In this document

Choosing a Branch
    Setting up a Linux build environment
        Installing the JDK
        Installing required packages (Ubuntu 12.04)
        Installing required packages (Ubuntu 14.04)
        Installing required packages (Ubuntu 10.04 -- 11.10)
        Configuring USB Access

This section describes how to set up your local work environment to build the Android source files. You will need to use Linux or Mac OS. Building under Windows is not currently supported.

Note: The source download is approximately 8.5GB in size. You will need over 30GB free to complete a single build, and up to 100GB (or more) for a full set of builds.

For an overview of the entire code-review and code-update process, see Life of a Patch.
Choosing a Branch

Some of the requirements for your build environment are determined by which version of the source code you plan to compile. See Build Numbers for a full listing of branches you may choose from. You may also choose to download and build the latest source code (called "master"), in which case you will simply omit the branch specification when you initialize the repository.

Once you have selected a branch, follow the appropriate instructions below to set up your build environment.
Setting up a Linux build environment

These instructions apply to all branches, including master.

The Android build is routinely tested in house on recent versions of Ubuntu LTS (12.04), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.

For Gingerbread (2.3.x) and newer versions, including the master branch, a 64-bit environment is required. Older versions can be compiled on 32-bit systems.

Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 16GB of RAM/swap and 30GB or more of disk space in order to build the Android tree.

See the Downloading and Building page for the list of hardware and software requirements. Then follow the detailed instructions for Ubuntu and MacOS below.
Installing the JDK

The master branch of Android in the Android Open Source Project (AOSP) requires Java 7. On Ubuntu, use OpenJDK.

Java 7: For the latest version of Android

$ sudo apt-get update
$ sudo apt-get install openjdk-7-jdk

Optionally, update the default Java version by running:

$ sudo update-alternatives --config java
$ sudo update-alternatives --config javac

If you encounter version errors for Java, set its path as described in the Wrong Java Version section.

To develop older versions of Android, download and install the corresponding version of the Java JDK:
Java 6: for Gingerbread through KitKat
Java 5: for Cupcake through Froyo

Note: The lunch command in the build step will ensure that the Sun JDK is used instead of any previously installed JDK.
Installing required packages (Ubuntu 12.04)

You will need a 64-bit version of Ubuntu. Ubuntu 12.04 is recommended. Building using an older version of Ubuntu is not supported on master or recent releases.

$ sudo apt-get install git gnupg flex bison gperf build-essential zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dri:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc zlib1g-dev:i386
$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so

Installing required packages (Ubuntu 14.04)

Building on Ubuntu 14.04 is experimental at the moment but will eventually become the recommended environment.

$ sudo apt-get install bison g++-multilib git gperf libxml2-utils

Installing required packages (Ubuntu 10.04 -- 11.10)

Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older releases of AOSP.

$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
  zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
  x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
  libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
  libxml2-utils xsltproc

On Ubuntu 10.10:

$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so

On Ubuntu 11.10:

$ sudo apt-get install libx11-dev:i386

Configuring USB Access

Under GNU/linux systems (and specifically under Ubuntu systems), regular users can't directly access USB devices by default. The system needs to be configured to allow such access.

The recommended approach is to create a file /etc/udev/rules.d/51-android.rules (as the root user) and to copy the following lines in it. <username> must be replaced by the actual username of the user who is authorized to access the phones over USB.

Config the Android 5.0 Build Environment的更多相关文章

  1. Android Initializing a Build Environment

    from://https://source.android.com/source/initializing.html#next-download-the-source Initializing a B ...

  2. google官方提供的编译android源码的环境初始化,Initializing a Build Environment

    原文网址:http://source.android.com/source/initializing.html Initializing a Build Environment IN THIS DOC ...

  3. Android 4.0源码目录结构

    转:http://blog.csdn.net/xiangjai/article/details/9012387 在学习Android的过程中,学习写应用还好,一开始不用管太多代码,直接调用函数就可以了 ...

  4. Initializing a Build Environment

    This section describes how to set up your local work environment to build the Android source files. ...

  5. Android 4.0 ProGuard 代码混淆 以及 proguard returned with error code 1.See console异常的解决方法

    最近呢说要上线,就去找了下上线的方法...之前做过代码混淆,用的是progarud.cfg,但是呢自己反编译了之后还是无效,然后就丢着先不管了,因为实在不知道什么情况.今天来上线的时候结果总是报错,总 ...

  6. Android 5.0之后屏幕截图的方法

    截图的几种方法 Android获取屏幕截图主要有以下三种方法 1.通过view.getDrawingCache()获取指定View的绘制缓存来实现截屏. 这种方式Android 5.0之前也可以,且不 ...

  7. android 7.0 多渠道打包 - 美团开源工具Walle 命令行打包

    在Android 7.0(Nougat)推出了新的应用签名方案APK Signature Scheme v2后,之前快速生成渠道包的方式(美团Android自动化之旅-生成渠道包)已经行不通了,对此美 ...

  8. Ubantu16.04进行Android 8.0源码编译

    参考这篇博客 经过测试,8.0源码下载及编译之后,占用100多G的硬盘空间,尽量给ubantu系统多留一些硬盘空间,如果后续需要在编译好的源码上进行开发,需要预留更多的控件,为了防止后续出现文件权限问 ...

  9. Android开发之深入理解Android 7.0系统权限更改相关文档

    http://www.cnblogs.com/dazhao/p/6547811.html 摘要: Android 6.0之后的版本增加了运行时权限,应用程序在执行每个需要系统权限的功能时,需要添加权限 ...

随机推荐

  1. hibernate实体的几种状态:

    hibernate实体的几种状态: 实体的生命周期中,实体主要经过瞬时(Transient),托管(Attatched或Managed),游离(Detached)和销毁(Removed)四个状态. 瞬 ...

  2. LeeCode Algorithm #3 Longest Substring Without Repeating Characters

    一开始以为是不连续的,其实要求子串是连续的.想法:two-pointer O(n)时间,再借助256大小的int数组.两个下标i,j(i<=j).对于i=0,找到最右侧的字符不重复的下标的后一位 ...

  3. bzoj1058: [ZJOI2007]报表统计

    set.操作:insert(u,v)在u后面插入v,若u后面已插入过,在插入过的后面插入.mingap求出序列两两之间差值的最小值.minsortgap求出排序后的序列两两之间的最小值.用multis ...

  4. UVALive 3211 Now or later(2-SAT,二分,Kosaraju)

    题意: 有n个飞机要降落,每机都可以在两个时间点上选择降落.但是两机的降落时间间隔太小会影响安全性,所以,要求两机的降落时间应该达到最大,当然也不能冲突了.问最大的时间间隔是多少?(其实问的是max( ...

  5. Bsie(鄙视IE)

    http://www.bootcss.com/p/bsie/ 欢迎,这是bsie项目主页. 简介 bsie弥补了Bootstrap对IE6的不兼容.Bootstrap是 twitter.com 推出的 ...

  6. android listview 使用checkbox问题

    在android中使用listview时需要了解listview加载数据的原理,为了避免listview由于列表项过多每次需要进行new造成性能低下的问题,android中的listview使用了控件 ...

  7. NopCommerce架构分析之三---数据库初试化及数据操作

    系统启动时执行任务:IStartupTask,启动时执行的任务主要是数据库的初始化和加载. IStartupTask调用IEfDataProvider进行数据库的初始化. IEfDataProvide ...

  8. Today I Cooked the Sun Yat-Sen University [2007-09-25 12:37:39]

    Aha,yes,it is! And I paticipate in the school page of sysu...and cann't change my previous csu to sy ...

  9. NGINX(六)扩展

    前言 nginx模块化设计, 添加扩展模块变得容易, 下面开发一个非常简单的扩展模块, 实现返回http请求的头部内容, 配置标记是ping_pong, 配置在NGX_HTTP_LOC_CONF中. ...

  10. 黑盒测试用例设计方法&理论结合实际 -> 边界值分析法

    一. 概念 边界值分析法就是对输入或输出的边界值进行测试的一种黑盒测试方法.通常边界值分析法是作为对等价类划分法的补充,这种情况下,其测试用例来自等价类的边界. 二. 边界值分析法的应用 根据大量的测 ...