先上代码 class User extends CActiveRecord{ public function rules() { return array( array('username, email', 'required'), array('password, confirm_password', 'required', 'on'=>'create'), array('username', 'uni…
YII在模型中定义场景后 public function scenarios(){//场景 return [ 'sco1'=>['aid','uphone'], 'sco2'=>['aid','uphone','status'], ]; } 在控制器中调用场景时,场景定义之外的字段会在操作时被过滤掉 public function actionSenorio(){ $test = new Code(); $test->scenario = "sco1"; $testD…
上一章我们分析了Scene与Layer相关类的源码,对Cocos2d-x的场景有了初步了解,这章我们来分析一下场景变换TransitionScene源码. 直接看TransitionScene的定义 class CC_DLL TransitionScene : public Scene { public: /** Orientation Type used by some transitions */ enum class Orientation { /// An horizontal orie…