Dungeon Master
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 24311   Accepted: 9425

Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and
the maze is surrounded by solid rock on all sides. 



Is an escape possible? If yes, how long will it take? 

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). 

L is the number of levels making up the dungeon. 

R and C are the number of rows and columns making up the plan of each level. 

Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the
exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. 

If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped!
题目链接:poj2251

/*题目大意:l,r,c。表示l层,r行,c列。从起点s到终点e的最小步数、其中.为通道,#为墙。只能上下左右走,也能从上一层跳到相对应的下一层
算法分析:三维bfs搜索
坑点:每次处理完后要清空队列中所有元素
*/ #include <iostream>
#include <cstdio>
#include <cstring>
#include <string>
#include <algorithm>
#include <cstdlib>
#include <queue>
using namespace std; int L, R, C;
int vis[40][40][40];
int l[6] = {1, -1, 0, 0, 0, 0}, r[6] = {0, 0, 1, -1, 0, 0}, c[6] = {0, 0, 0, 0, 1, -1};
char map[40][40][40];
struct node {
int z, x, y;
int time;
}; node start, end;
queue <node> q; int judge(int a, int b, int c) {
if (a>=0 && a<L && b>=0 && b<R && c>=0 && c<C) return 1;
return 0;
} int dfs() { while (!q.empty()) {
node cur, next;
cur = q.front();
q.pop();
if (cur.z == end.z && cur.x == end.x && cur.y == end.y && judge(cur.z,cur.x,cur.y)) return cur.time;
for (int i = 0; i<6; i++) {
next.z = cur.z + l[i];
next.x = cur.x + r[i];
next.y = cur.y + c[i];
next.time = cur.time + 1;
if (judge(next.z, next.x, next.y) && map[next.z][next.x][next.y] != '#' && !vis[next.z][next.x][next.y]) {
if (next.z == end.z && next.x == end.x && next.y == end.y) return next.time;
q.push(next);
vis[next.z][next.x][next.y] = 1;
}
}
}
return -1;
} int main() {
while (cin >> L >> R >> C && (L+R+C)) {
memset(map, 0, sizeof(map));
memset(vis, 0, sizeof(vis)); for (int i = 0; i<L; i++) {
for (int j = 0; j<R; j++) {
for (int k = 0; k<C; k++) {
cin >> map[i][j][k];
if (map[i][j][k] == 'S') {
start.z = i;
start.x = j;
start.y = k;
start.time = 0;
vis[i][j][k] = 1;
q.push(start);
}
else if (map[i][j][k] == 'E') {
end.z = i;
end.x = j;
end.y = k;
}
}
}
}
int ans = dfs();
if (ans == -1) cout << "Trapped!" << endl;
else cout << "Escaped in " << ans << " minute(s)."<< endl;
while (!q.empty()) q.pop();
}
return 0;
}

poj_2251的更多相关文章

随机推荐

  1. iOS框架搭建(MVC,自定义TabBar)--微博搭建为例

    项目搭建 1.新建一个微博的项目,去掉屏幕旋转 2.设置屏幕方向-->只有竖向 3.使用代码构建UI,不使用storyboard 4.配置图标AppIcon和LaunchImage 将微博资料的 ...

  2. UVALive 3716 DNA Regions

    题目大意:给定两个长度相等的字符串A和B,与一个百分比p%,求最长的.失配不超过p%的区间长度.O(nlogn). 题目比较简单套路,推推式子就好了. 记S[i]表示到下标i一共有多少个失配,就相当于 ...

  3. C#中级-Windows Service程序安装注意事项

    一.前言 这周除了改写一些识别算法外,继续我的Socket服务编写.服务器端的Socket服务是以Windows Service的形式运行的. 在我完成Windows Service编写后,启动服务时 ...

  4. ES6 函数的扩展(1)

    1. 函数参数的默认值 基本用法 在ES6之前,不能直接为函数的参数指定默认值,为了避免这个问题,通常需要先判断一下参数y是否被赋值,如果没有,再等于默认值. ES6允许为函数的参数设置默认值,即直接 ...

  5. Raspberry Pi中可用的Go IDE:liteide

    p { margin-bottom: 0.25cm; line-height: 120% } a:link { } Raspberry Pi中可用的Go IDE:liteide p { margin- ...

  6. ogg12c_静默安装

    1.上传压缩包:123010_fbo_ggs_Linux_x64_shiphome.zip 2.解压: unzip 123010_fbo_ggs_Linux_x64_shiphome.zip 3.配置 ...

  7. RBAC__权限设计__结构化表的输出(不知道怎么描述标题,反正就是设计表) 难点重点 必须掌握🤖

    RBAC 反正就是很厉害. 干就完事了,不BB 直接进入正题 本文写的就是如何设计表,以及设计表的思路. 用户和角色 : 多对多字段放在哪张表更好点? 用户找角色,角色找权限. 放在user表中,是正 ...

  8. Git与GitHub学习笔记(八)git如何同时同步提交到码云和GitHub上

    前言: 今天github push代码一直push不上去,打算就备份一份代码带国内开源码云上. Github容易出现的情况是: 国内访问速度比较慢, 如果被墙掉的话,就直接没发使用了 如果开源个PHP ...

  9. [js高手之路] es6系列教程 - Map详解以及常用api

    ECMAScript 6中的Map类型是一种存储着许多键值对的有序列表.键值对支持所有的数据类型. 键 0 和 ‘0’会被当做两个不同的键,不会发生强制类型转换. 如何使用Map? let map = ...

  10. UIViewController生命周期控制-开发规范

    从网上各位iOS们收集并总结: 各方法使用: init 中初始化一些UI组件,比如UIButton,UILabel等 loadView 中 createFields 接受参数,初始化变量 create ...