TOYS
 

Description

Calculate the number of toys that land in each bin of a partitioned toy box. 
Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.

John's parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box. 
 
For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.

Input

The input file contains one or more problems. The first line of a problem consists of six integers, n m x1 y1 x2 y2. The number of cardboard partitions is n (0 < n <= 5000) and the number of toys is m (0 < m <= 5000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1,y1) and (x2,y2), respectively. The following n lines contain two integers per line, Ui Li, indicating that the ends of the i-th cardboard partition is at the coordinates (Ui,y1) and (Li,y2). You may assume that the cardboard partitions do not intersect each other and that they are specified in sorted order from left to right. The next m lines contain two integers per line, Xj Yj specifying where the j-th toy has landed in the box. The order of the toy locations is random. You may assume that no toy will land exactly on a cardboard partition or outside the boundary of the box. The input is terminated by a line consisting of a single 0.

Output

The output for each problem will be one line for each separate bin in the toy box. For each bin, print its bin number, followed by a colon and one space, followed by the number of toys thrown into that bin. Bins are numbered from 0 (the leftmost bin) to n (the rightmost bin). Separate the output of different problems by a single blank line.

Sample Input

5 6 0 10 60 0
3 1
4 3
6 8
10 10
15 30
1 5
2 1
2 8
5 5
40 10
7 9
4 10 0 10 100 0
20 20
40 40
60 60
80 80
5 10
15 10
25 10
35 10
45 10
55 10
65 10
75 10
85 10
95 10
0

Sample Output

0: 2
1: 1
2: 1
3: 1
4: 0
5: 1 0: 2
1: 2
2: 2
3: 2
4: 2

Hint

As the example illustrates, toys that fall on the boundary of the box are "in" the box.
 
题意:
一个矩形箱子,左上角与右下角的坐标给出,里面有n块板把箱子里的空间分隔成许多个分区,给出这些板在上边的x坐标、下边的x坐标,以及一堆玩具的坐标,求这些分区里的玩具数目。
题解:

记玩具在点p0,某块板的上边点是p1,下边点是p2,p2p1(向量)×p2p0>0表示p0在p1p2的左面,<0表示在右面。接下来就是用二分法找出每个点所在的分区。

叉积+二分查找

#include <iostream>
#include <cstdio>
#include <cmath>
#include <cstring>
#include <algorithm>
using namespace std;
const int N = 1e6+, M = , mod = 1e9 + , inf = 0x3f3f3f3f;
typedef long long ll;
int n,m,x1,x2,y11,y2,ans[N],t1,t2;
struct point{int x,y;};
struct segment{point a,b;}s[N]; point sub(point a,point b) {//向量
point t;
t.x = a.x-b.x;
t.y = a.y-b.y;
return t;
}
int cross(point a,point b){//叉积公式
return a.x*b.y-b.x*a.y;
}
int turn(point p1,point p2,point p3){ //叉积
return cross(sub(p2,p1),sub(p3,p1));
}
void searchs(point x) {
int l=,r=n,mid,t=;
while(l<=r) {
mid = (l+r)>>;
if(turn(s[mid].a,s[mid].b,x) >= ) {
t = mid;l=mid+;
}
else r = mid-;
}
ans[t]++;
}
int main() {
while(scanf("%d",&n)&&n) {
memset(ans,,sizeof(ans));
scanf("%d%d%d%d%d",&m,&x1,&y11,&x2,&y2);
for(int i=;i<=n;i++){
scanf("%d%d",&t1,&t2);
s[i].a.x=t1;s[i].a.y=y11;
s[i].b.x=t2;s[i].b.y=y2;
}
for(int i=;i<=m;i++) {
point t;
scanf("%d%d",&t.x,&t.y);
searchs(t);
}
for(int i=;i<=n;i++)
printf("%d: %d\n",i,ans[i]);
printf("\n");
}
}

POJ 2318 叉积判断点与直线位置的更多相关文章

  1. POJ2318TOYS(叉积判断点与直线位置)

    题目链接 题意:一个矩形被分成了n + 1块,然后给出m个点,求每个点会落在哪一块中,输出每块的点的个数 就是判断 点与直线的位置,点在直线的逆时针方向叉积 < 0,点在直线的顺时针方向叉积 & ...

  2. poj 2318(叉积判断点在线段的哪一侧)

    TOYS Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 13120   Accepted: 6334 Description ...

  3. POJ 2398 - Toy Storage 点与直线位置关系

    Toy Storage Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 5439   Accepted: 3234 Descr ...

  4. poj 2318 叉积+二分

    TOYS Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 13262   Accepted: 6412 Description ...

  5. POJ 2318 (叉积) TOYS

    题意: 有一个长方形,里面从左到右有n条线段,将矩形分成n+1个格子,编号从左到右为0~n. 端点分别在矩形的上下两条边上,这n条线段互不相交. 现在已知m个点,统计每个格子中点的个数. 分析: 用叉 ...

  6. poj 2398(叉积判断点在线段的哪一侧)

    Toy Storage Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 5016   Accepted: 2978 Descr ...

  7. POJ2318 TOYS(叉积判断点与直线的关系+二分)

    Calculate the number of toys that land in each bin of a partitioned toy box. Mom and dad have a prob ...

  8. POJ 2398 map /// 判断点与直线的位置关系

    题目大意: poj2318改个输出 输出 a: b 即有a个玩具的格子有b个 可以先看下poj2318的报告 用map就很方便 #include <cstdio> #include < ...

  9. poj2318(叉积判断点在直线左右+二分)

    题目链接:https://vjudge.net/problem/POJ-2318 题意:有n条线将矩形分成n+1块,m个点落在矩形内,求每一块点的个数. 思路: 最近开始肝计算几何,之前的几何题基本处 ...

随机推荐

  1. 2015.05.15,外语,学习笔记-《Word Power Made Easy》 02 “如何谈论医生”

    包括Sessions 4-6: Prefix Person,nous,etc. Practice,etc. Adjective internus内部 internist [ɪn'tɝnɪst] n.内 ...

  2. Java专业技能面试问题(不定时更新)

    刚看到园友五月的仓颉<面试感悟----一名3年工作经验的程序员应该具备的技能>感觉很不错,不论是为面试跳槽准备,还是打算深化精进自己的技术都可以参考一下.面向工资编程多少也有点道理,虽然技 ...

  3. [jzoj 6092] [GDOI2019模拟2019.3.30] 附耳而至 解题报告 (平面图转对偶图+最小割)

    题目链接: https://jzoj.net/senior/#main/show/6092 题目: 知识点--平面图转对偶图 在求最小割的时候,我们可以把平面图转为对偶图,用最短路来求最小割,这样会比 ...

  4. 原生js实现复选框

    简单排版 <style> .box { display: flex; align-items: center; } #allSelect, p { width: 20px; height: ...

  5. Centos7 minimal 系列之Redis(五)

    一.Redis安装 1.1 .进入/usr/local 创建redis文件夹(mkdir)方便统一管理 1.2.下载redis $ wget http://download.redis.io/rele ...

  6. jquery中$each()

    $.each():可用于遍历任何的集合(无论是数组或对象) $(selector).each():专用于jquery对象的遍历, 如果是数组,回调函数每次传入数组的索引和对应的值(值亦可以通过this ...

  7. js文字排序的方法

    拼音排序: , b: , b: , b: , b: , b: , b: , b: "不" }]; arr.sort( function compareFunction(param1 ...

  8. mvel2.0语法指南

    虽然mvel吸收了大量的java语法,但作为一个表达式语言,还是有着很多重要的不同之处,以达到更高的效率,比如:mvel像正则表达式一样,有直接支持集合.数组和字符串匹配的操作符. 除了表达式语言外, ...

  9. APUE学习笔记6——线程和线程同步

    1 概念 线程是程序执行流的最小单元.线程是进程中的一个实体,是被系统独立调度和分派的基本单位,线程自己不拥有系统资源,只拥有一点在运行中必不可少的资源,但它可与同属一个进程的其它线程共享进程所拥有的 ...

  10. 我用windows live Writer 写个日志试试看

    我用windows live Writer 写个日志试试看. 哈哈 播放幻灯片 全部下载