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MSDN Blogs > Zemblanity > Windows And Video Memory   Windows And Video Memory Tom_Mulcahy 11 Feb 2009 12:13 PM  The following explanations are overviews. In the interests of brevity, they neglect some corner cases. Definitions: Video memory: For our…
system  memory就是电脑的内存条上的,一般都很大.显卡不能访问 . video memory就是显示卡上的显存,一般是32,64,128M这样,速度最快,显卡可直接访问 .用来描述电脑上一些可写存储区,通常是RAM,用来保存图形卡所需要的用来驱动显示设备的信息.在现代3D图形卡中,video memory也可用来保存3D向量数据,纹理,缓冲区等等,有时候以共享存储结构的形式出现. AGP memory:Accelerated Graphics Port,加速图形接口,AGP是一种接口…
Heterogeneous Memory Enhanced Multimodal Attention Model for Video Question Answering 2019-04-25 21:43:11 Paper:https://arxiv.org/pdf/1904.04357.pdf Code: https://github.com/fanchenyou/HME-VideoQA 1. Background and Motivation:  用 Memory Network 做视觉问题…
Memory Limits for Windows and Windows Server Releases This topic describes the memory limits for supported Windows and Windows Server releases. Memory and Address Space Limits Physical Memory Limits: Windows 10 Physical Memory Limits: Windows 8 Physi…
write by 九天雁翎(JTianLing) -- blog.csdn.net/vagrxie 前一篇文章 讲了SDL的除video以外的大部分模块.本文主要关注SDL的video模块部分. SDL中的video模块包含了大部分与平台相关的代码,并且SDL处理的很有技巧性,这里利用C语言的函数指针来模拟了一种类似于面向对象的效果.主要的关键点在SDL_VideoDevice *current_video = NULL;这一句定义的全局变量current_video上,我们先来看看这个变量类型…
Introduction Introduction Asphyre Sphinx is a cross-platform framework for developing 2D/3D video games and interactive business applications. It aids the developer with resource management, displaying real-time graphics and text, handle keyboard, mo…
转自:https://www.linuxtv.org/downloads/legacy/video4linux/API/V4L2_API/spec-single/v4l2.html Video for Linux Two API Specification Revision 2.6.32 Michael H Schimek <mschimek@gmx.at> Bill Dirks Original author of the V4L2 API and documentation. Hans V…
转自:http://blog.csdn.net/jmq_0000/article/details/7536805#t136 Video for Linux Two API Specification Revision 0.24 Michael H Schimek <mschimek@gmx.at> Bill Dirks Hans Verkuil Martin Rubli Copyright © 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 20…
1. BitBlt 我想做Windows开发应该都知道这个API, 它能实现DC间的内容拷贝, 如果我们把源DC指定成Monitor DC或是桌面DC, 它就能实现抓屏功能. 对于通过这种方式的抓屏, 有2点需要特别提醒: a. 在XP下我们可以通过最后的拷贝标志来控制是否拷贝layered window, 只有SRCCPY表示拷贝内容不包含layered window, 如果是SRCCPY | CAPTUREBLT表示拷贝包括Layered window在内的所有窗口. 这个标志在Vista之…
先看下面代码: #include <stdio.h> #include <windows.h> #include <memory> class Test { public: Test(int i) :a(i) { } ~Test() { } public: void Print() { printf("a=%d\n", a); } private: int a; }; int main() { std::shared_ptr<Test>…