Doragon Kuesuto 1.6
/*
* <<D Q>>
*
* Author xkfx<wyzxk_fx@163.com>
*
* 游戏规则:利用适当的决策,在13回合内击杀恶龙取得胜利。
*
* 2016 - *
*/ #include<stdio.h>
#include<stdlib.h>
#include<time.h> void show_State(int round, int dragon_HP, int warrior_HP, int warrior_MP)
{
//输出起始分割栏
printf("- ROUND-%2d ---------------\n", round);
//输出dragon状态
printf(" <Deathwing> \n");
printf(" HP = %-4d , MP = ???? \n", dragon_HP);
//输出worrior状态
printf(" <Worrior> \n");
printf(" HP = %-4d , MP = %-4d \n", warrior_HP, warrior_MP);
//输出结束分割栏
printf("--------------------------------\n");
} void show_Skill()
{
printf("Here is your actions:\n");
//show hero skill
printf("1 Holy Light -140mp\n");
//show basic skill
printf("2 Normal Attack -20mp\n");
printf("3 Force of Nature -0mp\n");
//show final skill
printf("4 Sword of Judgement \n");
printf(">Warrior, please choose your action:");
} int main()
{
/*创建游戏所需的数据*/
int dragon_HP = ;
int warrior_HP = ;
int warrior_MP = ;
int score = ;
int skill_tmp = ;
int skill_tmp_2 = ;
int round;
int choice; srand((int)time());
system("cls");
for(round = ; round <= ; round ++){
srand(rand());
/*显示人物状态*/
show_State(round, dragon_HP, warrior_HP, warrior_MP);
/**/
if(round == )
printf("Deathwing: ALL WILL BURN...\n");
/*显示决策信息*/
show_Skill();
/*选择决策*/
scanf("%d", &choice);
system("cls");
/*执行决策&优先判定敌方*/
/*warrior*/
switch(choice){ case :
if(warrior_MP < )
break;
skill_tmp = - warrior_HP; warrior_HP = ;
warrior_MP = warrior_MP - ; score = score - skill_tmp; printf("Warrior: I am theone horseman of the Apocalypse!\n");
printf("You has restored %d HP.\n", skill_tmp);
break; case :
if(warrior_MP < )
break;
skill_tmp = skill_tmp_2 + + rand()%; dragon_HP = dragon_HP - skill_tmp;
warrior_MP = warrior_MP - ; skill_tmp_2 = ; score = score + skill_tmp; printf("Your cause %d damage !\n", skill_tmp);
break; case :
skill_tmp_2 = skill_tmp_2 + + rand()%;
printf("Your Damage Pool: %d\n", skill_tmp_2);
break; case :
skill_tmp = warrior_HP + + rand()%; dragon_HP = dragon_HP - skill_tmp;
warrior_HP = ; score = score + skill_tmp; printf("warrior: Embrace the end!\n");
printf("Your cause %d damage !\n", skill_tmp);
break; default:
break;
}
if(dragon_HP <= ){
printf("Deathwing: It is impossible !?...\n");
printf("warrior: Embrace the end! So be it!\n");
printf(".....\n");
printf("..YOU WIN!\n");
break;
}
/*dragon*/
skill_tmp = + rand()%;
warrior_HP = warrior_HP - skill_tmp;
printf("You got a few injuries - %d HP\n", skill_tmp);
if(warrior_HP <= ){
printf("...\n");
printf("......\n");
printf("..GAME OVER.\n");
break;
}
/*显示决策结果*/
}
/*显示游戏结果*/
if(dragon_HP <= ){
score = score + ( - round) * ;
}else{
score = score + round * ;
}
if(warrior_HP >= && dragon_HP >= )
printf("The game ended in a draw.\n");
printf("\nYour final score: %d\n", score);
system("pause");
return ;
}
Doragon Kuesuto 1.6的更多相关文章
- Doragon Kuesuto 1.0
#include<stdio.h> #include<stdlib.h> #include<time.h> int main() { ; ; ; int actio ...
- Doragon Kuesuto 1.15
#include<stdio.h> #include<stdlib.h> #include<time.h> int main() { ; ; ; int actio ...
- FIRST GAME.
-Doragon Kuesuto(.c) Doragon Kuesuto 1.0 Doragon Kuesuto 1.15 Doragon Kuesuto 1.6
随机推荐
- HDU 5934:Bomb(强连通缩点)
http://acm.hdu.edu.cn/showproblem.php?pid=5934 题意:有N个炸弹,每个炸弹有一个坐标,一个爆炸范围和一个爆炸花费,如果一个炸弹的爆炸范围内有另外的炸弹,那 ...
- ecshop搜索出现相关商品的效果滑动下拉效果
ecshop搜索栏效果如下 所需要的样式我们可以复制到style.css里: /*搜索滑动效果*/ .Menu { position:absolute; top:30px; left:7px; wid ...
- include<stdio.h> 和include<iostream.h>的区别
stdio 是C标准库里面的函数库 对应的基本都是标准输入输出等等C语言常用库的定义iostream是C++标准库的头定义, 对应的基本上是C++的输入输出相关库定义开发C程序用Stdio, C++用 ...
- js命名空间笔记
在量比较大或者多人编写的情况下,命名冲突就很有可能发生,同一个页面引用了两个命名相同功能不同的文件,调用的时候就会出问题.因此使用JS命名空间很重要. 1.采用字面量方法创建命名空间: var a={ ...
- js判断radio,checkbox是否选中
从数据库循环数据,多选按钮数组 function type_1(){ //多选 var b= document.getElementsByName('service_zj_ids[]'); var ...
- Unity脚本在层级面板中的执行顺序测试4-附加整理
测试4为一些附加内容,后续的各种tips都加在此. 前几篇测试的链接: Unity脚本在层级面板中的执行顺序测试1 http://www.cnblogs.com/hont/p/4298110.html ...
- ural 1112,LIS
题目链接:http://acm.timus.ru/problem.aspx?space=1&num=1112 题意:n根线段,要拿走一些,使得任何的线段的左段没有在某一个线段的内部. 其实说白 ...
- 谈EXPORT_SYMBOL使用
EXPORT_SYMBOL只出现在2.6内核中,在2.4内核默认的非static 函数和变量都会自动导入到kernel 空间的, 都不用EXPORT_SYMBOL() 做标记的.2.6就必须用EXPO ...
- phpcms 03
继续上次对header.html文件的分析 logo<a href="{siteurl($siteid)}/"><img src="{IMG_PATH} ...
- 2016 Al-Baath University Training Camp Contest-1 B
Description A group of junior programmers are attending an advanced programming camp, where they lea ...