HDU 5130 Signal Interference(计算几何 + 模板)
HDU 5130 Signal Interference(计算几何 + 模板)
题目链接http://acm.hdu.edu.cn/showproblem.php?pid=5130
Description
Two countries A-Land and B-Land are at war. The territory of A-Land is a simple polygon with no more than 500 vertices. For military use, A-Land constructed a radio tower (also written as A), and it's so powerful that the whole country was under its signal. To interfere A-Land's communication, B-Land decided to build another radio tower (also written as B). According to an accurate estimation, for any point P, if the euclidean distance between P and B is no more than k (0.2 ≤ k < 0.8) times of the distance between P and A, then point P is not able to receive clear signals from A, i.e. be interfered. Your task is to calculate the area in A-Land's territory that are under B-Land's interference.
Input
There are no more than 100 test cases in the input.
In each test case, firstly you are given a positive integer N indicating the amount of vertices on A-Land's territory, and an above mentioned real number k, which is rounded to 4 digits after the decimal point.
Then N lines follow. Each line contains two integers x and y (|x|, |y| ≤ 1000), indicating a vertex's coordinate on A's territory, in counterclockwise or clockwise order.
The last two lines of a test case give radio tower A and B's coordinates in the same form as vertexes' coordinates. You can assume that A is not equal to B.
Output
For each test case, firstly output the case number, then output your answer in one line following the format shown in sample. Please note that there is a blank after the ':'.
Your solution will be accepted if its absolute error or relative error is no more than 10-6.
This problem is special judged.
Sample Input
4 0.5000
-1 -1
1 -1
1 1
-1 1
0 0
-1 0
Sample Output
Case 1: 0.2729710441
题意:
给你n个点按照顺时针或者逆时针排序围成多边形,A,B点,让你计算从某点到B点的距离是到A距离的K倍,求这个图形和多边形的相交的面积。
题解:
求的点带入,化简就是一个圆,然后就是圆和多边形的面积交。套模板。
代码:
#include <bits/stdc++.h>
#define eps 1e-8
using namespace std;
struct Point{
double x,y;
Point(double x=0, double y=0):x(x),y(y) {}
void input() { scanf("%lf%lf",&x,&y); }
};
typedef Point Vector;
struct Circle{
Point c;
double r;
Circle(){}
Circle(Point c,double r):c(c),r(r) {}
Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); }
void input() { scanf("%lf%lf%lf",&c.x,&c.y,&r); }
};
int dcmp(double x) {
if(x < -eps) return -1;
if(x > eps) return 1;
return 0;
}
template <class T> T sqr(T x) { return x * x;}
Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
Vector VectorUnit(Vector x){ return x / Length(x);}
Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
double angle(Vector v) { return atan2(v.y, v.x); }
bool OnSegment(Point P, Point A, Point B) {
return dcmp(Cross(A-P,B-P)) == 0 && dcmp(Dot(A-P,B-P)) < 0;
}
double DistanceToSeg(Point P, Point A, Point B)
{
if(A == B) return Length(P-A);
Vector v1 = B-A, v2 = P-A, v3 = P-B;
if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
return fabs(Cross(v1, v2)) / Length(v1);
}
double DistanceToLine(Point P, Point A, Point B){
Vector v1 = B-A, v2 = P-A;
return fabs(Cross(v1,v2)) / Length(v1);
}
Point DisP(Point A, Point B){
return Length(B-A);
}
bool SegmentIntersection(Point A,Point B,Point C,Point D) {
return max(A.x,B.x) >= min(C.x,D.x) &&
max(C.x,D.x) >= min(A.x,B.x) &&
max(A.y,B.y) >= min(C.y,D.y) &&
max(C.y,D.y) >= min(A.y,B.y) &&
dcmp(Cross(C-A,B-A)*Cross(D-A,B-A)) <= 0 &&
dcmp(Cross(A-C,D-C)*Cross(B-C,D-C)) <= 0;
}
Point Zero = Point(0,0);
//sum_ans !!!!!!!fabs()
double TriAngleCircleInsection(Circle C, Point A, Point B)
{
Vector OA = A-C.c, OB = B-C.c;
Vector BA = A-B, BC = C.c-B;
Vector AB = B-A, AC = C.c-A;
double DOA = Length(OA), DOB = Length(OB),DAB = Length(AB), r = C.r;
if(dcmp(Cross(OA,OB)) == 0) return 0;
if(dcmp(DOA-C.r) < 0 && dcmp(DOB-C.r) < 0) return Cross(OA,OB)*0.5;
else if(DOB < r && DOA >= r) {
double x = (Dot(BA,BC) + sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-x/DAB)*2/r/DOA)*r*r*0.5+TS*x/DAB;
}
else if(DOB >= r && DOA < r) {
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-y/DAB)*2/r/DOB)*r*r*0.5+TS*y/DAB;
}
else if(fabs(Cross(OA,OB)) >= r*DAB || Dot(AB,AC) <= 0 || Dot(BA,BC) <= 0) {
if(Dot(OA,OB) < 0) {
if(Cross(OA,OB) < 0) return (-acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
else return ( acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
}
else return asin(Cross(OA,OB)/DOA/DOB)*r*r*0.5;
}
else {
double x = (Dot(BA,BC)+sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return (asin(TS*(1-x/DAB)*2/r/DOA)+asin(TS*(1-y/DAB)*2/r/DOB))*r*r*0.5 + TS*((x+y)/DAB-1);
}
}
Point s[600],A,B ;
int main()
{
int n ;
int _t = 0;
while (~scanf("%d",&n)){
double k ;
_t++ ;
scanf("%lf",&k) ;
for (int i = 1;i <= n; i++)
s[i].input();
A.input();B.input();
s[n+1] = s[1];
double D,E,F;
D = (2.0*k*k*A.x - 2.0*B.x)/(1.0-k*k) ;
E = (2.0*k*k*A.y - 2.0*B.y)/(1.0-k*k) ;
F = (B.x*B.x+B.y*B.y-k*k*(A.x*A.x+A.y*A.y))/(1.0-k*k) ;
Circle C = Circle(Point(D*(-0.5),E*(-0.5)),sqrt(D*D+E*E-4.0*F)*0.5) ;
double ans = 0.0;
for (int i = 1; i <= n; i++){
ans = ans + TriAngleCircleInsection(C,s[i],s[i+1]) ;
}
printf("Case %d: %.10lf\n",_t,fabs(ans)) ;
}
return 0;
}
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题目链接http://acm.hdu.edu.cn/showproblem.php?pid=5130
Description
Two countries A-Land and B-Land are at war. The territory of A-Land is a simple polygon with no more than 500 vertices. For military use, A-Land constructed a radio tower (also written as A), and it's so powerful that the whole country was under its signal. To interfere A-Land's communication, B-Land decided to build another radio tower (also written as B). According to an accurate estimation, for any point P, if the euclidean distance between P and B is no more than k (0.2 ≤ k < 0.8) times of the distance between P and A, then point P is not able to receive clear signals from A, i.e. be interfered. Your task is to calculate the area in A-Land's territory that are under B-Land's interference.
Input
There are no more than 100 test cases in the input.
In each test case, firstly you are given a positive integer N indicating the amount of vertices on A-Land's territory, and an above mentioned real number k, which is rounded to 4 digits after the decimal point.
Then N lines follow. Each line contains two integers x and y (|x|, |y| ≤ 1000), indicating a vertex's coordinate on A's territory, in counterclockwise or clockwise order.
The last two lines of a test case give radio tower A and B's coordinates in the same form as vertexes' coordinates. You can assume that A is not equal to B.
Output
For each test case, firstly output the case number, then output your answer in one line following the format shown in sample. Please note that there is a blank after the ':'.
Your solution will be accepted if its absolute error or relative error is no more than 10-6.
This problem is special judged.
Sample Input
4 0.5000
-1 -1
1 -1
1 1
-1 1
0 0
-1 0
Sample Output
Case 1: 0.2729710441
题意:
给你n个点按照顺时针或者逆时针排序围成多边形,A,B点,让你计算从某点到B点的距离是到A距离的K倍,求这个图形和多边形的相交的面积。
题解:
求的点带入,化简就是一个圆,然后就是圆和多边形的面积交。套模板。
代码:
#include <bits/stdc++.h>
#define eps 1e-8
using namespace std;
struct Point{
double x,y;
Point(double x=0, double y=0):x(x),y(y) {}
void input() { scanf("%lf%lf",&x,&y); }
};
typedef Point Vector;
struct Circle{
Point c;
double r;
Circle(){}
Circle(Point c,double r):c(c),r(r) {}
Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); }
void input() { scanf("%lf%lf%lf",&c.x,&c.y,&r); }
};
int dcmp(double x) {
if(x < -eps) return -1;
if(x > eps) return 1;
return 0;
}
template <class T> T sqr(T x) { return x * x;}
Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
Vector VectorUnit(Vector x){ return x / Length(x);}
Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
double angle(Vector v) { return atan2(v.y, v.x); }
bool OnSegment(Point P, Point A, Point B) {
return dcmp(Cross(A-P,B-P)) == 0 && dcmp(Dot(A-P,B-P)) < 0;
}
double DistanceToSeg(Point P, Point A, Point B)
{
if(A == B) return Length(P-A);
Vector v1 = B-A, v2 = P-A, v3 = P-B;
if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
return fabs(Cross(v1, v2)) / Length(v1);
}
double DistanceToLine(Point P, Point A, Point B){
Vector v1 = B-A, v2 = P-A;
return fabs(Cross(v1,v2)) / Length(v1);
}
Point DisP(Point A, Point B){
return Length(B-A);
}
bool SegmentIntersection(Point A,Point B,Point C,Point D) {
return max(A.x,B.x) >= min(C.x,D.x) &&
max(C.x,D.x) >= min(A.x,B.x) &&
max(A.y,B.y) >= min(C.y,D.y) &&
max(C.y,D.y) >= min(A.y,B.y) &&
dcmp(Cross(C-A,B-A)*Cross(D-A,B-A)) <= 0 &&
dcmp(Cross(A-C,D-C)*Cross(B-C,D-C)) <= 0;
}
Point Zero = Point(0,0);
//sum_ans !!!!!!!fabs()
double TriAngleCircleInsection(Circle C, Point A, Point B)
{
Vector OA = A-C.c, OB = B-C.c;
Vector BA = A-B, BC = C.c-B;
Vector AB = B-A, AC = C.c-A;
double DOA = Length(OA), DOB = Length(OB),DAB = Length(AB), r = C.r;
if(dcmp(Cross(OA,OB)) == 0) return 0;
if(dcmp(DOA-C.r) < 0 && dcmp(DOB-C.r) < 0) return Cross(OA,OB)*0.5;
else if(DOB < r && DOA >= r) {
double x = (Dot(BA,BC) + sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-x/DAB)*2/r/DOA)*r*r*0.5+TS*x/DAB;
}
else if(DOB >= r && DOA < r) {
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-y/DAB)*2/r/DOB)*r*r*0.5+TS*y/DAB;
}
else if(fabs(Cross(OA,OB)) >= r*DAB || Dot(AB,AC) <= 0 || Dot(BA,BC) <= 0) {
if(Dot(OA,OB) < 0) {
if(Cross(OA,OB) < 0) return (-acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
else return ( acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
}
else return asin(Cross(OA,OB)/DOA/DOB)*r*r*0.5;
}
else {
double x = (Dot(BA,BC)+sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return (asin(TS*(1-x/DAB)*2/r/DOA)+asin(TS*(1-y/DAB)*2/r/DOB))*r*r*0.5 + TS*((x+y)/DAB-1);
}
}
Point s[600],A,B ;
int main()
{
int n ;
int _t = 0;
while (~scanf("%d",&n)){
double k ;
_t++ ;
scanf("%lf",&k) ;
for (int i = 1;i <= n; i++)
s[i].input();
A.input();B.input();
s[n+1] = s[1];
double D,E,F;
D = (2.0*k*k*A.x - 2.0*B.x)/(1.0-k*k) ;
E = (2.0*k*k*A.y - 2.0*B.y)/(1.0-k*k) ;
F = (B.x*B.x+B.y*B.y-k*k*(A.x*A.x+A.y*A.y))/(1.0-k*k) ;
Circle C = Circle(Point(D*(-0.5),E*(-0.5)),sqrt(D*D+E*E-4.0*F)*0.5) ;
double ans = 0.0;
for (int i = 1; i <= n; i++){
ans = ans + TriAngleCircleInsection(C,s[i],s[i+1]) ;
}
printf("Case %d: %.10lf\n",_t,fabs(ans)) ;
}
return 0;
}
题意: 求所有满足PB <= k*PA 的P所在区域与多边形的交面积. 解法: 2014广州赛区的银牌题,当时竟然没发现是圆,然后就没做出来,然后就gg了. 圆的一般式方程: 设A(x1,y1) ...
//大白p263 #include <cmath> #include <cstdio> #include <cstring> #include <string ...
题意: 给出一个\(n\)个点的简单多边形,和两个点\(A, B\)还有一个常数\(k(0.2 \leq k < 0.8)\). 点\(P\)满足\(\left | PB \right | \l ...
/* HDU5130 Signal Interference http://acm.hdu.edu.cn/showproblem.php?pid=5130 计算几何 圆与多边形面积交 * */ #in ...
整理了一下大白书上的计算几何模板. #include <cstdio> #include <algorithm> #include <cmath> #include ...
题目链接:https://cn.vjudge.net/problem/UVA-12304 题意: 作为题目大合集,有以下一些要求: ①给出三角形三个点,求三角形外接圆,求外接圆的圆心和半径. ②给出三 ...
pro:A的监视区域是一个多边形. 如果A的监视区的内满足到A的距离到不超过到B的距离的K倍的面积大小.K<1 sol:高中几何体经验告诉我们满足题意的区域是个圆,那么就是求圆与多边形的交. # ...
题意:一个很多个点p构成的多边形,pb <= pa * k时p所占区域与多边形相交面积 设p(x,y), (x - xb)^2+(y - yb)^2 / (x - xa)^2+(y ...
Problem Description 小白最近又被空军特招为飞行员,参与一项实战演习.演习的内容还是轰炸某个岛屿(这次的岛屿很大,很大很大很大,大到炸弹怎么扔都能完全在岛屿上引爆),看来小白确实是飞 ...
gearman is a good thing gearman client --------------> gearman server <----------------------- ...
遇到一个这样的问题: 有个项目做的好好的,测试时一步一步小心过来,做了一段时间后,发现前面的完成的功能出了问题了 首先描述下出问题的功能: 做滚动条下拉加载的时候用的网上找的一种方法 $(window ...
Memcached 学习笔记(二)——ruby调用 上一节我们讲述了怎样安装memcached及memcached常用命令.这一节我们将通过ruby来调用memcached相关操作. 第一步,安装ru ...
JEECG 智能开发平台. 开发模式由代码生成器转变为Online Coding模式 (通过在线配置实现一个表模型的增删改查功能,无需一行代码,支持用户自定义 ...
题目地址: http://poj.org/problem?id=2409 给你一串珠子有m个,用n种不同的颜色涂色,问有多少种分法. 用polay定理求解,对于排成一排的带编号的小球,按照某一种方案改 ...
当年是看了朴灵的九浅一深 NodeJS 入门的 Node, 朴大大的书讲实践很少更多的篇幅用在了讲原理上,道理听了那么多,后来开始在前端工程领域使用 NodeJS 却处处掣肘,总结原因发现 NodeJ ...
在提出基于滑动窗口的LZ77算法后,两位大神Jacob Ziv与Abraham Lempel [1]于1978年又提出了LZ78算法:与LZ77算法不同的是LZ78算法使用树状词典维护历史字符串. [ ...
快照: command+control+s 编辑完了可以和之前的某个版本对比,通过File->Snapshots 调试时的快捷键也像大多数 IDE 靠拢了,采用了 F5.F6.F7 简单 ...
IO流初学者在学习时都有一点迷糊,今天我们就讲讲IO流,希望通过讲解可以帮助大家 IO流分为字节流,字符流,缓冲流.我们只要记住这三个就可以了. 1*字节流有:字节输入流(FileInputStrea ...
写此随笔,只是为了记录我安装cobbler遇到的奇怪问题,虽然这个问题很让我无语,但是竟然折腾了我一天.废话不多说,入题: 一如既往的按照以前的安装方式安装cobbler,不会出错的地方我就一带而过了 ...