Cocos Creator (webgl模式下怎么让canvas背景透明)
项目中构建出web-mobile包后,打开main.js
在main.js中加入如下两行即可让canvas变透明
cc.director.setClearColor(new cc.Color(0,0,0, 0));
cc.macro.ENABLE_TRANSPARENT_CANVAS = true;
示例代码:
(function () {
function boot () {
var settings = window._CCSettings;
window._CCSettings = undefined;
if ( !settings.debug ) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets[mount];
var realEntries = realRawAssets[mount] = {};
for (var id in entries) {
var entry = entries[id];
var type = entry[1];
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
// retrieve uuid
realEntries[uuids[id] || id] = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
}
// init engine
var canvas;
if (cc.sys.isBrowser) {
canvas = document.getElementById('GameCanvas');
}
if (false) {
var ORIENTATIONS = {
'portrait': 1,
'landscape left': 2,
'landscape right': 3
};
BK.Director.screenMode = ORIENTATIONS[settings.orientation];
initAdapter();
}
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function (completedCount, totalCount, item) {
var percent = 100 * completedCount / totalCount;
if (progressBar) {
progressBar.style.width = percent.toFixed(2) + '%';
}
};
splash.style.display = 'block';
progressBar.style.width = '0%';
cc.director.setClearColor(new cc.Color(0,0,0, 0));//插入设置透明色
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
cc.macro.ENABLE_TRANSPARENT_CANVAS = true;//修改状态属性
var onStart = function () {
cc.view.resizeWithBrowserSize(true);
if (!false && !false) {
// UC browser on many android devices have performance issue with retina display
if (cc.sys.os !== cc.sys.OS_ANDROID || cc.sys.browserType !== cc.sys.BROWSER_TYPE_UC) {
cc.view.enableRetina(true);
}
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
cc.view.enableAutoFullScreen([
cc.sys.BROWSER_TYPE_BAIDU,
cc.sys.BROWSER_TYPE_WECHAT,
cc.sys.BROWSER_TYPE_MOBILE_QQ,
cc.sys.BROWSER_TYPE_MIUI,
].indexOf(cc.sys.browserType) < 0);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / brwosers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap
});
if (false) {
cc.Pipeline.Downloader.PackDownloader._doPreload("WECHAT_SUBDOMAIN", settings.WECHAT_SUBDOMAIN_DATA);
}
var launchScene = settings.launchScene;
// load scene
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
canvas.style.visibility = '';
var div = document.getElementById('GameDiv');
if (div) {
div.style.backgroundImage = '';
}
}
cc.loader.onProgress = null;
console.log('Success to load scene: ' + launchScene);
}
);
};
// jsList
var jsList = settings.jsList;
if (false) {
BK.Script.loadlib();
}
else
{
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.js';
if (jsList) {
jsList = jsList.map(function (x) {
return 'src/' + x;
});
jsList.push(bundledScript);
}
else {
jsList = [bundledScript];
}
}
// anysdk scripts
if (cc.sys.isNative && cc.sys.isMobile) {
jsList = jsList.concat(['src/anysdk/jsb_anysdk.js', 'src/anysdk/jsb_anysdk_constants.js']);
}
var option = {
//width: width,
//height: height,
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.DebugMode.INFO : cc.DebugMode.ERROR,
showFPS: (!false && !false) && settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
renderMode: 0
}
cc.game.run(option, onStart);
}
if (false) {
BK.Script.loadlib('GameRes://libs/qqplay-adapter.js');
BK.Script.loadlib('GameRes://src/settings.js');
BK.Script.loadlib();
BK.Script.loadlib('GameRes://libs/qqplay-downloader.js');
qqPlayDownloader.REMOTE_SERVER_ROOT = "";
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, qqPlayDownloader);
// <plugin script code>
boot();
return;
}
if (false) {
require(window._CCSettings.debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js');
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, wxDownloader);
boot();
return;
}
if (window.jsb) {
require('src/settings.js');
require('src/jsb_polyfill.js');
boot();
return;
}
if (window.document) {
var splash = document.getElementById('splash');
splash.style.display = 'block';
var cocos2d = document.createElement('script');
cocos2d.async = true;
cocos2d.src = window._CCSettings.debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js';
var engineLoaded = function () {
document.body.removeChild(cocos2d);
cocos2d.removeEventListener('load', engineLoaded, false);
window.eruda && eruda.init() && eruda.get('console').config.set('displayUnenumerable', false);
boot();
};
cocos2d.addEventListener('load', engineLoaded, false);
document.body.appendChild(cocos2d);
}
})();
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