Object Encoding and Decoding with NSSecureCoding Protocol

February 27, 2014

NSCoding is a fantastically simple and convenient way to store data on iOS or Mac OS by turning your model objects directly into a file and then loading it back into memory again, without needing to write any file parsing and serialization logic. To save any object to a data file (assuming that it implements the NSCoding protocol), you can just do this:

Foo *someFoo = [[Foo alloc] init];
[NSKeyedArchiver archiveRootObject:someFoo toFile:someFile];

And to load it again later:

Foo *someFoo = [NSKeyedUnarchiver unarchiveObjectWithFile:someFile];

That’s fine for resources that are compiled into your app (such as nib files, which use NSCoding under the hood), but the problem with using NSCoding for reading and writing user data files is that, because you are encoding whole classes in a file, you are implicitly giving that file (with potentially unknown origin) permission to instantiate classes inside your app.

Although you cannot store executable code in an NSCoded file (on iOS at least), a hacker could use a specially crafted file to trick your app into instantiating classes that you never intended it to, or do so in a different context to what you intended. Whilst it would be difficult to do any real harm in this way, it could certainly lead to app crashes and/or data loss for users.

In iOS6, Apple introduced a new protocol built on top of NSCoding called NSSecureCoding. NSSecureCoding is identical to NSCoding, except that when decoding objects you specify both the key and class of the object you are decoding, and if the expected class doesn’t match the class of the object decoded from the file, the NSCoder will throw an exception to tell you that the data has been tampered with.

Most of the system objects that support NSCoding have been upgraded to support NSSecureCoding, so by enabling secure coding on your NSKeyedUnarchiver, you can make sure that the data file you are loading is safe. You would do that like this:

// Set up NSKeyedUnarchiver to use secure coding
NSData *data = [NSData dataWithContentsOfFile:someFile];
NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data];
[unarchiver setRequiresSecureCoding:YES]; // Decode object
Foo *someFoo = [unarchiver decodeObjectForKey:NSKeyedArchiveRootObjectKey];

Note that if you enable secure coding on your NSKeyedUnarchiver, every object stored in the file must conform to NSSecureCoding, otherwise you will get an exception. To tell the framework that your own classes support NSSecureCoding, you have to implement the new decoding logic in your initWithCoder: method, and return YES from the supportsSecureCoding method. There are no changes to the encodeWithCoder: method needed, as the security concerns are around loading, not saving.

@interface Foo : NSObject 

@property (nonatomic, strong) NSNumber *property1;
@property (nonatomic, copy) NSArray *property2;
@property (nonatomic, copy) NSString *property3; @end @implementation Foo + (BOOL)supportsSecureCoding
{
return YES;
} - (id)initWithCoder:(NSCoder *)coder
{
if ((self = [super init]))
{
// Decode the property values by key, specifying the expected class
_property1 = [coder decodeObjectOfClass:[NSNumber class] forKey:@"property1"];
_property2 = [coder decodeObjectOfClass:[NSArray class] forKey:@"property2"];
_property3 = [coder decodeObjectOfClass:[NSString class] forKey:@"property3"];
}
return self;
} - (void)encodeWithCoder:(NSCoder *)coder
{
// Encode our ivars using string keys as normal
[coder encodeObject:_property1 forKey:@"property1"];
[coder encodeObject:_property2 forKey:@"property2"];
[coder encodeObject:_property3 forKey:@"property3"];
} @end

A few weeks ago, I wrote about how to implement NSCoding automatically by using introspection to determine the properties of your class at runtime.

This is a great way to add NSCoding support to all of your model objects without having to write repetitive and error-prone initWithCoder:/encodeWithCoder: methods. But the approach we used would not support NSSecureCoding because we do not attempt to validate the types of the objects being loaded.

So how can we enhance our automatic NSCoding system to support NSSecureCoding right out of the box?

If you recall, the original implementation worked by using the class_copyPropertyList() and property_getName() runtime functions to generate a list of property names, which we stored in an array:

// Import the Objective-C runtime headers
#import <objc/runtime.h> - (NSArray *)propertyNames
{
// Get the list of properties
unsigned int propertyCount;
objc_property_t *properties = class_copyPropertyList([self class],
&propertyCount);
NSMutableArray *array = [NSMutableArray arrayWithCapacity:propertyCount];
for (int i = 0; i < propertyCount; i++)
{
// Get property name
objc_property_t property = properties[i];
const char *propertyName = property_getName(property);
NSString *key = @(propertyName); // Add to array
[array addObject:key];
} // Remember to free the list because ARC doesn't do that for us
free(properties); return array;
}

Using KVC (Key-Value Coding), we were then able to set and get all the properties of an object by name and encode/decode them in an NSCoder object.

To implement NSSecureCoding, we’ll follow the same principle, but instead of just getting the property names, we’ll also need to get their types. Fortunately, the objective C runtime stores detailed information about the types of class properties, so we can easily extract this data along with the names.

Properties of a class can be either primitive types (such as integers, BOOLs and structs) or objects (such as NSString, NSArray, etc). The KVC valueForKey: and setValue:forKey: methods implement automatic “boxing” of primitive types, meaning that they will turn integers, BOOLs and structs into NSNumber and NSValue objects, respectively. That makes things a bit easier for us because we only have to deal with boxed types (objects), so we can represent all of our property types as classes, instead of having to call different decoding methods for different property types.

The runtime methods don’t give us the boxed class name for each property though, instead they give us the type encoding – a specially formatted C-string containing the type information (this is the same format returned by the @encode(var); syntax). There’s no automatic way to get the equivalent boxed class for a primitive type, so we’ll need to parse this string and then specify the appropriate class ourselves.

The format of a type encoding string is documented here.

The first character represents the primitive type. Objective C uses a unique character for each supported primitive, for example ‘i’ represents an integer, ‘f’ a float, ‘d’ a double, and so on. Objects are represented by ‘@’ (followed by the class name) and then there are other more obscure types such as ‘:’ for selectors, or ‘#’ for classes.

Struct and union types are represented by expressions wrapped in {…} brackets. Only some of these types are supported by the KVC mechanism, but the ones that are supported are always boxed as NSValue objects, so we can treat any value starting with ‘{‘ the same way.

If we switch based on the first character of the string, we can handle all the known types:

Class propertyClass = nil;
char *typeEncoding = property_copyAttributeValue(property, "T");
switch (typeEncoding[0])
{
case 'c': // Numeric types
case 'i':
case 's':
case 'l':
case 'q':
case 'C':
case 'I':
case 'S':
case 'L':
case 'Q':
case 'f':
case 'd':
case 'B':
{
propertyClass = [NSNumber class];
break;
}
case '*': // C-String
{
propertyClass = [NSString class];
break;
}
case '@': // Object
{
//TODO: get class name
break;
}
case '{': // Struct
{
propertyClass = [NSValue class];
break;
}
case '[': // C-Array
case '(': // Enum
case '#': // Class
case ':': // Selector
case '^': // Pointer
case 'b': // Bitfield
case '?': // Unknown type
default:
{
propertyClass = nil; // Not supported by KVC
break;
}
}
free(typeEncoding);

To handle ‘@’ types, we need to extract the class name. The class name may include protocols (which we don’t really need to worry about), so we’ll split the string to extract just the class name, and then use NSClassFromString to get the class:

case '@':
{
// The objcType for classes will always be at least 3 characters long
if (strlen(typeEncoding) >= 3)
{
// Copy the class name as a C-String
char *cName = strndup(typeEncoding + 2, strlen(typeEncoding) - 3); // Convert to an NSString for easier manipulation
NSString *name = @(cName); // Strip out and protocols from the end of the class name
NSRange range = [name rangeOfString:@"<"];
if (range.location != NSNotFound)
{
name = [name substringToIndex:range.location];
} // Get class from name, or default to NSObject if no name is found
propertyClass = NSClassFromString(name) ?: [NSObject class];
free(cName);
}
break;
}

Finally, we can combine this parsing logic with the propertyNames method logic from our previous implementation to create a method that returns a dictionary of property classes, keyed by property name. Here is the complete implementation:

- (NSDictionary *)propertyClassesByName
{
// Check for a cached value (we use _cmd as the cache key,
// which represents @selector(propertyNames))
NSMutableDictionary *dictionary = objc_getAssociatedObject([self class], _cmd);
if (dictionary)
{
return dictionary;
} // Loop through our superclasses until we hit NSObject
dictionary = [NSMutableDictionary dictionary];
Class subclass = [self class];
while (subclass != [NSObject class])
{
unsigned int propertyCount;
objc_property_t *properties = class_copyPropertyList(subclass,
&propertyCount);
for (int i = 0; i < propertyCount; i++)
{
// Get property name
objc_property_t property = properties[i];
const char *propertyName = property_getName(property);
NSString *key = @(propertyName); // Check if there is a backing ivar
char *ivar = property_copyAttributeValue(property, "V");
if (ivar)
{
// Check if ivar has KVC-compliant name
NSString *ivarName = @(ivar);
if ([ivarName isEqualToString:key] ||
[ivarName isEqualToString:[@"_" stringByAppendingString:key]])
{
// Get type
Class propertyClass = nil;
char *typeEncoding = property_copyAttributeValue(property, "T");
switch (typeEncoding[0])
{
case 'c': // Numeric types
case 'i':
case 's':
case 'l':
case 'q':
case 'C':
case 'I':
case 'S':
case 'L':
case 'Q':
case 'f':
case 'd':
case 'B':
{
propertyClass = [NSNumber class];
break;
}
case '*': // C-String
{
propertyClass = [NSString class];
break;
}
case '@': // Object
{
//TODO: get class name
break;
}
case '{': // Struct
{
propertyClass = [NSValue class];
break;
}
case '[': // C-Array
case '(': // Enum
case '#': // Class
case ':': // Selector
case '^': // Pointer
case 'b': // Bitfield
case '?': // Unknown type
default:
{
propertyClass = nil; // Not supported by KVC
break;
}
}
free(typeEncoding); // If known type, add to dictionary
if (propertyClass) dictionary[propertyName] = propertyClass;
}
free(ivar);
}
}
free(properties);
subclass = [subclass superclass];
} // Cache and return dictionary
objc_setAssociatedObject([self class], _cmd, dictionary,
OBJC_ASSOCIATION_RETAIN_NONATOMIC);
return dictionary;
}

That’s the hard part done. Now, to implement NSSecureCoding, we’ll just modify the initWithCoder: method from our previous automatic coding implementation to take the property class into account when parsing. We’ll also need to return YES from the supportsSecureCoding method:

+ (BOOL)supportsSecureCoding
{
return YES;
} - (id)initWithCoder:(NSCoder *)coder
{
if ((self = [super init]))
{
// Decode the property values by key, specifying the expected class
[[self propertyClassesByName] enumerateKeysAndObjectsUsingBlock:(void (^)(NSString *key, Class propertyClass, BOOL *stop)) {
id object = [aDecoder decodeObjectOfClass:propertyClass forKey:key];
if (object) [self setValue:object forKey:key];
}];
}
return self;
} - (void)encodeWithCoder:(NSCoder *)aCoder
{
for (NSString *key in [self propertyClassesByName])
{
id object = [self valueForKey:key];
if (object) [aCoder encodeObject:object forKey:key];
}
}

And there you have it: A simple base class for your models that supports NSSecureCoding out of the box. Alternatively, you can use my AutoCoding category that uses this approach to add automatic NSCoding and NSSecureCoding support to any object that doesn’t already implement it.

Nick Lockwood is the author of iOS Core Animation: Advanced Techniques. Nick also wrote iCarousel, iRate and other Mac and iOS open source projects.

ios Object Encoding and Decoding with NSSecureCoding Protocol的更多相关文章

  1. Direct Access to Video Encoding and Decoding

    来源:http://asciiwwdc.com/2014/sessions/513   Direct Access to Video Encoding and Decoding  Session 5 ...

  2. Redis 数据结构与编码技术 (Object Encoding)

    数据结构实现 相信大家对 redis 的数据结构都比较熟悉: string:字符串(可以表示字符串.整数.位图) list:列表(可以表示线性表.栈.双端队列.阻塞队列) hash:哈希表 set:集 ...

  3. Node.js Base64 Encoding和Decoding

    如何在Node.js中encode一个字符串呢?是否也像在PHP中使用base64_encode()一样简单? 在Node.js中有许多encoding字符串的方法,而不用像在JavaScript中那 ...

  4. Object C学习笔记15-协议(protocol)

    在.NET中有接口的概念,接口主要用于定义规范,定义一个接口关键字使用interface.而在Object C 中@interface是用于定义一个类的,这个和.NET中有点差别.在Object C中 ...

  5. IOS Object和javaScript相互调用

    在IOS开发中有时会用到Object和javaScript相互调用,详细过程例如以下: 1. Object中运行javascript代码,这个比較简单,苹果提供了非常好的方法 - (NSString ...

  6. Thinking in file encoding and decoding?

    > General file encoding ways We most know, computer stores files with binary coding like abc\xe4\ ...

  7. ios回调函数的标准实现:protocol+delegate

    一.项目结构

  8. IOS开发之----协议与委托(Protocol and Delegate) 实例解析

    1 协议: 协议,类似于Java或C#语言中的接口,它限制了实现类必须拥有哪些方法. 它是对对象行为的定义,也是对功能的规范. 在写示例之前我给大家说下@required和@optional这两个关键 ...

  9. 【iOS】Swift扩展extension和协议protocol

    加上几个关节前Playground摘要码进入github在,凝视写了非常多,主要是为了方便自己的未来可以Fanfankan. Swift语法的主要部分几乎相同的. 当然也有通用的.运算符重载.ARC. ...

随机推荐

  1. JSP-讲解(生成java类、静态导入与动态导入)

    一.JSP技术简介 JSP是Java Server Page的缩写,它是Servlet的扩展,它的作用是简化网站的创建和维护. JSP是HTML代码与Java代码的混合体. JSP文件通常以JSP或J ...

  2. YUV转灰度

    转载自:http://blog.csdn.net/sxjk1987/article/details/7470545 标准的V4L2 API http://v4l.videotechnology.com ...

  3. linux统计文件夹某一些文件的大小总和

    du -m smallgame_2006* | awk '{sum += $1}; END{print sum}' -m代表单位是MB, awk命令需要'',且命令需换行

  4. wave文件(*.wav)格式、PCM数据格式, goldwave 可以播放pcm raw audio

    1. 音频简介 经常见到这样的描述: 44100HZ 16bit stereo 或者 22050HZ 8bit mono 等等. 44100HZ 16bit stereo: 每秒钟有 44100 次采 ...

  5. glusterfs repo

    Installing Gluster For RPM based distributions, if you will be using InfiniBand, add the glusterfs R ...

  6. C#- 控制台Timer

    很少在控制台上用定时器,最近要用到,百度了一遍文章.很不错,摘下来,作备忘 关于C#中timer类 在C#里关于定时器类就有3个 1.定义在System.Windows.Forms里 2.定义在Sys ...

  7. 知道Form.Show()和Form.ShowDialog()的区别吗

    博客搬到了fresky.github.io - Dawei XU,请各位看官挪步.最新的一篇是:知道Form.Show()和Form.ShowDialog()的区别吗.

  8. CSS3 keyframes动画实现弹跳效果

    首先,“回到顶部”.“用户反馈”这两个按钮是通过定位放在左下角上. (1)“回到顶部”的按钮只有当滚动条有出现下滑时才出现 (2)“用户反馈”按钮,用户刚打开时会抖动一下,引起用户的注意,然后才定住. ...

  9. asp.net中为什么修改了配置文件后我们不需要重启IIS

    本文转载:http://blog.itpub.net/12639172/viewspace-659819/ 大家知道,asp.net中,如果我们修改了配置文件只要把它保存之后,就会立刻反应到程序中, ...

  10. 【转】C++的面象对象总结

    转自:http://www.cnblogs.com/icemoon1987/archive/2012/10/01/2709572.html 1. 面向对象:对象.类.继承   2. 构造函数: 类的数 ...