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Bitmap memoryImage; private void CaptureScreen() { Graphics myGraphics = this.CreateGraphics(); Size s = this.Size; memoryImage = new Bitmap(s.Width, s.Height, myGraphics); Graphics memoryGraphics = Graphics.FromImage(memoryImage); memoryGraphics.Cop…
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.IO; public class TakeScreenshot : MonoBehaviour { [Header("Managers")] public GameObject SM; private bool isProcessing = false; public float startX; public float sta…
using System; using System.Runtime.InteropServices; using System.Drawing; using System.Drawing.Imaging; namespace ScreenShotDemo { /// <summary> /// Provides functions to capture the entire screen, or a particular window, and save it to a file. ///…
Linux Screen Commands For Developers 转自:http://fosshelp.blogspot.com/2014/02/linux-screen-commands-for-developers.html 大神的blog   1)List all screen sessions of current user#screen -ls 2)To see all screen sessions on a specific machine#ls -laR /var/run…
原创文章,转载请注明出处:http://jameswxx.iteye.com/blog/2096461 写这个文章是为了以正视听,网上的文章人云亦云到简直令人发指.到底最大文件数被什么限制了?too many open files错误到底可以通过什么参数控制?网上的很多文章说的大致步骤是没有错的,大致如下: shell级限制 通过ulimit -n修改,如执行命令ulimit -n 1000,则表示将当前shell的当前用户所有进程能打开的最大文件数量设置为1000. 用户级限制  ulimit…
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在Cocos2d-X 3.x里面,已经集成了截屏功能,单独放在utils命名空间里,实现在base/ccUtils.h文件里面.看下函数申明 /** Capture the entire screen * To ensure the snapshot is applied after everything is updated and rendered in the current frame, * we need to wrap the operation with a custom comm…