来源

Q:

I've read plenty of articles (and a couple of other similar questions that were posted on StackOverflow) about how and when to use assertions, and I understood them well. But still, I don't understand what kind of motivation should drive me to use Debug.Assert instead of throwing a plain exception. What I mean is, in .NET the default response to a failed assertion is to "stop the world" and display a message box to the user. Though this kind of behavior could be modified, I find it highly annoying and redundant to do that, while I could instead, just throw a suitable exception. This way, I could easily write the error to the application's log just before I throw the exception, and plus, my application doesn't necessarily freeze.

So, why should I, if at all, use Debug.Assert instead of a plain exception? Placing an assertion where it shouldn't be could just cause all kinds of "unwanted behavior", so in my point of view, I really don't gain anything by using an assertion instead of throwing an exception. Do you agree with me, or am I missing something here?

Note: I fully understand what's the difference "in theory" (Debug vs Release, usage patterns etc.), but as I see it, I would be better off throwing an exception instead of performing an assert. Since if a bug is discovered on a production release, I still would like that the "assertion" would fail (after all, the "overhead" is ridiculously small), so I'll be better off throwing an exception instead.


Edit: The way I see it, if an assert failed, that means that the application entered some kind of corrupted, unexpected state. So why would I want to continue execution? It doesn't matter if the application runs on a debug or release version. The same goes to both

A:

Though I agree that your reasoning is plausible -- that is, if an assertion is violated unexpectedly, it makes sense to halt execution by throwing -- I personally would not use exceptions in the place of assertions. Here's why:

As others have said, assertions should document situations that are impossible, in such a manner that if the allegedly impossible situation comes to pass, the developer is informed. Exceptions, by contrast, provide a control flow mechanism for exceptional, unlikely, or erroneous situations, but not impossible situations. For me, the key difference is this:

  • It should ALWAYS be possible to produce a test case which exercises a given throw statement. If it is not possible to produce such a test case then you have a code path in your program which never executes, and it should be removed as dead code.

  • It should NEVER be possible to produce a test case which causes an assertion to fire. If an assertion fires, either the code is wrong or the assertion is wrong; either way, something needs to change in the code.

That's why I would not replace an assertion with an exception. If the assertion cannot actually fire, then replacing it with an exception means you have an untestable code path in your program. I dislike untestable code paths.

Debug.Assert vs Exception Throwing(转载)的更多相关文章

  1. 在单元测试中处理Debug.Assert的好方法

    在单元测试项目的配置文件中配置好, <?xml version="1.0" encoding="utf-8"?> <configuration ...

  2. C++中debug和release的区别 . 转载

    vc中debug和release的不同 收藏  在使用VC开发软件的过程中,正当要享受那种兴奋的时候突然发现:release与debug运行结果不一致,甚至出错,而release又不方便调试,真的是当 ...

  3. Eclipse 的 Debug 介绍与技巧【转载】

    没有任何程序员能够一气呵成的写出没有任何 Bug 的代码,所以很多程序员有相当一部分时间是花费在 Debug 上的,程序调试是每个程序员必须面对的工作.如何使用 Eclipse 进行有效的.尤其是高效 ...

  4. 断言(Assert)与异常(Exception)

    断言是被用来检查非法情况而不是错误情况,即在该程序正常工作时绝不应该发生的非法情况,用来帮助开发人员对问题的快速定位.异常处理用于对程序发生异常情况的处理,增强程序的健壮性.容错性,减少程序使用中对用 ...

  5. [转载]触发ASSERT(afxCurrentResourceHandle != NULL)错误的原因

    触发ASSERT(afxCurrentResourceHandle != NULL)错误的原因 Debug Assert error afxwin1.inl line:22 翻译参考 http://w ...

  6. 转载 C#中敏捷开发规范

    转载原地址 http://www.cnblogs.com/weixing/archive/2012/03/05/2380492.html 1.命名规则和风格 Naming Conventions an ...

  7. JAVA基础 Exception, Error

    转载请附上本文地址: http://www.cnblogs.com/nextbin/p/6219677.html 本文参考: JAVA源码 http://swiftlet.net/archives/9 ...

  8. (转)assert 断言式编程

    编写代码时,我们总是会做出一些假设,断言就是用于在代码中捕捉这些假设,可以将断言看作是异常处理的一种高级形式.断言表示为一些布尔表达式,程序员相信在程序中的某个特定点该表达式值为真.可以在任何时候启用 ...

  9. System.Diagnostics.Debug和System.Diagnostics.Trace 【转】

    在 .net 类库中有一个 system.diagnostics 命名空间,该命名空间提供了一些与系统进程.事件日志.和性能计数器进行交互的类库.当中包括了两个对开发人员而言十分有用的类——debug ...

随机推荐

  1. $resource详解

    $resource 首先添加$resource的引用 <script src="Scripts/angular.min.js"></script> < ...

  2. ARM的Jazelle技术【转】

    转自:https://blog.csdn.net/ken_yjj/article/details/6797290 Come From: http://www.arm.com/zh/products/p ...

  3. js学习笔记--dom部分(一)

    js 学习整理之Dom部分 前面我总结了我最近学习js基础部分,当时提到过js分了三大部分,第一部分ECMA基础也就是第一次写的基础部分, 第二部分也就是DOM部分,也就是这里要写的内容的,然后第三部 ...

  4. C/C++中可变参数函数的实现

    在C语言的stdarg.h头文件中提供了三个函数va_start, va_end,va_arg和一个类型va_list.利用它们,我们可以很容易实现一个可变参数的函数.首先简单介绍一下这三个函数. 假 ...

  5. CodeForces 937C Save Energy! 水题

    题意: 一个炉子烤鸡,炉子打开的时候一共$T$分钟可以烤完,关闭的时候一共$2T$分钟可以烤完,炉子每$K$分钟自动关闭,厨师每$D$分钟回来检查,打开炉子 问多长时间烤完.. 题解: 用整数写比较稳 ...

  6. ffmpeg-201701[10,16,21,23,25]-bin.7z

    ESC 退出 0 进度条开关 1 屏幕原始大小 2 屏幕1/2大小 3 屏幕1/3大小 4 屏幕1/4大小 5 屏幕横向放大 20 像素 6 屏幕横向缩小 20 像素 S 下一帧 [ -2秒 ] +2 ...

  7. Linux命令之chmod、chown

    一.chmod命令 chmod命令用于改变linux系统文件或目录的访问权限.用它控制文件或目录的访问权限.该命令有两种用法.一种是包含字母和操作符表达式的文字设定法:另一种是包含数字的数字设定法. ...

  8. python基础--管理目录与文件

    1) 文件夹 os.listdir() #显示文件夹下所有文件 os.getcwd() #获取当前工作目录 os.chdir() #切换目录 os.mkdir() #建立目录 os.path.exis ...

  9. Linux文件系统深度讨论【转】

      本文旨在对Linux文件系统概念高级工作方式进行的讨论,不是对特定文件系统类型(如EXT4)如何工作的低级描述,也不是对文件系统命令的教程. 每台通用计算机都需要将各种类型的数据存储在硬盘驱动器( ...

  10. Android:四大架构的优缺点,你真的了解吗?

    声明|转载于作者:KunMinX原文链接:https://www.jianshu.com/p/9ef813d5c1af 前言 前不久刚结束对 20 模块项目的第 3 轮重构,一路见证 MVC.MVP. ...