/****************************************************************************
Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/ #ifndef __CC_ZONE_H__
#define __CC_ZONE_H__ #include "platform/CCPlatformMacros.h"
#include <stdio.h> NS_CC_BEGIN /**
* @addtogroup data_structures
* @{
*/ class CCObject; class CC_DLL CCZone
{
public:
CCZone(CCObject *pObject = NULL); public:
CCObject *m_pCopyObject;
}; // end of data_structure group
/// @} NS_CC_END #endif // __CC_ZONE_H__
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCZone.h"
#include "CCObject.h" NS_CC_BEGIN CCZone::CCZone(CCObject *pObject)
{
m_pCopyObject = pObject;
} NS_CC_END

CCZone的更多相关文章

  1. cocos2d-x 之 CCArray 源码分析(2)

    cocos2d-x 自己实现了一个数组CCArray ,下面我们来分析一下CCArray的源码 CCArray继承CCObject,所以,CCArray也具有引用计数功能和内存自动管理功能. 数组的源 ...

  2. cocos2d-x源码分析(1)

    class CC_DLL CCCopying { public: virtual CCObject* copyWithZone(CCZone* pZone); }; class CC_DLL CCZo ...

  3. cocos2d-x 2.0 序列帧动画 深入分析

    转自:http://blog.csdn.net/honghaier/article/details/8222401 序列帧动画主要有几个类: CCSpriteFrame:精灵帧信息,序列帧动画是依靠多 ...

  4. Cocos2d-X内存管理研究<一>

    http://hi.baidu.com/tzkt623/item/651ca7d7a0aff6e055347f67        半夜没事干,研究内核,作为我cocos2d-x的第一篇教程.cocos ...

  5. cocos2d-x动作原理

    首先CCAction是所有动作的基类,如下图继承关系: 那么来看看CCAction的定义: class CC_DLL CCAction : public CCObject { public: CCAc ...

  6. cocos2d-x 网格动画深入分析

    转自:http://www.2cto.com/kf/201212/179828.html 在TestCpp中的EffectsTest示例中展示了一些屏幕特效,它是将屏幕划分为多个格子,并对这些格子进行 ...

  7. cocos2d-x 的CCObject与autorelease 之深入分析

    转自: http://blog.csdn.net/honghaier/article/details/8160519 CCObject.h: #ifndef __CCOBJECT_H__ #defin ...

  8. [cocos2dx动作]CCLabel类数字变化动作

    cococs2dx的CCLabel类的数字变化动作 介绍: 简单的数字变化动作(适用于CCLabel类对象, 包括CCLabelTTF, CCLabelAtlas, CCLabelBMFont等等) ...

  9. cocos2d-x 之 CCArray 源码分析

    cocos2d-x 自己实现了一个数组CCArray ,下面我们来分析一下CCArray的源码 CCArray继承CCObject,所以,CCArray也具有引用计数功能和内存自动管理功能. 数组的源 ...

随机推荐

  1. 使用MSTSC远程登录时提示证书无效的解决方法

    On your local machine Open Windows command prompt type: gpedit.msc -> Press Enter -> a new win ...

  2. iOS 设备的CPU架构以及查看framework支持架构

    记录一下,感觉摘录的还是比较全的: 模拟器:4s-5: i3865s-7 Plus: x86_64 真机(iOS设备):armv6: iPhone.iPhone 2.iPhone 3G.iPod To ...

  3. iOS 实现加载转圈效果

    1.思路: 新建一个view,添加shape,给予一个动画实现. 2.效果图: 效果1: 效果2: gif有点卡,代码运行不会这样. 3.源码(整个类放进来的) 效果1源码: // // YJDown ...

  4. 十五分钟介绍 Redis数据结构

    下面是一个对Redis官方文档<A fifteen minute introduction to Redis data types>一文的翻译,如其题目所言,此文目的在于让一个初学者能通过 ...

  5. 函数waitpid和WTERMSIG说明(转)

    waitpid系统调用在Linux函数库中的原型是: #include <sys/types.h> #include <sys/wait.h> pid_t waitpid(pi ...

  6. SpringBoot配置属性转载地址

    SpringBoot配置属性系列 SpringBoot配置属性之MVC SpringBoot配置属性之Server SpringBoot配置属性之DataSource SpringBoot配置属性之N ...

  7. 配置Hadoop1.2.1

    1.从Apache官网上下载1.2.1,地址:http://apache.dataguru.cn/hadoop/common/2.拷贝文件到虚拟机下(vm9下直接拖拽就可以)3.到Hadoop的目录下 ...

  8. 日志收集之--将Kafka数据导入elasticsearch

    最近需要搭建一套日志监控平台,结合系统本身的特性总结一句话也就是:需要将Kafka中的数据导入到elasticsearch中.那么如何将Kafka中的数据导入到elasticsearch中去呢,总结起 ...

  9. mysql开发常用小结

    1.时间转换 时间戳转时间   FROM_UNIXTIME 比如  FROM_UNIXTIME(1449480551/1000,'%Y-%m-%d %H:%i:%s') 如果是精确到毫秒的时间戳,则必 ...

  10. thinkphp导航高亮的方法

    因为引入了公共的 header.html,所以需要使用 js来实现向 li 加入active的高亮属性,这里我通过url地址和href的地址进行判断 // 这里对当前页面导航高亮 $(function ...