解题心得:

1、注意审题,此题是在规定的时间达到规定的地点,不能早到也不能晚到。并不是最简单的dfs

2、在规定时间达到规定的地点有几个剪枝:

一、公式:所需的步骤 - x相差行 - y相差列 = 偶数。(这个解释很简单,无论怎么走,都可以把走的总路程分解到x方向和y方向,哪怕反向走,走回来后的步骤+反向走的步骤也一定是偶数,假设运用正交分解走到了终点(上面公式),但是步骤没走够,可以以最终的目标点为起点任选两格来回走消耗步骤,但是减去正交分解的步数后若是奇数,那么在终点来回走将步数消耗完之后必然会走出去而不能停留在终点。)

二、总的格数减去墙数一定大于等于所需的步骤

三、当时间超出了所需的时间时要return,并且消除标记。

题目:

Tempter of the Bone

Time Limit :1s

Memory limit :32M

Accepted Submit :305

Total Submit :1026

The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggie could feel the ground sinking. He realized that the bone was a trap, and he tried desperately to get out of this maze.

The maze was a rectangle with sizes N by M. There was a door in the maze. At the beginning, the door was closed and it would open at the T-th second for a short period of time (less than 1 second). Therefore the doggie had to arrive at the door on exactly the T-th second. In every second, he could move one block to one of the upper, lower, left and right neighboring blocks. Once he entered a block, the ground of this block would start to sink and disappear in the next second. He could not stay at one block for more than one second, nor could he move into a visited block. Can the poor doggie survive? Please help him.

Input

The input consists of multiple test cases. The first line of each test case contains three integers N, M, and T (1 < N, M < 7; 0 < T < 50), which denote the sizes of the maze and the time at which the door will open, respectively. The next N lines give the maze layout, with each line containing M characters. A character is one of the following:

‘X’: a block of wall, which the doggie cannot enter;

‘S’: the start point of the doggie;

‘D’: the Door; or

‘.’: an empty block.

The input is terminated with three 0’s. This test case is not to be processed.

Output

For each test case, print in one line “YES” if the doggie can survive, or “NO” otherwise.

Sample Input

4 4 5

S.X.

..X.

..XD

….

3 4 5

S.X.

..X.

S

…D

0 0 0

Sample Output

NO

YES

#include<stdio.h>
#include<cstring>
#include<iostream>
using namespace std;
char maps[10][10];
int n,m,t,cnt//记录步骤;
int use[10][10],dir[4][2]={0,1,0,-1,1,0,-1,0};
bool flag//标记是否在规定的时间点找到目标;
struct node
{
int x,y;
}aim,now;//记录出口和启动点
int abs(int num)
{
if(num < 0)
return 0-num;
else
return num;
}
void dfs(int x,int y,int cnt)
{
int i,temp;
if(x == aim.x && y == aim.y && t == cnt)
{
flag = true;
printf("YES\n");
return;
}
temp = abs(t-cnt) - (aim.x - x) - (aim.y - y);//这很重要,一定要注意,在时间超出之后要return,。。。。哎!
if(temp<0 || temp%2)
return;
if(x<0 || y<0 || x>=n || y>=m)
return;
for(i=0;i<4;i++)
{ if(use[x+dir[i][0]][y+dir[i][1]] != 1 && maps[x+dir[i][0]][y+dir[i][1]] != 'X')
{
use[x+dir[i][0]][y+dir[i][1]] = 1;
dfs(x+dir[i][0],y+dir[i][1],cnt+1);
if(flag)
return;
use[x+dir[i][0]][y+dir[i][1]] = 0;
}
}
return;
}
int main()
{
while(scanf("%d%d%d",&n,&m,&t)!=EOF)
{
int d = 0;;
if(n == 0 && m == 0 && t == 0)
break;
cnt = 0;
memset(use,0,sizeof(use));
for(int i=0;i<n;i++)
scanf("%s",maps[i]);
for(int i=0;i<n;i++)
{
for(int j=0;j<m;j++)
{
if(maps[i][j] == 'D')
{
aim.x = i;
aim.y = j;
}
if(maps[i][j] == 'S')
{
now.x = i;
now.y = j;
}
if(maps[i][j] == 'X')
d++;
}
}
if(m*n - d < t)
{
printf("NO\n");
continue;
}
flag = false;
use[now.x][now.y] = 1;
dfs(now.x,now.y,cnt);
if(!flag)
printf("NO\n");
}
}

DFS:Tempter of the Bone (规定时间达到规定地点)的更多相关文章

  1. DFS Tempter of the Bone

    http://acm.hdu.edu.cn/showproblem.php?pid=1010 用到了奇偶剪枝: 0 1 0 1 1 0 1 0          如图,设起点为s,终点为e,s-> ...

  2. hdu.1010.Tempter of the Bone(dfs+奇偶剪枝)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  3. hdu 1010:Tempter of the Bone(DFS + 奇偶剪枝)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  4. HDU 1010 Tempter of the Bone --- DFS

    HDU 1010 题目大意:给定你起点S,和终点D,X为墙不可走,问你是否能在 T 时刻恰好到达终点D. 参考: 奇偶剪枝 奇偶剪枝简单解释: 在一个只能往X.Y方向走的方格上,从起点到终点的最短步数 ...

  5. hdoj 1010 Tempter of the Bone【dfs查找能否在规定步数时从起点到达终点】【奇偶剪枝】

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  6. Tempter of the Bone(dfs+奇偶剪枝)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  7. Tempter of the Bone(dfs奇偶剪枝)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  8. ZOJ 2110 Tempter of the Bone(条件迷宫DFS,HDU1010)

    题意  一仅仅狗要逃离迷宫  能够往上下左右4个方向走  每走一步耗时1s  每一个格子仅仅能走一次且迷宫的门仅仅在t时刻打开一次  问狗是否有可能逃离这个迷宫 直接DFS  直道找到满足条件的路径 ...

  9. HDU 1010 Tempter of the Bone【DFS经典题+奇偶剪枝详解】

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

随机推荐

  1. vnc安装问题

    在xenserver中安装vncserver软件.启动显示正常 用grep命令查看也确实有线程在运行. 但实际上用命令service vncserver status查看vnc状态,显示没有桌面在运行 ...

  2. C#对INI文件读写

    C#本身没有对INI格式文件的操作类,可以自定义一个IniFile类进行INI文件读写. using System; using System.Collections.Generic; using S ...

  3. C#与JAVA学习感悟

    C#与JAVA学习感悟 学完C#与JAVA,感觉收获良多.C#与JAVA这两门语言相似度很高(了解它们早期历史的人可能知道为什么),也许很多人在学习JAVA(或C#)时会同时学习C#(或JAVA),因 ...

  4. 面向对象设计与构造:oo课程总结

    面向对象设计与构造:OO课程总结 第一部分:UML单元架构设计 第一次作业 UML图 MyUmlInteraction类实现接口方法,ClassUnit和InterfaceUnit管理UML图中的类和 ...

  5. Paoding-Rose学习

    * HttpServletRequest.getContextPath 获取web程序root.如果是默认位置,返回””空串,否则返回 /根路径名 * rose是如何扫描到资源的 利用spring提供 ...

  6. python 之 BeautifulSoup 常用提取

    一.bs4信息提取后返回的数据类型 soup.find('tbody') ---> 返回结构是一个bs4.element.Tag soup.find('tbody').children ---& ...

  7. 浅谈Scrum敏捷开发:4个输入/输出、3个关键物、3个会议

    文章对Scrum敏捷开发流程进行系统的分析,希望借此文能够加深你对敏捷开发的认知,更好的展开产品工作. Scrum敏捷开发,是一种敏捷开发框架,是一个增量的.迭代的开发过程,具备可视.可集成和可运行使 ...

  8. jsop解析获得htmldome

    package com.open1111.jsoup; import org.apache.http.HttpEntity;import org.apache.http.client.methods. ...

  9. 三种zigbee网络架构详解

    在万物互联的背景下,zigbee网络应用越加广泛,zigbee技术具有强大的组网能力,可以形成星型.树型和网状网,三种zigbee网络结构各有优势,可以根据实际项目需要来选择合适的zigbee网络结构 ...

  10. 机器学习-octave使用

    1 == 2    % false 1 ~=2     % true % 隐藏版本,只显示>> . PS1('>> '); % 输出两位小数格式 disp(sprintf('2 ...