Why your Games are Unfinished, and What To Do About It (转)
So, you've got a new game idea, and it's going to change what everyone knows about the genre! Great!
After making a Game Design Document, you proceed to make some art, or maybe a prototype. You even got that fancy gimp program, or started using a new 'multi-platform' library.
Time went on and you hit a wall. Maybe it's that annoying bug in the second level. Your plan's aren't panning that well. It's just too much work.
You start making excuses. The game idea wasn't that great. It might actually be a bit boring. The art looks crappy.
You abandon the project. There are better ideas you say.
If the above sounds like you, then the bad news is with the way things are going, you might not release any games at all and just lock them inside your head!
The good news is, you're not alone. Almost every game developer lose interest in projects they are working on.
Coming from my personal experience, and interviewing a few other successful game developers, I've compiled a list of things to do when you find yourself killing off your own games.
1. Stop Editing
When writing, authors typically have one rule when making their first draft, and that is to kill the 'infernal internal editor'. "Don't edit, just write!"
This actually carries over to a lot of other creative industries, including game development. When developing a game, always make it so it just barely passes, and move on. The more you work on other parts of the project, the more motivated you will be. Don't try to perfect your game on the first run, remember, you can always edit it later on.
2. Make A Deadline
3. Go For Small Games - if you're just starting
- Test out your idea
- See if it's actually fun
- And actually have something to show for your effort
4. Make it a Habit
5. Don't worry about the technology
6. Keep It Simple Stupid!
7. Public Beta Tests
8. Flow
9. It's Dead Jim
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