[LeetCode] Serialize and Deserialize Binary Tree
Serialize and Deserialize Binary Tree
Serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file or memory buffer, or transmitted across a network connection link to be reconstructed later in the same or another computer environment.
Design an algorithm to serialize and deserialize a binary tree. There is no restriction on how your serialization/deserialization algorithm should work. You just need to ensure that a binary tree can be serialized to a string and this string can be deserialized to the original tree structure.
For example, you may serialize the following tree
1
/ \
2 3
/ \
4 5
as "[1,2,3,null,null,4,5]", just the same as how LeetCode OJ serializes a binary tree. You do not necessarily need to follow this format, so please be creative and come up with different approaches yourself.
Note: Do not use class member/global/static variables to store states. Your serialize and deserialize algorithms should be stateless.
Credits:
Special thanks to @Louis1992 for adding this problem and creating all test cases.
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/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Codec {
private:
void _serialize(TreeNode *root, ostringstream &sout) {
if (root == NULL) {
sout << "# ";
return;
}
sout << root->val << " ";
_serialize(root->left, sout);
_serialize(root->right, sout);
}
void _deserialize(TreeNode *&root, istringstream &sin) {
int val;
string tmp;
if (sin >> tmp && tmp != "#") {
val = stoi(tmp);
} else {
return;
}
root = new TreeNode(val);
_deserialize(root->left, sin);
_deserialize(root->right, sin);
}
public: // Encodes a tree to a single string.
string serialize(TreeNode* root) {
ostringstream sout;
_serialize(root, sout);
return sout.str();
} // Decodes your encoded data to tree.
TreeNode* deserialize(string data) {
istringstream sin(data);
TreeNode *root = NULL;
_deserialize(root, sin);
return root;
}
}; // Your Codec object will be instantiated and called as such:
// Codec codec;
// codec.deserialize(codec.serialize(root));
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