简易RPC框架-私有协议栈
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HTTP协议
客户机与服务端之间的数据交互需要遵守一定的约定,比如协议版本,数据类型,是否有缓存,是否有压缩等,只有在这些约定的基础上才能相互之间愉快的工作。

Netty通信过程中的编解码
这时说的是基于TCP/IP的Netty之间的通信。TCP/IP协议下客户端与服务端之间要进行数据交互,一般需要将数据转换成二进制格式,直接传java bean是不能支持的。在RPC模式下客户端在向服务端发起请求前需要将数据做编码,服务端在接收客户端发的数据后需要做解码之后才能正常工作。
- 解码流程

- 编码流程

Netty 私有协议栈
为了更好的控制RPC客户端与服务端之间的通信,也可以编写私有的协议栈来支撑。
定义消息体
类似HTTP协议,包含头信息以及内容信息。
public class RpcMessage implements Serializable {
private RpcMessageHeader messageHeader;
private Object messageBody;
}
头信息,包含内容体长度,消息类型等信息。可以根据消息类型来做不同的业务,比如区分是心跳信息还是业务或者是监控之类的信息。
public class RpcMessageHeader implements Serializable {
private int length;
private int type;
}
定义解码器
因为TCP/IP协议容易出现粘包拆包现象,这里为了简单直接选择继承组件提供的LengthFieldBasedFrameDecoder,只需要重写下面的方法即可:
public Object decode(ChannelHandlerContext ctx, ByteBuf in) throws Exception {
ByteBuf frame=(ByteBuf)super.decode(ctx,in);
if(null==frame){
return null;
}
RpcMessage message=new RpcMessage();
RpcMessageHeader messageHeader=new RpcMessageHeader();
messageHeader.setLength(frame.readInt());
message.setMessageHeader(messageHeader);
byte[] data = new byte[message.getMessageHeader().getLength()];
frame.readBytes(data);
Object obj = ProtoStuffSerializeUtil.deserialize(data, genericClass);
message.setMessageBody(obj);
return message;
}
定义编码器
编码器继承MessageToByteEncoder,将对象转换成字节的编码器
public class RpcEncoder extends MessageToByteEncoder<RpcMessage>
重点是下面的编码函数,在ByteBuf中输出数据长度以及数据体,如有其它需要可以补充其它的字段,比如消息类型。
public void encode(ChannelHandlerContext ctx, RpcMessage in, ByteBuf out) throws Exception {
if(null==in){
throw new RpcException("RpcMessage is null");
}
if (genericClass.isInstance(in.getMessageBody())) {
byte[] data = ProtoStuffSerializeUtil.serialize(in.getMessageBody());
out.writeInt(data.length);
out.writeBytes(data);
}
}
ServerHandle
- 修改服务端执行器消息实体类型为新定义的RpcMessage
public class RpcServerInvoker extends AbstractInvoker<RpcMessage>
- 修改服务端回调
从服务端方法获取到返回的结果后,重新封装成消息对象(RpcMessage)发送给客户端。
protected void channelRead0(ChannelHandlerContext channelHandlerContext, RpcMessage message) {
this.executor.execute(new Runnable() {
@Override
public void run() {
RpcInvoker rpcInvoker=RpcServerInvoker.this.buildInvokerChain(RpcServerInvoker.this);
RpcResponse response=(RpcResponse) rpcInvoker.invoke(RpcServerInvoker.this.buildRpcInvocation((RpcRequest) message.getMessageBody()));
RpcMessage responseMessage=new RpcMessage();
byte[] data = ProtoStuffSerializeUtil.serialize(response);
RpcMessageHeader messageHeader=new RpcMessageHeader();
messageHeader.setLength(data.length);
responseMessage.setMessageHeader(messageHeader);
responseMessage.setMessageBody(response);
channelHandlerContext.writeAndFlush(responseMessage);
}
});
}
ClientHandle
- 修改客户端执行器消息实体类型为新定义的RpcMessage
public class RpcClientInvoker extends AbstractInvoker<RpcMessage>
- 修改客户端回调方法
接收的返回结果修改为RpcMessage,从body属性中获取原来的RpcResponse对象
public void channelRead0(ChannelHandlerContext ctx, RpcMessage message) {
RpcResponse response=(RpcResponse) message.getMessageBody();
String requestId = response.getRequestId();
ResponseFuture responseFuture = pendingRPC.get(requestId);
if (responseFuture != null) {
pendingRPC.remove(requestId);
responseFuture.done(response);
}
}
- 修改发送请求的消息对象,组装成RpcMessage发送
public ResponseFuture invoke(RpcInvocation invocation) {
RpcRequest request=this.getRpcRequest();
ResponseFuture responseFuture = new ResponseFuture(request);
pendingRPC.put(request.getRequestId(), responseFuture);
RpcMessage message=new RpcMessage();
byte[] data = ProtoStuffSerializeUtil.serialize(request);
RpcMessageHeader messageHeader=new RpcMessageHeader();
messageHeader.setLength(data.length);
message.setMessageHeader(messageHeader);
message.setMessageBody(request);
channel.writeAndFlush(message);
return responseFuture;
}
本文源码
https://github.com/jiangmin168168/jim-framework
文中代码是依赖上述项目的,如果有不明白的可下载源码
引用
- 文中插图来自来网络
- 文中的思路参考了Netty权威指南
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