题意:

维护一个序列,支持如下几种操作:

  • ADD x y D:将区间\([x,y]\)的数加上\(D\)
  • REVERSE x y:翻转区间\([x,y]\)
  • REVOLVE x y T:将区间\([x,y]\)向右循环平移\(T\)个长度
  • INSERT x P:在第\(x\)个元素后插入\(P\)
  • DELETE x:删除第\(x\)个元素
  • QUERY x y:查询区间\([x,y]\)中的最小值

分析:

ADD和REVERSE操作维护两个懒惰标记即可

REVOLVE操作本质还是CUT一段区间下来插入到别的位置(也可以REVERSE三次实现)

下面可以公开的情报:

经测试:数据的范围没有超过int,REVOLVE操作中的T没有负数,不要把add标记pushdown到null节点上,可能会溢出

#include <cstdio>
#include <cstring>
#include <algorithm>
#include <vector>
#include <map>
#include <set>
using namespace std;
typedef long long LL;
typedef pair<int, int> PII;
#define PB push_back
#define PII pair<int, int>
#define REP(i, a, b) for(int i = a; i < b; i++)
#define PER(i, a, b) for(int i = b - 1; i >= a; i--)
#define ALL(x) x.begin(), x.end() const int maxn = 100000 + 10;
const int INF = 0x3f3f3f3f; int a[maxn]; struct Node {
Node* ch[2];
int s, v, minv;
bool flip; int add;
void maintain() {
minv = min(v, min(ch[0]->minv, ch[1]->minv));
s = ch[0]->s + ch[1]->s + 1;
}
int cmp(int k) {
k -= ch[0]->s + 1;
if(!k) return -1;
return k < 0 ? 0 : 1;
}
void pushdown();
}; int tot = 0;
Node pool[maxn << 1], *null; void Node::pushdown() {
if(flip) {
flip = false;
swap(ch[0], ch[1]);
ch[0]->flip ^= 1;
ch[1]->flip ^= 1;
}
if(add) {
if(ch[0] != null) {
ch[0]->add += add;
ch[0]->v += add;
ch[0]->minv += add;
}
if(ch[1] != null) {
ch[1]->add += add;
ch[1]->v += add;
ch[1]->minv += add;
}
add = 0;
}
} Node* newnode(int v) {
Node* p = pool + tot; tot++;
p->ch[0] = p->ch[1] = null;
p->s = 1; p->v = p->minv = v;
p->add = 0; p->flip = false;
return p;
} void rotate(Node* &o, int d) {
Node* k = o->ch[d^1]; o->ch[d^1] = k->ch[d];
k->ch[d] = o; o->maintain(); k->maintain();
o = k;
} void splay(Node* &o, int k) {
o->pushdown();
int d = o->cmp(k);
if(d == -1) return;
if(d == 1) k -= o->ch[0]->s + 1;
Node* &p = o->ch[d];
p->pushdown();
int d2 = o->ch[d]->cmp(k);
if(d2 == -1) { rotate(o, d^1); return; }
int k2 = k;
if(d2 == 1) k2 -= p->ch[0]->s + 1;
splay(p->ch[d2], k2);
if(d == d2) { rotate(o, d^1); rotate(o, d^1); }
else { rotate(p, d); rotate(o, d^1); }
} void split(Node* o, int k, Node* &left, Node* &right) {
splay(o, k);
left = o;
right = o->ch[1];
left->ch[1] = null;
left->maintain();
} Node* merge(Node* left, Node* right) {
splay(left, left->s);
left->ch[1] = right;
left->maintain();
return left;
} Node* build(int l, int r) {
if(l > r) return null;
int mid = (l + r) / 2;
Node* p = newnode(a[mid]);
p->ch[0] = build(l, mid - 1);
p->ch[1] = build(mid + 1, r);
p->maintain();
return p;
} void splayInit() {
tot = 0;
null = new Node;
null->ch[0] = null->ch[1] = null;
null->s = 0; null->v = null->minv = INF;
} int main() {
int n, m;
while(scanf("%d", &n) == 1) {
splayInit();
a[0] = INF;
REP(i, 1, n + 1) scanf("%d", a + i);
Node* root = build(0, n); scanf("%d", &m);
char cmd[10];
int x, y;
while(m--) {
scanf("%s%d", cmd, &x);
if(cmd[0] == 'A') {
int D; scanf("%d%d", &y, &D);
Node *o, *left, *mid, *right;
split(root, x, left, o);
split(o, y-x+1, mid, right);
mid->add += D;
mid->v += D;
mid->minv += D;
root = merge(merge(left, mid), right);
} else if(cmd[0] == 'R' && cmd[3] == 'E') {
scanf("%d", &y);
Node *o, *left, *mid, *right;
split(root, x, left, o);
split(o, y-x+1, mid, right);
mid->flip ^= 1;
root = merge(merge(left, mid), right);
} else if(cmd[0] == 'R' && cmd[3] == 'O') {
int T; scanf("%d%d", &y, &T);
int len = y - x + 1;
T %= len;
if(!T) continue;
T = y-x+1 - T;
Node *o, *left, *midl, *midr, *right;
split(root, x, left, o);
split(o, T, midl, o);
split(o, y-x+1-T, midr, right);
root = merge(merge(merge(left, midr), midl), right);
} else if(cmd[0] == 'I') {
int P; scanf("%d", &P);
Node* p = newnode(P), *left, *right;
split(root, x+1, left, right);
root = merge(merge(left, p), right);
} else if(cmd[0] =='D') {
Node* left, *mid, *right;
split(root, x, left, mid);
split(mid, 1, mid, right);
root = merge(left, right);
} else {
scanf("%d", &y);
Node* left, *mid, *right;
split(root, x, left, mid);
split(mid, y-x+1, mid, right);
printf("%d\n", mid->minv);
root = merge(merge(left, mid), right);
}
} delete null;
} return 0;
}

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