Weak Event Patterns
https://msdn.microsoft.com/en-US/library/aa970850(v=vs.100).aspx
In applications, it is possible that handlers that are attached to event sources will not be destroyed in coordination with the listener object that attached the handler to the source.
This situation can lead to memory leaks.
Windows Presentation Foundation (WPF) introduces a design pattern that can be used to address this issue, by providing a dedicated manager class for particular events and implementing an interface on listeners for that event.
This design pattern is known as the weak event pattern.
Why Implement the Weak Event Pattern?
Listening for events can lead to memory leaks. The typical technique for listening to an event is to use the language-specific syntax that attaches a handler to an event on a source.
For example, in C#, that syntax is: source.SomeEvent += new SomeEventHandler(MyEventHandler).
This technique creates a strong reference from the event source to the event listener.
Ordinarily, attaching an event handler for a listener causes the listener to have an object lifetime that is influenced by the object lifetime of the source (unless the event handler is explicitly removed).
But in certain circumstances, you might want the object lifetime of the listener to be controlled by other factors, such as whether it currently belongs to the visual tree of the application, and not by the lifetime of the source.
Whenever the source object lifetime extends beyond the object lifetime of the listener, the normal event pattern leads to a memory leak: the listener is kept alive longer than intended.
The weak event pattern is designed to solve this memory leak problem.
The weak event pattern can be used whenever a listener needs to register for an event, but the listener does not explicitly know when to unregister.
The weak event pattern can also be used whenever the object lifetime of the source exceeds the useful object lifetime of the listener. (In this case, useful is determined by you.)
The weak event pattern allows the listener to register for and receive the event without affecting the object lifetime characteristics of the listener in any way.
In effect, the implied reference from the source does not determine whether the listener is eligible for garbage collection.
The reference is a weak reference, thus the naming of the weak event pattern and the related APIs.
The listener can be garbage collected or otherwise destroyed, and the source can continue without retaining noncollectible handler references to a now destroyed object.
Who Should Implement the Weak Event Pattern?
Implementing the weak event pattern is interesting primarily for control authors. As a control author, you are largely responsible for the behavior and containment of your control and the impact it has on applications in which it is inserted. This includes the control object lifetime behavior, in particular the handling of the described memory leak problem.
Certain scenarios inherently lend themselves to the application of the weak event pattern. One such scenario is data binding. In data binding, it is common for the source object to be completely independent of the listener object, which is a target of a binding. Many aspects of WPF data binding already have the weak event pattern applied in how the events are implemented.
How to Implement the Weak Event Pattern?
Implementing the weak event pattern consists of the following three aspects:
Derive a manager from the WeakEventManager class.
Implement the IWeakEventListener interface on any class that wants to register listeners for the weak event without generating a strong reference to the source.
When registering listeners, do not use the conventional add and remove accessors of the event where you want the listener to use the pattern. Instead, use the AddListener and RemoveListener implementations in the dedicated WeakEventManager for that event.
WeakEventManager
To implement the weak event pattern, you typically create a manager class with a 1:1 relationship to the event.
For example, if you have an event named Spin, you would create a SpinEventManager class that is the dedicated weak event manager for the event.
If the event exists in more than one class, behaves generally the same in each class, and shares the same event data type, the same manager can be used for each event.
When you derive from the WeakEventManager class, you override two virtual methods and expose several other members whose names are not specifically governed by a virtual template, but should exist nonetheless.
The overrides are used to initiate or terminate event delivery mode by the WPF infrastructure.
The other members provide functionality so that your own IWeakEventListener implementations can use theWeakEventManager to attach listeners to the event.
For more information about deriving from WeakEventManager, see the "Notes to Inheritors" section in the WeakEventManager reference topic.
IWeakEventListener
The IWeakEventListener interface has a single interface method named ReceiveWeakEvent. The ReceiveWeakEvent implementation must be a centralized implementation that directs any event reference that exists on that class to the appropriate WeakEventManager.
For more information about implementing the IWeakEventListener interface, see the "Notes to Implementers" section in the ReceiveWeakEventmethod reference topic.
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