C#对XML操作类

该类包含了对XML文件的创建,添加,读取,删除,修改等操作

//#define isUnity
#if isUnity
using UnityEngine;
#endif
using System.Collections;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Xml.Linq; public class XMLoperate {
#region 创建
///实例路径fliepath: C:/Users/Administrator/AppData/LocalLow/DefaultCompany/Racingsimulator/test.xml
///实例路径elePath:”/ABC/AAA”,
/// <summary>
/// 创建XML文件
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”RootEle”>根元素</param>
/// <param name=”eles”>一级元素</param>
public static void CreateXML(string fliepath,string RootEle,string [] eles)
{
XmlDocument doc = new XmlDocument();
XmlDeclaration dec = doc.CreateXmlDeclaration(“1.0”, “utf-”, null);
doc.AppendChild(dec);
//创建一个根节点(一级)
XmlElement root = doc.CreateElement(RootEle);
doc.AppendChild(root);
//创建节点(二级)
for (int i = ; i < eles.Length; i++)
{
XmlNode Nodel = doc.CreateElement(eles[i]);
Nodel.InnerText = “”;
root.AppendChild(Nodel);
}
doc.Save(fliepath); }
/// <summary>
/// 创建XML文件
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”RootEle”>根元素</param>
/// <param name=”eles”>一级元素</param>
/// <param name=”elesvalue”>一级元素的值</param>
public static void CreateXML(string fliepath, string RootEle, string[] eles,string [] elesvalue)
{ if (eles.Length == elesvalue.Length)
{
XmlDocument doc = new XmlDocument();
XmlDeclaration dec = doc.CreateXmlDeclaration(“1.0”, “utf-”, null);
doc.AppendChild(dec);
//创建一个根节点(一级)
XmlElement root = doc.CreateElement(RootEle);
doc.AppendChild(root);
//创建节点(二级)
for (int i = ; i < eles.Length; i++)
{
XmlNode Nodel = doc.CreateElement(eles[i]);
Nodel.InnerText = elesvalue[i];
root.AppendChild(Nodel);
}
doc.Save(fliepath);
}
else { throw new Exception(“eles和elesvalue的长度不一致”);
} }
#endregion
#region 添加
/// <summary>
/// 向XML指定元素内添加一组元素
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”elePath”>元素路径param>
/// <param name=”eles”>元素</param>
public static void AddXmlElementsToOneElement(string fliepath,string elePath, string[] eles) {
XmlDocument doc = new XmlDocument();
doc.Load(fliepath);
XmlElement root = doc.DocumentElement;
XmlNodeList list = root.SelectNodes(elePath);
for (int i = ; i < list.Count; i++) { for (int j = ; j < eles.Length; j++)
{
XmlNode Nodel = doc.CreateElement(eles[j]);
Nodel.InnerText = “”;
list[i].AppendChild(Nodel);
} }
doc.Save(fliepath);
}
/// <summary>
/// 向XML指定元素内添加一组元素
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”elePath”>元素路径param>
/// <param name=”eles”>元素</param>
/// <param name=”elesvalue”>元素值</param>
public static void AddXmlElementsToOneElement(string fliepath, string elePath, string[] eles, string[] elesvalue)
{
XmlDocument doc = new XmlDocument();
doc.Load(fliepath);
XmlElement root = doc.DocumentElement;
XmlNodeList list = root.SelectNodes(elePath);
for (int i = ; i < list.Count; i++)
{ for (int j = ; j < eles.Length; j++)
{
XmlNode Nodel = doc.CreateElement(eles[j]);
Nodel.InnerText = elesvalue[j];
list[i].AppendChild(Nodel);
} }
doc.Save(fliepath);
}
#endregion
#region 读取
/// <summary>
/// 从一个指定元素节点获取指定子元素的值
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”elePath”>元素路径param>
/// <param name=”eles”>元素名称</param>
/// <returns></returns>
public static string [] ReadXmlElmentsFromOneElement(string fliepath, string elePath, string[] eles) {
string[] redN = new string[eles.Length];
XmlDocument doc = new XmlDocument();
doc.Load(fliepath);
XmlElement root = doc.DocumentElement;
XmlNodeList list = root.SelectNodes(elePath); if (list.Count > )
{
for (int j = ; j < eles.Length; j++)
{
redN[j] = list[].SelectNodes(eles[j])[].InnerText;
} }
return redN;
}
/// <summary>
/// 从一个指定的元素节点获取相同路径下指定的节点
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”elePath”>元素路径</param>
/// <param name=”elePath2″>相同元素路径</param>
/// <param name=”eles”>元素名称</param>
/// <returns></returns>
public static List <string > ReadALLXmlElmentsFromOneElement(string fliepath, string elePath, string elePath2, string[] eles)
{
List<string> redN = new List<string>();
XmlDocument doc = new XmlDocument();
doc.Load(fliepath);
XmlElement root = doc.DocumentElement;
XmlNodeList list = root.SelectNodes(elePath); if (list.Count > )
{
XmlNodeList list1 = list[].SelectNodes(elePath2);
for (int i = ; i < list1.Count; i++) { for (int j = ; j < eles.Length; j++) {
string mk = list1[i].SelectNodes(eles[j])[].InnerText;
redN.Add(mk); }
} }
return redN;
}
#endregion
#region 修改
/// <summary>
/// 修改某一路径下的所有eles中指定的元素值为elesvalue
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”elePath”>元素路径</param>
/// <param name=”eles”>元素名称</param>
/// <param name=”elesvalue”>元素值</param>
public static void ModifyXmlelments(string fliepath, string elePath, string[] eles, string[] elesvalue) {
if (eles.Length == elesvalue.Length)
{
XmlDocument doc = new XmlDocument();
doc.Load(fliepath);
XmlElement root = doc.DocumentElement;
XmlNodeList list = root.SelectNodes(elePath);
for (int i = ; i < eles.Length; i++) { list[].SelectNodes(eles[i])[].InnerText =elesvalue [i];
}
doc.Save(fliepath);
}
else {
throw new Exception(“eles和elesvalue的长度不一致”);
} }
#endregion
#region 删除
/// <summary>
/// 删除指定路径下的所有指定元素
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”elePath”>元素路径</param>
/// <param name=”eles”>元素名称</param>
public static void DeleteXmlelemnts(string fliepath, string elePath, string[] eles) {
XmlDocument doc = new XmlDocument();
doc.Load(fliepath);
XmlElement root = doc.DocumentElement;
XmlNodeList list = root.SelectNodes(elePath);
for (int i = ; i < eles.Length; i++) {
XmlNode mmk = list[].SelectNodes(eles[i])[];
list[].RemoveChild(mmk); }
doc.Save(fliepath);
}
#endregion
#if isUnity
#region Resource文件夹读取
/// <summary>
/// 从一个指定元素节点获取指定子元素的值
/// </summary>
/// <param name=”fliepath”>文件路径</param>
/// <param name=”elePath”>元素路径param>
/// <param name=”eles”>元素名称</param>
/// <returns></returns>
public static string[] ResourceReadXmlElmentsFromOneElement(string fliepath, string elePath, string[] eles)
{
string[] redN = new string[eles.Length];
XmlDocument doc = new XmlDocument();
doc.LoadXml(((TextAsset)Resources.Load(fliepath)).text);
XmlElement root = doc.DocumentElement;
XmlNodeList list = root.SelectNodes(elePath); if (list.Count > )
{
for (int j = ; j < eles.Length; j++)
{
redN[j] = list[].SelectNodes(eles[j])[].InnerText;
} }
return redN;
}
#endregion
#endif
}

原文:https://www.shiweikeji.club/?p=225

C#对XML操作类的更多相关文章

  1. 简单的XML操作类

    /// <summary> /// XmlHelper 的摘要说明. /// xml操作类 /// </summary> public class XmlHelper { pr ...

  2. C#常用操作类库三(XML操作类)

    /// <summary> /// XmlHelper 的摘要说明. /// xml操作类 /// </summary> public class XmlHelper { pr ...

  3. XML Helper XML操作类

    写的一个XML操作类,包括读取/插入/修改/删除. using System;using System.Data;using System.Configuration;using System.Web ...

  4. PHP XML操作类DOMDocument

    不得不自已写一个.XML 的操作一直没有用过.下面是自己搜集的XML操作类 DOMDocument相关的内容. 属性: Attributes 存储节点的属性列表(只读) childNodes 存储节点 ...

  5. C#:XML操作类

    写的一个XML操作类,包括读取/插入/修改/删除. using System; using System.Data; using System.Configuration; using System. ...

  6. c# xml操作类 比较齐全

    using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Secu ...

  7. c#XML操作类的方法总结

    using System.Xml;using System.Data; namespace DotNet.Utilities{    /// <summary>    /// Xml的操作 ...

  8. XML操作类

        using System; using System.Data; using System.IO; using System.Xml; namespace DotNet.Utilities { ...

  9. c# xml操作类

    using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xm ...

随机推荐

  1. jmeter接口/性能压测入门

    1.相关知识 https://www.cnblogs.com/star91/p/5059222.html http://www.51testing.com/zhuanti/jmeter.html 测试 ...

  2. React Native之配置开发环境

    安装前注意: 1)在Max OS X 10.11(El Capitan)版本中,homebrew在安装软件时可能会碰到/usr/local目录不可写的权限问题.可以使用下面的命令修复: sudo ch ...

  3. 5、Storm集成Kafka

    1.pom文件依赖 <!--storm相关jar --> <dependency> <groupId>org.apache.storm</groupId> ...

  4. asp.net core 使用 web deploy 部署网站

    1.添加角色和功能中 web服务器(iis)->管理工具->管理服务  打勾并安装 2.安装 web deploy,也可以通过 web平台安装程序 来安装,搜索web deploy就可以了 ...

  5. [c/c++] programming之路(28)、结构体存储和内存对齐+枚举类型+typedef+深拷贝和浅拷贝

    一.结构体存储 #include<stdio.h> #include<stdlib.h> struct info{ char c; //1 2 4 8 double num; ...

  6. Windows环境下利用anaconda3安装python版本的Xgboost

    网上有各种不同安装Xgboost的教程,但是有些教程对于一个新手来说,照着做安装成功是很困难的.本人也是新手,第一次安装Xgboost的时候,照着某个教程做,结果总是安装不上,甚至想到要放弃.后来经一 ...

  7. Easy to Remember Color Guide for Non-Designers

    Notes: I'm not a designer. This is what i've self-learnt over the years because i couldn't afford go ...

  8. Unity 2018.2.8 旧版本安装包和破解软件

    声明:本文所提供的所有软件均来自于互联网,仅供个人研究和学习使用,请勿用于商业用途,下载后请于24小时内删除,请支持正版! 最近Unity官网下载的旧版本,都无法正常破解.此链接有之前下载的离线安装包 ...

  9. tp5.1中的容器和facade的实现

    首先定义: 容器(Container)实现类的统一管理,确保对象实例的唯一性. 门面(Facade)为容器(Container)中的类提供了一个静态调用接口,相比于传统的静态方法调用, 带来了更好的可 ...

  10. Ubuntu下的Selenium爬虫的配置

    在服务器Ubuntu系统上跑爬虫,爬虫是基于Selenium写的,遇到好几个问题,现在这里记录一下. 1. 安装环境 阿里云,Ubuntu16.04,因为没有界面,所以远程命令行操作.爬虫是基于Sel ...