poj1872A Dicey Problem
| Home | Problems | Status | Contest |
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
Time Limit:1000MS Memory Limit:65536KB 64bit IO Format:%I64d & %I64u
Status
Description
To move through the maze you must tip the die over on an edge to land on an adjacent square, effecting horizontal or vertical movement from one square to another. However, you can only move onto a square that contains the same number as the number displayed on the top of the die before the move, or onto a "wild" square which contains a star. Movement onto a wild square is always allowed regardless of the number currently displayed on the top of the die. The goal of the maze is to move the die off the starting square and to then find a way back to that same square.
For example, at the beginning of the maze there are two possible moves. Since the 5 is on top of the die, it is possible to move down one square, and since the square to the left of the starting position is wild it is also possible to move left. If the first move chosen is to move down, this brings the 6 to the top of the die and moves are now possible both to the right and down. If the first move chosen is instead to the left, this brings the 3 to the top of the die and no further moves are possible.
If we consider maze locations as ordered pairs of row and column numbers (row, column) with row indexes starting at 1 for the top row and increasing toward the bottom, and column indexes starting at 1 for the left column and increasing to the right, the solution to this simple example maze can be specified as: (1,2), (2,2), (2,3), (3,3), (3,2), (3,1), (2,1), (1,1), (1,2). A bit more challenging example maze is shown in Figure 3.
The goal of this problem is to write a program to solve dice mazes. The input file will contain several mazes for which the program should search for solutions. Each maze will have either a unique solution or no solution at all. That is, each maze in the input may or may not have a solution, but those with a solution are guaranteed to have only one unique solution. For each input maze, either a solution or a message indicating no solution is possible will be sent to the output.

Input
Output
Sample Input
DICEMAZE1
3 3 1 2 5 1
-1 2 4
5 5 6
6 -1 -1
DICEMAZE2
4 7 2 6 3 6
6 4 6 0 2 6 4
1 2 -1 5 3 6 1
5 3 4 5 6 4 2
4 1 2 0 3 -1 6
DICEMAZE3
3 3 1 1 2 4
2 2 3
4 5 6
-1 -1 -1
END
Sample Output
DICEMAZE1
(1,2),(2,2),(2,3),(3,3),(3,2),(3,1),(2,1),(1,1),(1,2)
DICEMAZE2
(2,6),(2,5),(2,4),(2,3),(2,2),(3,2),(4,2),(4,1),(3,1),
(2,1),(2,2),(2,3),(2,4),(2,5),(1,5),(1,6),(1,7),(2,7),
(3,7),(4,7),(4,6),(3,6),(2,6)
DICEMAZE3
No Solution Possible
用了个bfs就过了,水题,在最后格式输出的时候错了几次,做题的时候,不防做个小正方形,这样省去了大量的想象,速度也快的多!
#include <iostream>
#include <stdio.h>
#include<string.h>
#include<string>
#include <queue>
using namespace std;
int row,column,up,down,n,m,left,right,front,back,startx,starty;
struct mazntree{int x[7];string re;int row,colomn;};
mazntree start,p,temp;
int visit[7][7][50][50];
int map[100][100];
int dir[4][2]={{0,-1},{1,0},{0,1},{-1,0}};
int init()
{
scanf("%d%d%d%d%d%d",&n,&m,&startx,&starty,&up,&front);
if(up==1)
{
if(front==2)
{
start.x[1]=1,start.x[2]=6,start.x[3]=4,start.x[4]=3,start.x[5]=2,start.x[6]=5;
}
else if(front==3)
{
start.x[1]=1,start.x[2]=6,start.x[3]=2,start.x[4]=5,start.x[5]=3,start.x[6]=4;
}
else if(front==4)
{
start.x[1]=1,start.x[2]=6,start.x[3]=5,start.x[4]=2,start.x[5]=4,start.x[6]=3;
}
else if( front==5)
{
start.x[1]=1,start.x[2]=6,start.x[3]=3,start.x[4]=4,start.x[5]=5,start.x[6]=2;
}
}
else if(up==2)
{
if(front==1)
{
start.x[1]=2,start.x[2]=5,start.x[3]=3,start.x[4]=4,start.x[5]=1,start.x[6]=6;
}
else if(front==3)
{
start.x[1]=2,start.x[2]=5,start.x[3]=6,start.x[4]=1,start.x[5]=3,start.x[6]=4;
}
else if(front==4)
{
start.x[1]=2,start.x[2]=5,start.x[3]=1,start.x[4]=6,start.x[5]=4,start.x[6]=3;
}
else if( front==6)
{
start.x[1]=2,start.x[2]=5,start.x[3]=4,start.x[4]=3,start.x[5]=6,start.x[6]=1;
}
}
else if(up==3)
{
if(front==1)
{
start.x[1]=3,start.x[2]=4,start.x[3]=5,start.x[4]=2,start.x[5]=1,start.x[6]=6;
}
else if(front==2)
{
start.x[1]=3,start.x[2]=4,start.x[3]=1,start.x[4]=6,start.x[5]=2,start.x[6]=5;
}
else if(front==5)
{
start.x[1]=3,start.x[2]=4,start.x[3]=6,start.x[4]=1,start.x[5]=5,start.x[6]=2;
}
else if( front==6)
{
start.x[1]=3,start.x[2]=4,start.x[3]=2,start.x[4]=5,start.x[5]=6,start.x[6]=1;
}
}
else if(up==4)
{
if(front==1)
{
start.x[1]=4,start.x[2]=3,start.x[3]=2,start.x[4]=5,start.x[5]=1,start.x[6]=6;
}
else if(front==2)
{
start.x[1]=4,start.x[2]=3,start.x[3]=6,start.x[4]=1,start.x[5]=2,start.x[6]=5;
}
else if(front==5)
{
start.x[1]=4,start.x[2]=3,start.x[3]=1,start.x[4]=6,start.x[5]=5,start.x[6]=2;
}
else if( front==6)
{
start.x[1]=4,start.x[2]=3,start.x[3]=5,start.x[4]=2,start.x[5]=6,start.x[6]=1;
}
}
else if(up==5)
{
if(front==1)
{
start.x[1]=5,start.x[2]=2,start.x[3]=4,start.x[4]=3,start.x[5]=1,start.x[6]=6;
}
else if(front==3)
{
start.x[1]=5,start.x[2]=2,start.x[3]=1,start.x[4]=6,start.x[5]=3,start.x[6]=4;
}
else if(front==4)
{
start.x[1]=5,start.x[2]=2,start.x[3]=6,start.x[4]=1,start.x[5]=4,start.x[6]=3;
}
else if( front==6)
{
start.x[1]=5,start.x[2]=2,start.x[3]=3,start.x[4]=4,start.x[5]=6,start.x[6]=1;
}
}
else if(up==6)
{
if(front==2)
{
start.x[1]=6,start.x[2]=1,start.x[3]=3,start.x[4]=4,start.x[5]=2,start.x[6]=5;
}
else if(front==3)
{
start.x[1]=6,start.x[2]=1,start.x[3]=5,start.x[4]=2,start.x[5]=3,start.x[6]=4;
}
else if(front==4)
{
start.x[1]=6,start.x[2]=1,start.x[3]=2,start.x[4]=5,start.x[5]=4,start.x[6]=3;
}
else if( front==5)
{
start.x[1]=6,start.x[2]=1,start.x[3]=4,start.x[4]=3,start.x[5]=5,start.x[6]=2;
}
}
int i,j;
for(i=1;i<=n;i++)
{
for(j=1;j<=m;j++)
{
scanf("%d",&map[i][j]);
}
}
return 1;
}
bool changecan(int i)//判定能否走
{
int x[7];
for( int j=1;j<7;j++)
{
x[j]=p.x[j];
}
p.row=p.row+dir[i][0];
p.colomn=p.colomn+dir[i][1];
if((map[p.row][p.colomn]!=0)&&p.row>=1&&p.row<=n&&p.colomn>=1&&p.colomn<=m&&((p.x[1]==map[p.row][p.colomn])||(map[p.row][p.colomn]==-1)))//不越界
{ if( i==0)//左移
{
p.x[3]=x[1];
p.x[4]=x[2];
p.x[2]=x[3];
p.x[1]=x[4];
p.re=temp.re+'0';
}
else if(i==1)//下称
{
p.x[5]=x[1];
p.x[6]=x[2];
p.x[2]=x[5];
p.x[1]=x[6];
p.re=temp.re+'1'; }
else if ( i==2)//右移
{
p.x[4]=x[1];
p.x[3]=x[2];
p.x[1]=x[3];
p.x[2]=x[4];
p.re=temp.re+'2'; }
else if (i==3)//上移
{
p.x[6]=x[1];
p.x[5]=x[2];
p.x[1]=x[5];
p.x[2]=x[6];
p.re=temp.re+'3';
}
if(visit[p.x[1]][p.x[5]][p.row][p.colomn]==0)//没有访问过-1能走,0不能走
{
visit[p.x[1]][p.x[5]][p.row][p.colomn]=1;//标记为已访问
return true;
}
else
return false;
}
else
{
return false;
}
return false;
}
int bfs()
{
queue<mazntree> q;
int i,xx,yy;
memset(visit ,0,sizeof(visit));
while(!q.empty())//先清空
{
q.pop();
}
start.re="";
start.colomn=starty;
start.row=startx;
q.push(start); while(!q.empty())
{
temp=q.front();
q.pop();
for( i=0;i<4;i++)
{
p=temp;
if(changecan(i))
{ q.push(p);
if(visit[p.x[1]][p.x[5]][p.row][p.colomn]&&(p.row==startx)&&(p.colomn==starty))//找到
{ int count=0;
xx=startx,yy=starty;
count=1;
printf(" (%d,%d),",startx,starty); for( i=0;i<p.re.length()-1;i++,count++)
{
xx=xx+dir[p.re[i]-'0'][0];
yy=yy+dir[p.re[i]-'0'][1];
if(count==0) printf(" "); printf("(%d,%d),",xx,yy); if(count==8)
{
printf("\n");
count=-1;
}
}
xx=xx+dir[p.re[i]-'0'][0];
yy=yy+dir[p.re[i]-'0'][1];
printf("(%d,%d)\n",xx,yy); return 1;
}
}
}
}
printf(" No Solution Possible\n");
return -1;
}
int main()
{
char str[200];
while(1)
{ gets(str);
if(str[0]=='E'&&str[1]=='N'&&str[2]=='D')
break;
init();
printf("%s\n",str);
gets(str);//把最后的回车吸收
bfs();
}
return 0;
}
FAQ | About Virtual Judge | Forum | Discuss | Open Source Project
All Copyright Reserved ©2010-2012
HUST ACM/ICPC TEAM
Anything about the OJ, please ask in the
forum, or contact author:
Isun
Server Time:
poj1872A Dicey Problem的更多相关文章
- poj 1872 A Dicey Problem WA的代码,望各位指教!!!
A Dicey Problem Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 832 Accepted: 278 Des ...
- UVA 810 - A Dicey Problem(BFS)
UVA 810 - A Dicey Problem 题目链接 题意:一个骰子,给你顶面和前面.在一个起点,每次能移动到周围4格,为-1,或顶面和该位置数字一样,那么问题来了,骰子能不能走一圈回到原地, ...
- UVA-810 A Dicey Problem (BFS)
题目大意:滚骰子游戏,骰子的上面的点数跟方格中的数相同时或格子中的数是-1时能把格子滚过去,找一条从起点滚到起点的路径. 题目大意:简单BFS,状态转移时细心一些即可. 代码如下; # include ...
- A Dicey Problem 骰子难题(Uva 810)
题目描述:https://uva.onlinejudge.org/external/8/810.pdf 把一个骰子放在一个M x N的地图上,让他按照规定滚动,求滚回原点的最短路径. 思路: 记忆化 ...
- Uva - 810 - A Dicey Problem
根据状态进行bfs,手动打表维护骰子滚动. AC代码: #include <iostream> #include <cstdio> #include <cstdlib&g ...
- BFS广搜题目(转载)
BFS广搜题目有时间一个个做下来 2009-12-29 15:09 1574人阅读 评论(1) 收藏 举报 图形graphc优化存储游戏 有时间要去做做这些题目,所以从他人空间copy过来了,谢谢那位 ...
- 1199 Problem B: 大小关系
求有限集传递闭包的 Floyd Warshall 算法(矩阵实现) 其实就三重循环.zzuoj 1199 题 链接 http://acm.zzu.edu.cn:8000/problem.php?id= ...
- No-args constructor for class X does not exist. Register an InstanceCreator with Gson for this type to fix this problem.
Gson解析JSON字符串时出现了下面的错误: No-args constructor for class X does not exist. Register an InstanceCreator ...
- C - NP-Hard Problem(二分图判定-染色法)
C - NP-Hard Problem Crawling in process... Crawling failed Time Limit:2000MS Memory Limit:262144 ...
随机推荐
- 《自己动手写CPU》写书评获赠书活动结果
<自己动手写CPU>写书评获赠图书的读者有: 京东:8***2.16号哨兵.magicyu.kk6803.jddickyd.杰出的胡兵 亚马逊:徐贺.马先童.jaychen.farmfar ...
- Struts2和Struts1的主要区别(完整版)
Struts1和Struts2的区别和对比: Action 类: • Struts1要求Action类继承一个抽象基类.Struts1的一个普遍问题是使用抽象类编程而不是接口,而struts2的Act ...
- nexus私服linux搭建问题
一.最近搭建nexus私服,从官网下载下来总是报503服务器无效,很是无奈,最后在网上找到一个可以用的 收藏起来,这里给大家共享一下 下载地址:http://pan.baidu.com/s/1kT3U ...
- Java判断当前用户数及当前登录用户数工具类-session原理
JavaWeb开发中,有时会遇到统计或管理用户登录数或者当前在线多少用户,分别都是谁的情况.当然,实现途径多种多样.下面列举一下通过session实现的一种统计. public class MySes ...
- java设计模式之四建造者模式(Builder)
工厂类模式提供的是创建单个类的模式,而建造者模式则是将各种产品集中起来进行管理,用来创建复合对象,所谓复合对象就是指某个类具有不同的属性,其实建造者模式就是前面抽象工厂模式和最后的Test结合起来得到 ...
- SqlDataReader的关闭问题
原文:SqlDataReader的关闭问题 昨天一个朋友使用Repeater绑定数据源时,老是出现"阅读器关闭时尝试调用 FieldCount 无效."错误. 我看了他的代码,使用 ...
- 通过Web Api 和 Angular.js 构建单页面的web 程序
通过Web Api 和 Angular.js 构建单页面的web 程序 在传统的web 应用程序中,浏览器端通过向服务器端发送请求,然后服务器端根据这个请求发送HTML到浏览器,这个响应将会影响整个的 ...
- Appium Android Bootstrap源码分析之控件AndroidElement
通过上一篇文章<Appium Android Bootstrap源码分析之简介>我们对bootstrap的定义以及其在appium和uiautomator处于一个什么样的位置有了一个初步的 ...
- 让apache2不开机启动,管理Ubuntu的开机启动项
今天在网上发现了一个很好用的管理Ubuntu下开关启动的软件,叫做sysv-rc-conf 使用命令行: tf@ubuntu:/etc/apache2$ sudo update-rc.d -f apa ...
- Web Api 自动生成帮助文档
Web Api 自动生成帮助文档 新建Web Api项目之后,会在首页有API的导航菜单,点击即可看到API帮助文档,不过很遗憾,Description 是没有内容的. 怎么办呢? 第一步: 如果 ...