[转] ArcEngine 产生专题图
小生原文 ArcEngine 产生专题图
ArcEngine提供多个着色对象用于产生专题图,可以使用标准着色方案,也可以自定义着色方案,ArcEngine提供8中标准着色方案。
一、SimpleRenderer专题图
是使用单一符号进行着色分类,不涉及对要素的数据进行处理。这种专题图同一个图层内的所有元素都是一种符号。
通过SimpleRenderer对象对Symbol进行设置后,赋予IGeoFeatureLayer接口的Renderer属性,对象实现了ITransparencyRenerer接口,通过该接口的属性,可以根据要素的某一个数值字段来设置要素显示的透明度。
该对象还实现了ISimpleRenderer接口,提供了两个重要的属性:Description和Label这两个属性用来设置图例。
/// <summary>
/// 简单渲染
/// </summary>
/// <param name="layerName">图层名字</param>
/// <param name="FillStyle">FillStyle</param>
/// <param name="pColor">FillColor</param>
/// <param name="OutLineColor">OutLineColor</param>
/// <param name="RenderLabel">样式名称注释</param>
/// <param name="Descripition">描述</param>
public void createSimpleFillSymbol(string layerName,esriSimpleFillStyle FillStyle,IColor pColor,IColor OutLineColor,string RenderLabel,string Descripition)
{
//简单填充符号
ISimpleFillSymbol simpleFillSymbol = new SimpleFillSymbolClass();
//可以用符号选择器进行
simpleFillSymbol.Style = FillStyle;
simpleFillSymbol.Color = pColor;
//创建边线符号
ISimpleLineSymbol simpleLineSymbol = new SimpleLineSymbolClass();
simpleLineSymbol.Style = esriSimpleLineStyle.esriSLSSolid;
simpleLineSymbol.Color = OutLineColor;
ISymbol symbol = simpleLineSymbol as ISymbol;
symbol.ROP2 = esriRasterOpCode.esriROPNotXOrPen;
simpleFillSymbol.Outline = simpleLineSymbol; ISimpleRenderer simpleRender = new SimpleRendererClass();
simpleRender.Symbol = simpleFillSymbol as ISymbol;
simpleRender.Label = RenderLabel;
simpleRender.Description = Descripition; IGeoFeatureLayer geoFeatureLayer;
geoFeatureLayer = getGeoLayer(layerName);
if (geoFeatureLayer != null)
{
geoFeatureLayer.Renderer = simpleRender as IFeatureRenderer;
}
}
二、ClassBreakRenderer专题图
为分级专题图,通过要素图层中要素的某个数值字段的值,根据用户要求,将这些值分为多个级别,每个级别用不同的Symbol显示。
该对象实现了IClassBreakRenderer接口,提供了实现分级显示的属性和方法,如Field属性用于设置分级着色的字段,BreakCount属性用于设置分级的数目。
/// <summary>
/// 分级渲染
/// </summary>
/// <param name="layerName">图层名</param>
/// <param name="classCount">分级数目</param>
/// <param name="ClassField">分级字段</param>
/// <param name="FillStyle">填充样式</param>
public void createClassBreakRender(string layerName, int classCount, string ClassField, esriSimpleFillStyle FillStyle)
{
//int classCount = 6;
ITableHistogram tableHistogram;//表格直方图
IBasicHistogram basicHistogram;//Provides access to members that control histogram objects created from different data sources. ITable table;
IGeoFeatureLayer geoFeatureLayer;
geoFeatureLayer = getGeoLayer(layerName);
ILayer layer = geoFeatureLayer as ILayer;
table = layer as ITable;
tableHistogram = new BasicTableHistogramClass();
//按照 数值字段分级
tableHistogram.Table = table;
tableHistogram.Field = ClassField;
basicHistogram = tableHistogram as IBasicHistogram;
object values;
object frequencys;
//先统计每个值和各个值出现的次数
basicHistogram.GetHistogram(out values, out frequencys);
//创建平均分级对象
IClassifyGEN classifyGEN = new QuantileClass();
//用统计结果进行分级 ,级别数目为classCount
classifyGEN.Classify(values, frequencys, ref classCount);
//获得分级结果,是个 双精度类型数组
double[] classes;
classes = classifyGEN.ClassBreaks as double[];
//定义不同等级渲染的色带用色
IEnumColors enumColors = CreateAlgorithmicColorRamp(classes.Length).Colors;
IColor color; IClassBreaksRenderer classBreaksRenderer = new ClassBreaksRendererClass();
classBreaksRenderer.Field = ClassField;
classBreaksRenderer.BreakCount = classCount;//分级数目
classBreaksRenderer.SortClassesAscending = true;//定义分类是否在TOC中显示Legend ISimpleFillSymbol simpleFillSymbol;
for (int i = 0; i < classes.Length - 1; i++)
{
color = enumColors.Next();
simpleFillSymbol = new SimpleFillSymbolClass();
simpleFillSymbol.Color = color;
simpleFillSymbol.Style = FillStyle; classBreaksRenderer.set_Symbol(i, simpleFillSymbol as ISymbol);
classBreaksRenderer.set_Break(i, classes[i]);
}
if (geoFeatureLayer != null)
{
geoFeatureLayer.Renderer = classBreaksRenderer as IFeatureRenderer;
} }
三、UniqueValueRenderer专题图
是依据要素图层中的某个字段的不同值,给每个要素一个单独的颜色,以区分存在的每一个要素。
UniqueValueRenderer实现了IUniqueValueRenderer接口,提供了各种属性和方法,如AddValue方法用于将单个要素的某个字段值和与之相匹配的着色符号加入到UniqueValueRenderer对象。
/// <summary>
/// 单一值渲染(单字段)
/// </summary>
/// <param name="layerName">图层名</param>
/// <param name="RenderField">渲染字段</param>
/// <param name="FillStyle">填充样式</param>
/// <param name="valueCount">字段的唯一值个数</param>
public void createUniqueValueRander(string layerName, string RenderField, esriSimpleFillStyle FillStyle,int valueCount)
{
IGeoFeatureLayer geoFeatureLayer;
geoFeatureLayer = getGeoLayer(layerName);
IUniqueValueRenderer uniqueValueRenderer = new UniqueValueRendererClass();
//可以设置多个字段
uniqueValueRenderer.FieldCount = 1;//0-3个
uniqueValueRenderer.set_Field(0, RenderField); //简单填充符号
ISimpleFillSymbol simpleFillSymbol = new SimpleFillSymbolClass();
simpleFillSymbol.Style = FillStyle; IFeatureCursor featureCursor = geoFeatureLayer.FeatureClass.Search(null, false);
IFeature feature; if (featureCursor != null)
{
IEnumColors enumColors = CreateAlgorithmicColorRamp(valueCount).Colors;
int fieldIndex = geoFeatureLayer.FeatureClass.Fields.FindField(RenderField);
for (int i = 0; i < valueCount; i++)
{
feature = featureCursor.NextFeature();
string nameValue = feature.get_Value(fieldIndex).ToString();
simpleFillSymbol = new SimpleFillSymbolClass();
simpleFillSymbol.Color = enumColors.Next();
uniqueValueRenderer.AddValue(nameValue, RenderField, simpleFillSymbol as ISymbol);
}
} geoFeatureLayer.Renderer = uniqueValueRenderer as IFeatureRenderer;
}
/// <summary>
/// 单一值渲染(多字段)
/// </summary>
/// <param name="layerName">图层名</param>
/// <param name="RenderField">多字段名</param>
/// <param name="FillStyle">样式</param>
/// <param name="valueCount">每个字段中唯一值的个数</param>
public void createUniqueValueRander(string layerName, string[] RenderField, esriSimpleFillStyle FillStyle, int[] valueCount)
{
IGeoFeatureLayer geoFeatureLayer;
geoFeatureLayer = getGeoLayer(layerName);
IUniqueValueRenderer uniqueValueRenderer = new UniqueValueRendererClass();
//可以设置多个字段
uniqueValueRenderer.FieldCount = RenderField .Length;//0-3个
for (int i = 0; i < RenderField.Length; i++)
{
uniqueValueRenderer.set_Field(i, RenderField[i]);
} //简单填充符号
ISimpleFillSymbol simpleFillSymbol = new SimpleFillSymbolClass();
simpleFillSymbol.Style = FillStyle; IFeatureCursor featureCursor = geoFeatureLayer.FeatureClass.Search(null, false);
IFeature feature; if (featureCursor != null)
{
for (int i = 0; i < RenderField.Length; i++)
{
IEnumColors enumColors = CreateAlgorithmicColorRamp(valueCount[i]).Colors;
int fieldIndex = geoFeatureLayer.FeatureClass.Fields.FindField(RenderField[i]);
for (int j = 0; j < valueCount[i]; j++)
{
feature = featureCursor.NextFeature();
string nameValue = feature.get_Value(fieldIndex).ToString();
simpleFillSymbol = new SimpleFillSymbolClass();
simpleFillSymbol.Color = enumColors.Next();
uniqueValueRenderer.AddValue(nameValue, RenderField[i], simpleFillSymbol as ISymbol);
}
}
}
geoFeatureLayer.Renderer = uniqueValueRenderer as IFeatureRenderer;
}
四、ProportionalSymbolRenderer专题图
使用梯度着色法制作的专题图。
ProportionalSymbolRenderer实现了IProportionalSymbolRenderer接口。
这种着色法需要用户知道最大和最小点各自代表的字段值、着色基于的字段和着色点使用的符号以及它在Legend要出现的级别数目。
/// <summary>
/// 梯度着色
/// </summary>
/// <param name="layerName">图层名字</param>
/// <param name="ProportionField">要参考的字段</param>
/// <param name="FillStyle">填充样式</param>
/// <param name="fillColor">填充Color</param>
/// <param name="characterMarkerSymbol">特征点符号</param>
/// <param name="units">参考单位</param>
/// <param name="pLegendSymbolCount">要分成的级数</param>
public void createProportionSymbolRender(string layerName, string ProportionField, esriSimpleFillStyle FillStyle, IColor fillColor, ICharacterMarkerSymbol characterMarkerSymbol, esriUnits units, int pLegendSymbolCount)
{
IGeoFeatureLayer geoFeatureLayer;
IFeatureLayer featureLayer;
IProportionalSymbolRenderer proportionalSymbolRenderer;
ITable table;
ICursor cursor;
IDataStatistics dataStatistics;//用一个字段生成统计数据
IStatisticsResults statisticsResult;//报告统计数据
//stdole.IFontDisp fontDisp;//定义字体 geoFeatureLayer = getGeoLayer(layerName);
featureLayer = geoFeatureLayer as IFeatureLayer;
table = geoFeatureLayer as ITable;
cursor = table.Search(null, true);
dataStatistics = new DataStatisticsClass();
dataStatistics.Cursor = cursor;
dataStatistics.Field = ProportionField;//确定分级字段
statisticsResult = dataStatistics.Statistics;
if (statisticsResult != null)
{
IFillSymbol fillSymbol = new SimpleFillSymbolClass();
fillSymbol.Color = fillColor;
//ICharacterMarkerSymbol characterMarkerSymbol = new CharacterMarkerSymbolClass();
//fontDisp = new stdole.StdFontClass() as stdole.IFontDisp;
//fontDisp.Name = "arial";
//fontDisp.Size = 20;
//characterMarkerSymbol.Font = fontDisp;
//characterMarkerSymbol.CharacterIndex = 90;
//characterMarkerSymbol.Color = getRGB(255, 0, 0);
//characterMarkerSymbol.Size = 8;
proportionalSymbolRenderer = new ProportionalSymbolRendererClass();
proportionalSymbolRenderer.ValueUnit = units;
proportionalSymbolRenderer.Field = ProportionField ;
proportionalSymbolRenderer.FlanneryCompensation = false;//分级是不是在TOC中显示legend
proportionalSymbolRenderer.MinDataValue = statisticsResult.Minimum;
proportionalSymbolRenderer.MaxDataValue = statisticsResult.Maximum;
proportionalSymbolRenderer.BackgroundSymbol = fillSymbol;
proportionalSymbolRenderer.MinSymbol = characterMarkerSymbol as ISymbol;
proportionalSymbolRenderer.LegendSymbolCount = pLegendSymbolCount;//要分成的级数
proportionalSymbolRenderer.CreateLegendSymbols();
geoFeatureLayer.Renderer = proportionalSymbolRenderer as IFeatureRenderer;
}
}
五、ChartRenderer专题图
使用一个饼图或柱图来表示一个要素的多个属性。有水平排列和累计排列两种。
ChartRenderer对象实现了IChartRenderer接口,其中ChartSymbol方法用于设置着色对象的着色符号,Label属性用于设置Legend的标签。
该方法用于比较一个要素中不同属性,在获得着色图层的单个或多个字段时用RendererField对象来操作。该类实现了IRendererField接口,可以通过AddField方法来添加字段。
该着色法是使用饼图来表现要素的多个属性之间的比率关系。该对象实现了IPicChartRenderer接口,使用PieChartSymbol符号来修饰要素。
/// <summary>
/// 条状图渲染
/// </summary>
/// <param name="layerName">图层名字</param>
/// <param name="RenderField">要柱状表示的字段</param>
/// <param name="fillsymbolColor">这些字段分别需要渲染的颜色</param>
/// <param name="BarWidth">每个柱子的宽度</param>
/// <param name="BgColor">背景色</param>
public void createBarChartSymbol(string layerName, string[] RenderField, IColor[] fillsymbolColor,double BarWidth,IColor BgColor)
{
IGeoFeatureLayer geoFeatureLayer;
IFeatureLayer featureLayer;
ITable table;
ICursor cursor;
IRowBuffer rowBuffer;
//获取渲染图层
geoFeatureLayer = getGeoLayer(layerName);
featureLayer = geoFeatureLayer as IFeatureLayer;
table = featureLayer as ITable;
geoFeatureLayer.ScaleSymbols = true;
IChartRenderer chartRenderer = new ChartRendererClass();
IRendererFields rendererFields = chartRenderer as IRendererFields;
for (int i = ; i < RenderField.Length; i++)
{
rendererFields.AddField(RenderField[i], RenderField[i]);
} //int[] fieldIndexs = new int[2];
//fieldIndexs[0] = table.FindField(field1);
//fieldIndexs[1] = table.FindField(field2);
//获取要素最大值,决定柱子的最大高度
double fieldValue = 0.0, maxValue = 0.0;
cursor = table.Search(null, true);
rowBuffer = cursor.NextRow();
while (rowBuffer != null)
{
for (int i = ; i < RenderField.Length; i++)
{
int index = table.FindField(RenderField[i]);
fieldValue = double.Parse(rowBuffer.get_Value(index).ToString());
if (fieldValue > maxValue)
{
maxValue = fieldValue;
}
}
rowBuffer = cursor.NextRow();
}
//创建水平排列符号
IBarChartSymbol barChartSymbol = new BarChartSymbolClass();
barChartSymbol.Width = BarWidth;//柱子的边长
IMarkerSymbol markerSymbol = barChartSymbol as IMarkerSymbol;
markerSymbol.Size = ;//这个是?
IChartSymbol chartSymbol = barChartSymbol as IChartSymbol;
chartSymbol.MaxValue = maxValue;
//添加渲染符号
ISymbolArray symbolArray = barChartSymbol as ISymbolArray;
IFillSymbol[] fillsymbol = new IFillSymbol[RenderField.Length];
for (int i = ; i < RenderField.Length; i++)
{
//设置不同颜色的柱子
fillsymbol[i] = new SimpleFillSymbolClass();
fillsymbol[i].Color = fillsymbolColor[i];
symbolArray.AddSymbol(fillsymbol[i] as ISymbol);
//IFillSymbol fillSymbol = new SimpleFillSymbolClass();
//fillSymbol.Color = getRGB(255, 0, 0);//红色柱子
//symbolArray.AddSymbol(fillSymbol as ISymbol);
//fillSymbol = new SimpleFillSymbolClass();
//fillSymbol.Color = getRGB(0, 255, 0);//绿色柱子
//symbolArray.AddSymbol(fillSymbol as ISymbol);
} //设置柱状图符号
chartRenderer.ChartSymbol = barChartSymbol as IChartSymbol;
//设置底图样式
IFillSymbol pFillSymbol = new SimpleFillSymbolClass();
pFillSymbol.Color = BgColor;
chartRenderer.BaseSymbol = pFillSymbol as ISymbol;
chartRenderer.UseOverposter = false;//假如那个位置放不下柱状图,是否用线段连接指示位置
//创建图例
chartRenderer.CreateLegend();
geoFeatureLayer.Renderer = chartRenderer as IFeatureRenderer;
}
/// <summary>
/// 创建累计柱状图表(stacked)
/// </summary>
/// <param name="layerName">Name</param>
/// <param name="RenderField">Fields</param>
/// <param name="fillsymbolColor">every Color</param>
/// <param name="BarWidth">width</param>
/// <param name="BgColor">BackGound Color</param>
public void createStackedChartSymbol(string layerName, string[] RenderField, IColor[] fillsymbolColor, double BarWidth, IColor BgColor)
{
IGeoFeatureLayer geoFeatureLayer;
IFeatureLayer featureLayer;
ITable table;
ICursor cursor;
IRowBuffer rowBuffer;
//获取渲染图层
geoFeatureLayer = getGeoLayer(layerName);
featureLayer = geoFeatureLayer as IFeatureLayer;
table = featureLayer as ITable;
geoFeatureLayer.ScaleSymbols = true;
IChartRenderer chartRenderer = new ChartRendererClass();
IRendererFields rendererFields = chartRenderer as IRendererFields;
for (int i = ; i < RenderField.Length; i++)
{
rendererFields.AddField(RenderField[i], RenderField[i]);
}
//获取要素最大值
double fieldValue = 0.0, maxValue = 0.0;
cursor = table.Search(null, true);
rowBuffer = cursor.NextRow();
while (rowBuffer != null)
{
for (int i = ; i < RenderField.Length ; i++)
{
int index = table.FindField(RenderField[i]);
fieldValue = double.Parse(rowBuffer.get_Value(index).ToString());
if (fieldValue > maxValue)
{
maxValue = fieldValue;
}
}
rowBuffer = cursor.NextRow();
}
//创建累积排列符号
IStackedChartSymbol stackedChartSymbol = new StackedChartSymbolClass(); stackedChartSymbol.Width = ;//柱子宽度
IMarkerSymbol markerSymbol = stackedChartSymbol as IMarkerSymbol;
markerSymbol.Size = ;//下面的大小
IChartSymbol chartSymbol = stackedChartSymbol as IChartSymbol;
chartSymbol.MaxValue = maxValue;
//添加渲染符号
ISymbolArray symbolArray = stackedChartSymbol as ISymbolArray;
IFillSymbol[] fillsymbol = new IFillSymbol[RenderField.Length];
for (int i = ; i < RenderField.Length; i++)
{
//设置不同颜色的柱子
fillsymbol[i] = new SimpleFillSymbolClass();
fillsymbol[i].Color = fillsymbolColor[i];
symbolArray.AddSymbol(fillsymbol[i] as ISymbol);
}
//设置柱状图符号
chartRenderer.ChartSymbol = stackedChartSymbol as IChartSymbol;
IFillSymbol pFillSymbol = new SimpleFillSymbolClass();
pFillSymbol.Color =BgColor;
chartRenderer.BaseSymbol = pFillSymbol as ISymbol;
chartRenderer.UseOverposter = false;
//创建图例
chartRenderer.CreateLegend();
geoFeatureLayer.Renderer = chartRenderer as IFeatureRenderer;
}
/// <summary>
/// 创建饼图
/// </summary>
/// <param name="layerName">name</param>
/// <param name="RenderField">Fields</param>
/// <param name="fillsymbolColor">Each color</param>
/// <param name="BgColor">background Color</param>
public void createPieChartSymbol(string layerName, string[] RenderField, IColor[] fillsymbolColor, IColor BgColor)
{
IGeoFeatureLayer geoFeatureLayer;
IFeatureLayer featureLayer;
ITable table;
ICursor cursor;
IRowBuffer rowBuffer; //获取渲染图层
geoFeatureLayer = getGeoLayer(layerName);
featureLayer = geoFeatureLayer as IFeatureLayer;
table = featureLayer as ITable;
geoFeatureLayer.ScaleSymbols = true;
IChartRenderer chartRenderer = new ChartRendererClass();
IPieChartRenderer pieChartRenderer = chartRenderer as IPieChartRenderer;
IRendererFields rendererFields = chartRenderer as IRendererFields;
for (int i = ; i < RenderField.Length; i++)
{
rendererFields.AddField(RenderField[i], RenderField[i]); }
//获取渲染要素的最大值
double fieldValue = 0.0, maxValue = 0.0;
cursor = table.Search(null, true);
rowBuffer = cursor.NextRow();
while (rowBuffer != null)
{
for (int i = ; i < RenderField.Length ; i++)
{
int index = table.FindField(RenderField[i]);
fieldValue = double.Parse(rowBuffer.get_Value(index).ToString());
if (fieldValue > maxValue)
{
maxValue = fieldValue;
}
}
rowBuffer = cursor.NextRow();
}
//设置饼图符号
IPieChartSymbol pieChartSymbol = new PieChartSymbolClass();
pieChartSymbol.Clockwise = true;
pieChartSymbol.UseOutline = true;
IChartSymbol chartSymbol = pieChartSymbol as IChartSymbol;
chartSymbol.MaxValue = maxValue;
ILineSymbol lineSymbol = new SimpleLineSymbolClass();
lineSymbol.Color = getRGB(, , );
lineSymbol.Width = ;
pieChartSymbol.Outline = lineSymbol;
IMarkerSymbol markerSymbol = pieChartSymbol as IMarkerSymbol;
markerSymbol.Size = ;
//添加渲染符号
ISymbolArray symbolArray = pieChartSymbol as ISymbolArray;
IFillSymbol[] fillsymbol =new IFillSymbol[RenderField.Length];
for (int i = ; i < RenderField.Length; i++)
{
fillsymbol[i] = new SimpleFillSymbolClass();
fillsymbol[i].Color = fillsymbolColor[i];
symbolArray.AddSymbol(fillsymbol[i] as ISymbol);
}
//设置背景
chartRenderer.ChartSymbol = pieChartSymbol as IChartSymbol;
IFillSymbol pFillSymbol = new SimpleFillSymbolClass();
pFillSymbol.Color = BgColor;
chartRenderer.BaseSymbol = pFillSymbol as ISymbol;
chartRenderer.UseOverposter = false;
//创建图例
chartRenderer.CreateLegend();
geoFeatureLayer.Renderer = chartRenderer as IFeatureRenderer;
}
六、DotDensityRenderer专题图
DotDensityRenderer对象使用DotDensityFillSymbol符号对Polygon类型的要素进行着色。该专题图使用随机分布的点的密度来表现要素某个属性值得大小。也可以对图层的多个属性值着色,通过指定不同的点符号来区分。
DotDensityRenderer对象实现IDotDensityRenderer接口,定义了使用点密度着色方法和属性,如DotDensitySymbol用于确定着色点符号,CreateLegend方法用于产生图例。
/// <summary>
/// 点密度
/// </summary>
/// <param name="layerName">图层名字</param>
/// <param name="RenderField">渲染字段</param>
/// <param name="dotDensityFillSymbol">点密度符号</param>
/// <param name="simpleMarkerSymbol">点符号</param>
/// <param name="RenderDensity">点密度</param>
public void createDotDensityFillSymbol(string layerName, string RenderField, IDotDensityFillSymbol dotDensityFillSymbol, ISimpleMarkerSymbol simpleMarkerSymbol,double RenderDensity)
{
IGeoFeatureLayer geoFeatureLayer;
IDotDensityRenderer dotDensityRenderer;
//获取渲染图层
geoFeatureLayer = getGeoLayer(layerName);
dotDensityRenderer = new DotDensityRendererClass();
IRendererFields rendererFields = dotDensityRenderer as IRendererFields;
//设置渲染字段
rendererFields.AddField(RenderField, RenderField); ////设置填充颜色和背景色,直接由参数传入,具体定义参考下面的 例子
//dotDensityFillSymbol = new DotDensityFillSymbolClass();
//dotDensityFillSymbol.DotSize = 3;
//dotDensityFillSymbol.Color = getRGB(255, 0, 0);
//dotDensityFillSymbol.BackgroundColor = getRGB(0, 255, 0); //设置渲染符号
ISymbolArray symbolArray = dotDensityFillSymbol as ISymbolArray;
//点符号样式,也可以参考下面的自己定义
//ISimpleMarkerSymbol simpleMarkerSymbol = new SimpleMarkerSymbolClass();
//simpleMarkerSymbol.Style = esriSimpleMarkerStyle.esriSMSCircle;
//simpleMarkerSymbol.Size = 2;
//simpleMarkerSymbol.Color = getRGB(0, 0, 255);
symbolArray.AddSymbol(simpleMarkerSymbol as ISymbol);
dotDensityRenderer.DotDensitySymbol = dotDensityFillSymbol;
//设置渲染密度
dotDensityRenderer.DotValue = RenderDensity;
//创建图例
dotDensityRenderer.CreateLegend();
geoFeatureLayer.Renderer = dotDensityRenderer as IFeatureRenderer;
}
此外还有两个补充方法(在调用这些方法的时候能用到):
private IMap pMap;
public Renderer(IMap _pMap)
{
pMap = _pMap;
}
//获取颜色对象
private IRgbColor getRGB(int r, int g, int b)
{
IRgbColor pColor;
pColor = new RgbColorClass();
pColor.Red = r;
pColor.Green = g;
pColor.Blue = b;
return pColor;
}
private IGeoFeatureLayer getGeoLayer(string layerName)
{
ILayer layer;
IGeoFeatureLayer geoFeatureLayer;
for (int i = ; i < this.pMap.LayerCount; i++)
{
layer = this.pMap.get_Layer(i);
if (layer != null && layer.Name == layerName)
{
geoFeatureLayer = layer as IGeoFeatureLayer;
return geoFeatureLayer;
}
}
return null;
}
[转] ArcEngine 产生专题图的更多相关文章
- 用ARCGIS配出一张DEM专题图
专题图是指突出而尽可能完善.详尽地表达制图区内的一种或几种自然或社会经济要素的地图.专题图的制图领域宽广,凡具有空间属性的信息数据都可以用其来表示.由于DEM描述的是地面高程信息,它在测绘.水文.气象 ...
- ae专题图
点密度图.分层设色图/等级图.单值图.柱状图.饼状图的实现代码 C# private void 点密度图ToolStripMenuItem_Click(object sender, EventArgs ...
- arcgis人口专题图
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title> ...
- arcengine 开发经典帖
http://bbs.esrichina-bj.cn/ESRI/viewthread.php?tid=25575&page=1&extra= 使用ArcGIS Engine 开发自定义 ...
- arcengine 开发经典帖 【强烈推荐仔细研读】
转自原文 arcengine 开发经典帖 使用ArcGIS Engine 开发自定义GIS应用: 第一部分:使用ArcGIS Engine 发布自定义GIS应用软件-全面了解ArcGIS Engine ...
- arcpy.mapping实战-专题图制图自动化
arcpy.mapping实战-专题图制图自动化 by 李远祥 最初对arcpy.mapping感兴趣是因为一次大规模的专题地图调整的需要,由于某某单位利用ArcEngine编写的专题图出图系统,出现 ...
- 全球PM25实时可视化
星期一的早上,我在办公区鸟瞰窗外,目光所到之处,用顾城的那首"你看天时很近,看我时很远"倒是格外的应景.作为一名父亲,看着工位上3M的口罩,想想此刻还在熟睡的孩子,多少有些无奈-- ...
- ArcGIS Engine开发前基础知识(1)
ArcGIS二次开发是当前gis领域的一项重要必不可少的技能.下面介绍它的基本功能 一.ArcGIS Engine功能 在使用之前首先安装和部署arcgis sdk,(在这里不在赘述相关知识)可以实现 ...
- 利用Bootstrap快速搭建个人响应式主页(附演示+源码)
1.前言 我们每个程序员都渴望搭建自己的技术博客平台与他人进行交流分享,但使用别人的博客模板没有创意.做网站后台的开发人员可能了解前端,可是自己写一个不错的前端还是很费事的.幸好我们有Bootstra ...
随机推荐
- poj 1006 生理周期(中国剩余定理)
题目 题目有中文翻译,自行查看. 中国剩余定理,基础的,但是我最早还是一窍不通,后来看了各种网上的博客上的相关解析,终于有点懂了,下面这个链接是让我懂得蛮多的一个博客,虽然大体上和其他的差不多. 代码 ...
- SPOJ 7259 Light Switching (水题,区间01取反)
#include <iostream> #include <stdio.h> #include <algorithm> #define lson rt<< ...
- 在IDEA上用python来连接集群上的hive
1.在使用Python连接hive之前需要将hive中的文件拷贝到自己创建python项目中 cp -r apache-hive--bin/lib/py /home/jia/Desktop 2.把h ...
- HttpWebRequest和HttpWebResponse
原文:http://blog.csdn.net/haitaofeiyang/article/details/18362225 申公前几日和一个客户做系统对接,以前和客户对接一般采用webservice ...
- 分享一个安装PE到硬盘的软件
Ton8pe_v5.0下载地址:http://pan.baidu.com/share/link?shareid=424350&uk=4180312589 电脑是XP,有光驱,但是没win8.1 ...
- Mybatis全部查询遇到的返回类型的小问题
在学习Mybatis3过程中遇到一个小问题,觉得需要注意就把它写下来了 在查询所有数据的时候方法是这样的 public List<User> findAll(){ ..... } 在它的u ...
- jdbc事务
买书的例子 程序应该将图书数量的操作和更新account用户余额的操作作为一个事务来处理,只有这两个操作都完成的情况下,才能提交事务,否则就回滚事务. 本文转自http://blog.chinauni ...
- 利用纯真ip地址库 查询 ip所属地
1. 首先下周数据源,选择是纯真数据库:http://www.cz88.net/ 2. 安装后,打开软件,将数据导出为txt格式. 3. 处理数据,参照网上的文章(http://www.jb51.ne ...
- C++定义全局变量/常量几种方法的区别
在讨论全局变量之前我们先要明白几个基本的概念: 1. 编译单元(模块): 在IDE开发工具大行其道的今天,对于编译的一些概念很多人已经不再清楚了,很多程序员最怕的就是处理连接错误(LINK ER ...
- JUnit单元测试--小试牛刀
单元测试更多的是在开发阶段完成,开发人员每写一个函数的时候都会写相应的单元测试.对于java代码,普遍使用的是jUnit,根据jUnit可以自己相应的开发一套自动化测试框架.这个的前提是要学会juni ...