GPU Command Buffer】的更多相关文章

For Developers‎ > ‎Design Documents‎ > ‎ GPU Command Buffer This are mostly just notes on the GPU command buffer   The GPU Command Buffer system is the way in which Chrome talks to the GPU either OpenGL or OpenGL ES (or OpenGL ES emulated through AN…
大家好,本文介绍了"reuse render command buffer"和"dynamic uniform buffer offset"这两个优化,以及Chrome->webgpu-samplers->animometer示例对它们进行的benchmark性能测试. 上一篇博文: WebGPU学习(十):介绍"GPU实现粒子效果" 学习优化:reuse render command buffer 提出问题 每一帧经过下面的步骤进行…
https://sites.google.com/a/chromium.org/chromedriver/capabilities http://stackoverflow.com/questions/tagged/selenium-chromedriver ChromeDriver - WebDriver for Chrome Search this site     Capabilities & ChromeOptions Capabilities are options that you…
For Developers‎ > ‎Design Documents‎ > ‎Out-of-Process iframes (OOPIFs)‎ > ‎ Rendering and compositing out of process iframes Summary This document provides a design for rendering and compositing out-of-process iframe (OOPIF) elements. Contents 目…
原文链接:https://www.cnblogs.com/yaongtime/p/14111134.html   WW-Mutexes   在GPU中一次Render可能会涉及到对多个buffer的引用. 所以在command buffer提交到GPU前,需要等到所有依赖的buffer可用. 因为这些buffer可能被多个设备或进程所共享,所以相比单个buffer,增加了deadlock的风险. 这不能简单地通过一个 buffer mutex锁来等待buffer可用,因为这些buffer通常受控…
今天看了下 context ,因为要找怎么设置command buffer context为设备提供一些状态的设置和管理command buffer  & const buffer buffer的功能是从CPU往GPU送数据(渲染命令和一些传给shader的参数) ===================== 集成yebis 和phyreengine 在command buffer里遇到很大问题 卡了很久 要传一个command buffer的指针的指针 需要new不然**就跟栈一起销毁了 在re…
重开一个环境(内存.资源.上下文)来完成(部分)图片的绘制 指的是GPU在当前屏幕缓冲区以外新开辟一个缓冲区进行渲染操作 意为离屏渲染,指的是GPU在当前屏幕缓冲区以外新开辟一个缓冲区进行渲染操作. 红色代表GPU需要做额外的工作来渲染View,绿色代表GPU无需做额外的工作来处理bitmap. UIView和CALayer关系 UIView继承自UIResponder,可以处理系统传递过来的事件,如:UIApplication.UIViewController.UIView,以及所有从UIVi…
转自:http://peter.sh/experiments/chromium-command-line-switches/ There are lots of command lines which can be used with the Google Chrome browser. Some change behavior of features, others are for debugging or experimenting. This page lists the availabl…
https://github.com/google/render-timing-for-unity/blob/master/RenderTimingPlugin/RenderTimingPlugin.cpp 上面这个是unity的gpue query插件 export了unity里面的几个接口 要编个.so文件 看了一圈gpu query下来发现并没有 我记忆中的tag/marker +query 返回时间... 我想应该是我记错了, tag/maker应该是我之前看的几个平台的api里面自带的…
BACKGROUND A graphics processing unit (GPU) is a specialized electronic device that is specifically designed to perform operations related to graphics processing. GPUs are often built with a highly parallel structure that provides more efficient proc…