. ...