介绍开源的.net通信框架NetworkComms框架 源码分析(十九 )ConnectionIncomingData
原文网址: http://www.cnblogs.com/csdev
Networkcomms 是一款C# 语言编写的TCP/UDP通信框架 作者是英国人 以前是收费的 目前作者已经开源 许可是:Apache License v2
开源地址是:https://github.com/MarcFletcher/NetworkComms.Net
用于处理接收到的二级制数据,生成相关的数据包,并进一步进行解析
namespace NetworkCommsDotNet.Connections
{
public abstract partial class Connection
{
/// <summary>
/// The <see cref="PacketBuilder"/> for this connection
/// 数据包创建器
/// </summary>
protected PacketBuilder packetBuilder;
/// <summary>
/// The total bytes read so far within dataBuffer
/// 已经读取的数据长度
/// </summary>
protected int totalBytesRead;
#if !NETFX_CORE
/// <summary>
/// The thread listening for incoming data should we be using synchronous methods.
/// 数据监听线程
/// </summary>
protected Thread incomingDataListenThread = null;
#endif
/// <summary>
/// True if async listen has started
/// 是否为异步监听
/// </summary>
protected bool asyncListenStarted = false;
/// <summary>
/// True if the async listen method is in a beginRead
/// 是否为同步监听
/// </summary>
protected volatile bool asyncListenerInRead = false;
/// <summary>
/// A connection specific method which triggers any requisites for accepting incoming data
/// 开始监听传入的数据
/// </summary>
protected abstract void StartIncomingDataListen();
/// <summary>
/// Attempts to use the data provided in packetBuilder to recreate something useful. If we don't have enough data
/// yet that value is set in packetBuilder.
/// 处理"数据包创建器"(packetBuilder)中已经接收的二进制数据
/// </summary>
/// <param name="packetBuilder">The <see cref="PacketBuilder"/> containing incoming cached data</param>
protected void IncomingPacketHandleHandOff(PacketBuilder packetBuilder)
{
;
try
{
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... checking for completed packet with " + packetBuilder.TotalBytesCached.ToString() + " bytes read.");
)
throw new Exception("Executing IncomingPacketHandleHandOff when no packets exist in packetbuilder.");
//Loop until we are finished with this packetBuilder
//循环 直到我们完成对此packetBuilder上数据的处理
while (true)
{
//If we have ended up with a null packet at the front, probably due to some form of concatenation we can pull it off here
//It is possible we have concatenation of several null packets along with real data so we loop until the firstByte is greater than 0
//如果收到的数据的第一个字节的内容是0 则一般为心跳检测消息 删除之就行
)
{
#region Ignore Null Packet
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandleHandOff() from " + ConnectionInfo + ", loop index - " + loopCounter.ToString());
packetBuilder.ClearNTopBytes();
//Reset the expected bytes to 0 so that the next check starts from scratch
//重新设置 期待的字节数
packetBuilder.TotalBytesExpected = ;
//If we have run out of data completely then we can return immediately
//如果packetBuilder中只有一个字节 没有更多的数据 则可以返回了
) return;
#endregion
}
else
{
;
PacketHeader topPacketHeader;
#region Set topPacketHeader
if (ConnectionInfo.ApplicationLayerProtocol == ApplicationLayerProtocolStatus.Enabled)
{
//First determine the expected size of a header packet
//数据包包头的长度 =第一个字节的内容 +1 (这个加1是加上第一个字节的长度)
packetHeaderSize = packetBuilder.FirstByte() + ;
//Do we have enough data to build a header?
//如果我们没有足够的数据来创建数据包包头
if (packetBuilder.TotalBytesCached < packetHeaderSize)
{
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... require " + packetHeaderSize + " bytes for packet header, only " + packetBuilder.TotalBytesCached + " bytes cached.");
//Set the expected number of bytes and then return
// 设定packetBuilder中期待的数据位数据包包头的大小
packetBuilder.TotalBytesExpected = packetHeaderSize;
return;
}
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... deserializing header using " + packetHeaderSize + " bytes, " + packetBuilder.TotalBytesCached + " bytes cached.");
//We have enough for a header
//有足够的数据 解析出数据包包头
, packetHeaderSize - ))
topPacketHeader = new PacketHeader(headerStream, NetworkComms.InternalFixedSendReceiveOptions);
}
else
topPacketHeader = new PacketHeader(Enum.GetName(typeof(ReservedPacketType), ReservedPacketType.Unmanaged), packetBuilder.TotalBytesCached);
#endregion
//Idiot test
if (topPacketHeader.PacketType == null)
throw new SerialisationException("packetType value in packetHeader should never be null");
//We can now use the header to establish if we have enough payload data
//First case is when we have not yet received enough data
//如果packetBuilder中已经接收的数据 小于 (包头的长度+数据包的长度)
if (packetBuilder.TotalBytesCached < packetHeaderSize + topPacketHeader.TotalPayloadSize)
{
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... more data required for complete packet payload. Expecting " + (packetHeaderSize + topPacketHeader.TotalPayloadSize).ToString() + " total packet bytes.");
//Set the expected number of bytes and then return
//设定packetBuilder中期待的字节数
packetBuilder.TotalBytesExpected = packetHeaderSize + topPacketHeader.TotalPayloadSize;
return;
}
//Second case is we have enough data
//此处 我们已经有足够的数据解析出数据包
else if (packetBuilder.TotalBytesCached >= packetHeaderSize + topPacketHeader.TotalPayloadSize)
{
#region Handle Packet
//We can either have exactly the right amount or even more than we were expecting
//We may have too much data if we are sending high quantities and the packets have been concatenated
//packetBuilder中已经接收的数据,可能比我们预期的数据还要多 这没有关系 我们先处理当期数据包所属的数据
SendReceiveOptions incomingPacketSendReceiveOptions = IncomingPacketSendReceiveOptions(topPacketHeader);
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Received packet of type '" + topPacketHeader.PacketType + "' from " + ConnectionInfo + ", containing " + packetHeaderSize.ToString() + " header bytes and " + topPacketHeader.TotalPayloadSize.ToString() + " payload bytes.");
bool isReservedPacketType = (topPacketHeader.PacketType != Enum.GetName(typeof(ReservedPacketType), ReservedPacketType.Unmanaged) &&
NetworkComms.ReservedPacketTypeNames.ContainsKey(topPacketHeader.PacketType));
//Get the packet sequence number if logging
//获取数据包的顺序号
string packetSeqNumStr = "";
if (NetworkComms.LoggingEnabled)
packetSeqNumStr = (topPacketHeader.ContainsOption(PacketHeaderLongItems.PacketSequenceNumber) ? ". pSeq#-" + topPacketHeader.GetOption(PacketHeaderLongItems.PacketSequenceNumber).ToString() + "." : "");
//Only reserved packet types get completed inline by default
//如果数据包为通信框架保留类型 在当前线程直接处理
if (isReservedPacketType)
{
#if WINDOWS_PHONE || NETFX_CORE
QueueItemPriority priority = QueueItemPriority.Normal;
#else
QueueItemPriority priority = (QueueItemPriority)Thread.CurrentThread.Priority;
#endif
PriorityQueueItem item = new PriorityQueueItem(priority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.TotalPayloadSize), incomingPacketSendReceiveOptions);
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type '" + topPacketHeader.PacketType + "' inline. Loop index - " + loopCounter.ToString() + packetSeqNumStr);
NetworkComms.CompleteIncomingItemTask(item);
}
else
{
QueueItemPriority itemPriority = (incomingPacketSendReceiveOptions.Options.ContainsKey("ReceiveHandlePriority") ? (QueueItemPriority)Enum.Parse(typeof(QueueItemPriority), incomingPacketSendReceiveOptions.Options["ReceiveHandlePriority"]) : QueueItemPriority.Normal);
PriorityQueueItem item = new PriorityQueueItem(itemPriority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.TotalPayloadSize), incomingPacketSendReceiveOptions);
//QueueItemPriority.Highest is the only priority that is executed inline
//只有优先级为最高级的数据包 在当前线程进行处理
if (itemPriority == QueueItemPriority.Highest)
{
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type '" + topPacketHeader.PacketType + "' with priority HIGHEST inline. Loop index - " + loopCounter.ToString() + packetSeqNumStr);
NetworkComms.CompleteIncomingItemTask(item);
}
else
{
#if NETFX_CORE
NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item);
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... added completed " + item.PacketHeader.PacketType + " packet to thread pool (Q:" + NetworkComms.CommsThreadPool.QueueCount.ToString() + ") with priority " + itemPriority.ToString() + ". Loop index=" + loopCounter.ToString() + packetSeqNumStr);
#else
int threadId = NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item);
? ". Selected threadId=" + threadId.ToString() : "") + ". Loop index=" + loopCounter.ToString() + packetSeqNumStr);
#endif
}
}
//We clear the bytes we have just handed off
//从packetBuilder中删除我们已经处理过的数据
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Removing " + (packetHeaderSize + topPacketHeader.TotalPayloadSize).ToString() + " bytes from incoming packet builder from connection with " + ConnectionInfo +".");
packetBuilder.ClearNTopBytes(packetHeaderSize + topPacketHeader.TotalPayloadSize);
//Reset the expected bytes to 0 so that the next check starts from scratch
//重置 packetBuilder期待的数据为0
packetBuilder.TotalBytesExpected = ;
//If we have run out of data completely then we can return immediately
//如果packetBuilder中没有更多的数据需要处理 返回即可
) return;
#endregion
}
else
throw new CommunicationException("This should be impossible!");
}
loopCounter++;
}
}
catch (Exception ex)
{
//Any error, throw an exception.错误 抛出异常
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Fatal("A fatal exception occurred in IncomingPacketHandleHandOff(), connection with " + ConnectionInfo + " be closed. See log file for more information.");
if (this is IPConnection)
{
//Log the exception in DOS protection if enabled 如果启用了DOS攻击防御 进行相关记录
if (IPConnection.DOSProtection.Enabled && ConnectionInfo.RemoteEndPoint.GetType() == typeof(IPEndPoint))
IPConnection.DOSProtection.LogMalformedData(ConnectionInfo.RemoteIPEndPoint.Address);
}
LogTools.LogException(ex, "CommsError", "A fatal exception occurred in IncomingPacketHandleHandOff(), connection with " + ConnectionInfo + " be closed. Loop counter " + loopCounter.ToString() + ". Packet builder contained " + packetBuilder.TotalBytesCached + " total cached bytes.");
CloseConnection();
}
}
/// <summary>
/// Handle an incoming CheckSumFailResend packet type
/// 处理检测和失败需要重发的数据
/// </summary>
/// <param name="packetDataSection"></param>
internal void CheckSumFailResendHandler(MemoryStream packetDataSection)
{
//If we have been asked to resend a packet then we just go through the list and resend it.
//如果我们被要求重新发送数据包 我们就通过列表重发相关数据。
SentPacket packetToReSend;
lock (sentPacketsLocker)
{
string checkSumRequested = NetworkComms.InternalFixedSendReceiveOptions.DataSerializer.DeserialiseDataObject<string>(packetDataSection,
NetworkComms.InternalFixedSendReceiveOptions.DataProcessors, NetworkComms.InternalFixedSendReceiveOptions.Options);
if (sentPackets.ContainsKey(checkSumRequested))
packetToReSend = sentPackets[checkSumRequested];
else
throw new CheckSumException("There was no packet sent with a matching check sum");
}
//If we have already tried resending the packet 10 times something has gone horribly wrong
//如果重发超过10此 抛出异常
) throw new CheckSumException("Packet sent resulted in a catastrophic checksum check exception.");
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Warn(" ... resending packet due to MD5 mismatch.");
//Increment send count and then resend
//增加重发的次数 并进行重发
packetToReSend.IncrementSendCount();
SendPacket<object>(packetToReSend.Packet);
}
}
}
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