Escape

Time Limit: 1000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 569    Accepted Submission(s): 227

Problem Description
You find yourself trapped in a large rectangular room, made up of large square tiles; some are accessible, others are blocked by obstacles or walls. With a single step, you can move from one tile to another tile if it is horizontally or vertically adjacent (i.e. you cannot move diagonally).

To shake off any people following you, you do not want to move in a straight line. In fact, you want to take a turn at every opportunity, never moving in any single direction longer than strictly necessary. This means that if, for example, you enter a tile from the south, you will turn either left or right, leaving to the west or the east. Only if both directions are blocked, will you move on straight ahead. You never turn around and go back!

Given a map of the room and your starting location, figure out how long it will take you to escape (that is: reach the edge of the room).

 
Input
On the first line an integer t (1 <= t <= 100): the number of test cases. Then for each test case:

a line with two integers separated by a space, h and w (1 <= h, w <= 80), the height and width of the room;

then h lines, each containing w characters, describing the room. Each character is one of . (period; an accessible space), # (a blocked space) or @ (your starting location).

There will be exactly one @ character in each room description.

 
Output
For each test case:

A line with an integer: the minimal number of steps necessary to reach the edge of the room, or -1 if no escape is possible.

 
Sample Input
2
9 13
#############
#@..........#
#####.#.#.#.#
#...........#
#.#.#.#.#.#.#
#.#.......#.#
#.#.#.#.#.#.#
#...........#
#####.#######
4 6
#.####
#.#.##
#...@#
######
 
Sample Output
31
-1
#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<string>
#include<queue>
#include<algorithm>
#include<map>
#include<iomanip>
#define INF 99999999
using namespace std; const int MAX=80+10;
char Map[MAX][MAX];
int mark[MAX][MAX][5];//到达i,j是以方向k到达的是否标记
int t,n,m;
int dir[4][2]={0,1,1,0,0,-1,-1,0}; struct Node{
int x,y,time,dir;
Node(){}
Node(int X,int Y,int Time,int Dir):x(X),y(Y),time(Time),dir(Dir){}
}start; int BFS(int flag){
if(start.x == 0 || start.y == 0 ||start.x == n-1 || start.y == m-1)return 0;
queue<Node>q;
Node oq,next;
q.push(start);
mark[start.x][start.y][0]=mark[start.x][start.y][1]=flag;
mark[start.x][start.y][2]=mark[start.x][start.y][3]=flag;
while(!q.empty()){
oq=q.front();
q.pop();
bool f=true;//标记是否只能直走
for(int i=0;i<4;++i){
if(i%2 == oq.dir%2)continue;
next=Node(oq.x+dir[i][0],oq.y+dir[i][1],oq.time+1,i);
if(next.x<0 || next.y<0 || next.x>=n || next.y>=m)continue;
if(Map[next.x][next.y] == '#')continue;
f=false;//左右可以走(无论以前是否走过)
if(mark[next.x][next.y][i] == flag)continue;
mark[next.x][next.y][i]=flag;
if(next.x == 0 || next.y == 0 || next.x == n-1 || next.y == m-1)return next.time;
q.push(next);
}
if(f){//只能直走
int i=oq.dir;
next=Node(oq.x+dir[i][0],oq.y+dir[i][1],oq.time+1,i);
if(next.x<0 || next.y<0 || next.x>=n || next.y>=m)continue;
if(Map[next.x][next.y] == '#' || mark[next.x][next.y][i] == flag)continue;
mark[next.x][next.y][i]=flag;
if(next.x == 0 || next.y == 0 || next.x == n-1 || next.y == m-1)return next.time;
q.push(next);
}
}
return -1;
} int main(){
cin>>t;
while(t--){
cin>>n>>m;
for(int i=0;i<n;++i)cin>>Map[i];
for(int i=0;i<n;++i){
for(int j=0;j<m;++j){
if(Map[i][j] == '@')start.x=i,start.y=j;
}
}
start.time=0,start.dir=-1;
cout<<BFS(t+1)<<endl;
}
return 0;
}

hdu2364之BFS的更多相关文章

  1. 图的遍历(搜索)算法(深度优先算法DFS和广度优先算法BFS)

    图的遍历的定义: 从图的某个顶点出发访问遍图中所有顶点,且每个顶点仅被访问一次.(连通图与非连通图) 深度优先遍历(DFS): 1.访问指定的起始顶点: 2.若当前访问的顶点的邻接顶点有未被访问的,则 ...

  2. 【BZOJ-1656】The Grove 树木 BFS + 射线法

    1656: [Usaco2006 Jan] The Grove 树木 Time Limit: 5 Sec  Memory Limit: 64 MBSubmit: 186  Solved: 118[Su ...

  3. POJ 3278 Catch That Cow(bfs)

    传送门 Catch That Cow Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 80273   Accepted: 25 ...

  4. POJ 2251 Dungeon Master(3D迷宫 bfs)

    传送门 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 28416   Accepted: 11 ...

  5. Sicily 1215: 脱离地牢(BFS)

    这道题按照题意直接BFS即可,主要要注意题意中的相遇是指两种情况:一种是同时到达同一格子,另一种是在移动时相遇,如Paris在(1,2),而Helen在(1,2),若下一步Paris到达(1,1),而 ...

  6. Sicily 1048: Inverso(BFS)

    题意是给出一个3*3的黑白网格,每点击其中一格就会使某些格子的颜色发生转变,求达到目标状态网格的操作.可用BFS搜索解答,用vector储存每次的操作 #include<bits/stdc++. ...

  7. Sicily 1444: Prime Path(BFS)

    题意为给出两个四位素数A.B,每次只能对A的某一位数字进行修改,使它成为另一个四位的素数,问最少经过多少操作,能使A变到B.可以直接进行BFS搜索 #include<bits/stdc++.h& ...

  8. Sicily 1051: 魔板(BFS+排重)

    相对1150题来说,这道题的N可能超过10,所以需要进行排重,即相同状态的魔板不要重复压倒队列里,这里我用map储存操作过的状态,也可以用康托编码来储存状态,这样时间缩短为0.03秒.关于康托展开可以 ...

  9. Sicily 1150: 简单魔板(BFS)

    此题可以使用BFS进行解答,使用8位的十进制数来储存魔板的状态,用BFS进行搜索即可 #include <bits/stdc++.h> using namespace std; int o ...

随机推荐

  1. emacs之配置7,tabbar插件

    emacsConfig/tabbar-setting.el (require 'tabbar) (tabbar-mode ) (global-set-key (kbd "<M-up&g ...

  2. VS2017 Linux C++引用自定义的动态库

    前一篇博客讲了用系统库libpthread.so的例子,只需要在项目属性页的[C++->命令行参数]和[链接器->命令行参数]中加上对应参数(比如-pthread)即可,然后我试着引用自己 ...

  3. Linux嵌入式内核模块程序设计

    1.环境搭建 vmware+Fedora 2.创建一个Hello文件 [root@localhost ~]# mkdir Hello 3.在Hello里面创建 hello.c 和 Makefile 两 ...

  4. JVM体系结构之三:方法区之2(jdk1.6,jdk1.7,jdk1.8下的方法区变迁)

    方法区 方法区存储虚拟机加载的类信息,常量,静态变量,即时编译器编译后的代码等数据.HotSpot中也称为永久代(Permanent Generation),(存储的是除了Java应用程序创建的对象之 ...

  5. Bootstrap-CL:导航栏

    ylbtech-Bootstrap-CL:导航栏 1.返回顶部 1. Bootstrap 导航栏 导航栏是一个很好的功能,是 Bootstrap 网站的一个突出特点.导航栏在您的应用或网站中作为导航页 ...

  6. IDA python使用笔记

    pattern='20 E5 40 00' addr=MinEA() for x in range(0,5):     addr=idc.FindBinary(addr,SEARCH_DOWN,pat ...

  7. springboot 默认错误处理--自定义

    1.在resoures下创建resoures/error文件夹 在其中自定义:404.html    403.html  500.html

  8. Rhythmk 一步一步学 JAVA (22) JAVA 网络编程

    1.获取主机信息 @Test public void GetDomainInfo() throws UnknownHostException { String domain = "www.b ...

  9. 创建标签的两种方法insertAdjacentHTML 和 createElement 创建标签 setAttribute 赋予标签类型 appendChild 插入标签

    1. 建立字符串和insertAdjacentHTML('beforeEnd', ) 2. 通过createElement 创建标签  setAttribute 赋予标签类型 appendChild ...

  10. Go and Beego Development

    1. Beego wiki in en and cn https://beego.me/ For API development: https://beego.me/blog/beego_api 2. ...