ARM Cortex-M instructions
| ARM Cortex-M |
Thumb | Thumb-2 | Hardware multiply |
Hardware divide |
Saturated math |
DSP extensions |
Floating-point | ARM architecture |
Core architecture |
|---|---|---|---|---|---|---|---|---|---|
| Cortex-M0 |
Most | Subset | 1 or 32 cycle | No | No | No | No | ARMv6-M |
Von Neumann |
| Cortex-M0+ |
Most | Subset | 1 or 32 cycle | No | No | No | No | ARMv6-M |
Von Neumann |
| Cortex-M1 |
Most | Subset | 3 or 33 cycle | No | No | No | No | ARMv6-M |
Von Neumann |
| Cortex-M3 |
Entire | Entire | 1 cycle | Yes | Yes | No | No | ARMv7-M |
Harvard |
| Cortex-M4 |
Entire | Entire | 1 cycle | Yes | Yes | Yes | Optional | ARMv7E-M |
Harvard |
| Cortex-M4F | Entire | Entire | 1 cycle | Yes | Yes | Yes | Yes | ARMv7E-M | Harvard |
Note: The Cortex-M0 / M0+ / M1 doesn't include these Thumb instructions:
CBZ, CBNZ, IT; nor does it include a divide instruction.
Note: The Cortex-M0 / M0+ / M1 only include these Thumb-2 instructions:
DMB, DSB, ISB, MRS, MSR.
Note: If a smaller silicon die size is required, the Cortex-M0 / M0+ / M1
can implement a smaller and slower multiply instruction.
All four Cortex-M cores implement a common instruction subset that consists of:
Thumb subset, Thumb-2 subset, and multiply.
The Cortex-M0 / M0+ / M1 include all older Thumb instructions,
except new instructions (CBZ, CBNZ, IT) which were added in ARMv7-M architecture.
The Cortex-M0 / M0+ / M1 include a minor subset of Thumb-2 instructions
(BL, DMB, DSB, ISB, MRS, MSR).
The Cortex-M0 / M0+ / M1 were designed to be the smallest size possible,
thus having the fewest instructions of the Cortex-M family.
The Cortex-M3 adds 3 Thumb instructions and all Thumb-2 instructions,
plus a 10-12 cycle hardware divide and saturated math instructions.
The Cortex-M4 adds DSP instructions and an optional single-precisionfloating-point unit.
If the Cortex-M4 has the floating point unit, then it is known as the Cortex-M4F.
| Instructions | Instruction size |
Cortex M0 |
Cortex M0+ |
Cortex M1 |
Cortex M3 |
Cortex M4 |
Cortex M4F |
|---|---|---|---|---|---|---|---|
| ADC, ADD, ADR, AND, ASR, B, BIC, BKPT, BLX, BX, CMN, CMP, CPS, EOR, LDM, LDR, LDRB, LDRH, LDRSB, LDRSH, LSL, LSR, MOV, MUL, MVN, NOP, ORR, POP, PUSH, REV, REV16, REVSH, ROR, RSB, SBC, SEV, STM, STMIA, STR, STRB, STRH, SUB, SVC, SXTB, SXTH, TST, UXTB, UXTH, WFE, WFI, YIELD | 16-bit | Yes | Yes | Yes | Yes | Yes | Yes |
| BL, DMB, DSB, ISB, MRS, MSR | 32-bit | Yes | Yes | Yes | Yes | Yes | Yes |
| CBNZ, CBZ, IT | 16-bit | No | No | No | Yes | Yes | Yes |
| ADC, ADD, ADR, AND, ASR, B, BFC, BFI, BIC, CDP, CLREX, CLZ, CMN, CMP, DBG, EOR, LDC, LDMA, LDMDB, LDR, LDRB, LDRBT, LDRD, LDREX, LDREXB, LDREXH, LDRH, LDRHT, LDRSB, LDRSBT, LDRSHT, LDRSH, LDRT, MCR, LSL, LSR, MLS, MCRR, MLA, MOV, MOVT, MRC, MRRC, MUL, MVN, NOP, ORN, ORR, PLD, PLDW, PLI, POP, PUSH, RBIT, REV, REV16, REVSH, ROR, RRX, RSB, SBC, SBFX, SDIV, SEV, SMLAL, SMULL, SSAT, STC, STMDB, STR, STRB, STRBT, STRD, STREX, STREXB, STREXH, STRH, STRHT, STRT, SUB, SXTB, SXTH, TBB, TBH, TEQ, TST, UBFX, UDIV, UMLAL, UMULL, USAT, UXTB, UXTH, WFE, WFI, YIELD | 32-bit | No | No | No | Yes | Yes | Yes |
| PKH, QADD, QADD16, QADD8, QASX, QDADD, QDSUB, QSAX, QSUB, QSUB16, QSUB8, SADD16, SADD8, SASX, SEL, SHADD16, SHADD8, SHASX, SHSAX, SHSUB16, SHSUB8, SMLABB, SMLABT, SMLATB, SMLATT, SMLAD, SMLALBB, SMLALBT, SMLALTB, SMLALTT, SMLALD, SMLAWB, SMLAWT, SMLSD, SMLSLD, SMMLA, SMMLS, SMMUL, SMUAD, SMULBB, SMULBT, SMULTT, SMULTB, SMULWT, SMULWB, SMUSD, SSAT16, SSAX, SSUB16, SSUB8, SXTAB, SXTAB16, SXTAH, SXTB16, UADD16, UADD8, UASX, UHADD16, UHADD8, UHASX, UHSAX, UHSUB16, UHSUB8, UMAAL, UQADD16, UQADD8, UQASX, UQSAX, UQSUB16, UQSUB8, USAD8, USADA8, USAT16, USAX, USUB16, USUB8, UXTAB, UXTAB16, UXTAH, UXTB16 | 32-bit | No | No | No | No | Yes | Yes |
| VABS, VADD, VCMP, VCMPE, VCVT, VCVTR, VDIV, VLDM, VLDR, VMLA, VMLS, VMOV, VMRS, VMSR, VMUL, VNEG, VNMLA, VNMLS, VNMUL, VPOP, VPUSH, VSQRT, VSTM, VSTR, VSUB | 32-bit | No | No | No | No | No | Yes |
ARM Cortex-M instructions的更多相关文章
- swddude -- A SWD programmer for ARM Cortex microcontrollers.
Introducing swddude I love the ARM Cortex-M series of microcontrollers. The sheer computational po ...
- Implementation of Serial Wire JTAG flash programming in ARM Cortex M3 Processors
Implementation of Serial Wire JTAG flash programming in ARM Cortex M3 Processors The goal of the pro ...
- 【ARM-Linux开发】ARM7 ARM9 ARM Cortex M3 M4 有什么区别
ARM7 ARM9 ARM Cortex M3 M4 区别 arm7 arm9 可以类比386和奔腾, 不同代,arm9相比arm7指令集和性能都有所增强,arm7和arm9都有带mmu和无mmu的版 ...
- 灵动微电子ARM Cortex M0 MM32F0010 UART1和UART2中断接收数据
灵动微电子ARM Cortex M0 MM32F0010 UART1和UART2中断接收数据 目录: 1.MM32F0010UART简介 2.MM32F0010UART特性 3.MM32F0010使用 ...
- 灵动微电子ARM Cortex M0 MM32F0010 Timer定时器中断定时功能的配置
灵动微电子ARM Cortex M0 MM32F0010 Timer定时器中断定时功能的配置 目录: 1.Timer1高级定时器Timer3通用定时器Timer14基本定时器简介 2.Timer1高级 ...
- 灵动微电子ARM Cortex M0 MM32F0010 GPIO 的配置驱动LED灯
灵动微电子ARM Cortex M0 MM32F0010 GPIO的配置 目录: 1.前言 2.学习方法简要说明 3.要点提示 4.注意事项 5.MM32F0010系统时钟的配置 6.MM32F001 ...
- ARM Cortex M3系列GPIO口介绍(工作方式探讨)
一.Cortex M3的GPIO口特性 在介绍GPIO口功能前,有必要先说明一下M3的结构框图,这样能够更好理解总线结构和GPIO所处的位置. Cortex M3结构框图 从图中可以看出 ...
- ARM Cortex M3(V7-M架构)硬件启动程序 二
解析 STM32 的启动过程 解析STM32的启动过程 当前的嵌入式应用程序开发过程里,并且C语言成为了绝大部分场合的最佳选择.如此一来main函数似乎成为了理所当然的起点——因为C程序往往从main ...
- ARM Cortex M3(V7-M架构)硬件启动程序 一
Cortex-m3启动代码分析笔记 启动代码文件名是STM32F10X.S,它的作用先总结下,然后再分析. 启动代码作用一般是: 1)堆和栈的初始化: 2)中断向量表定义: 3)地址重映射及中断向量表 ...
- ARM Cortex Design Considerations for Debug
JTAG was the traditional mechanism for debug connections for ARM7/9 parts, but with the Cortex-M fam ...
随机推荐
- 【转】使用Xcode中的iOS SDK给iphone开发出第一个App程序
之前已经折腾过用Xcode开发OS X的程序了,现在继续折腾,用iOS SDK开发移动设备(iphone/ipad/ipod touch)的程序. 1.从iOS Developer Library中找 ...
- flash wmode参数详解
在做web开发中可能会遇到flash遮挡页面中元素的情况,无论怎么设置flash容器和层的深度(z-index)也无济于事,现有的解决方案是在插入flash的embed或object标签中加入”wmo ...
- windows 自动关机命令
Windows 的关机是由Shutdown.exe程序来控制的,位于Windows\System32文件夹中.如果想让Windows 2000也实现同样的效果,可以把Shutdown.exe复制到系统 ...
- 关于TCP/UDP缓存
1.修订单个socket的缓冲区大小:通过setsockopt使用SO_RCVBUF来设置接收缓冲区,该参数在设置的时候不会与rmem_max进行对比校验,但是如果设置的大小超过rmem_max的话, ...
- C#中的枚举类型(enum type)
ylbtech 原文 C#中的枚举类型(enum type) 概念 枚举类型(enum type)是具有一组命名常量的独特的值类型.在以下示例中: enum Color { Red, Green, B ...
- 经典排序算法(Java版)
1.冒泡排序 Bubble Sort 最简单的排序方法是冒泡排序方法.这种方法的基本思想是,将待排序的元素看作是竖着排列的“气泡”,较小的元素比较轻,从而要往上浮.在冒泡排序算法中我们要对这个“气泡” ...
- 新的小游戏发布啦。Pop Jungle
丛林爱消除是一款画面清新,效果绚丽的消除类休闲游戏.你只需要选中尽可能多的图块,并消除它们就可以得到高分,并有无限多的关卡等待你去征服.一旦你开始玩儿你将无法停止下来,如果你还是消除星星的粉丝,那你更 ...
- php常用正则
平时做网站经常要用正则表达式,下面是一些讲解和例子,仅供大家参考和修改使用: 2. "^\d+$" //非负整数(正整数 + 0) 3. "^[0-9]*[1 ...
- LoadRunner中常见参数和变量
1.参数和字符串变量的交换 ①lr_save_string(“hello world”,“param”) 将hello world 保存在参数 param中 ②lr_eval_stri ...
- LRU Cache的实现
代码如下: 来自为知笔记(Wiz)