AssetBundleMaster】的更多相关文章

AssetBundleMaster is an integrated solution for build AssetBundle and load assets from AssetBundles with autocomplete logic, it has many features that meet the actual development needs. Build AssetBundle Features: 1. Fast and simple. you can build yo…
Before we start use it, you'd better import it to an empty project, following the ReadMe to learn this framework step by step, it may  take 2 hours. Let's see the folder structure : It has 4 folders in the AssetBundleMaster folder: [AssetBundleMaster…
在开始使用之前, 建议先导入到一个空的工程里, 通过ReadMe的一步步引导使你对整个框架以及文件结构进行熟悉, 之后再考虑导入到现有工程中使用, 完整看完教程大概需要2个小时左右. 先看看文件夹结构: 它在AssetBundleMaster文件夹下有几个子文件夹: AssetBundleMasterExample 是基本的API使用Demo, 包括资源加载, 场景加载, 以及相关的卸载操作. AssetBundleMasterExample2 是针对Built-In Shader 的多次编译以…
This is an integrated solution for building AssetBundles and loading Assets. what it can do is about to set and build AssetBundles automatically, and provide load APIs. It implemented the auto resource control on Prefbs(Instantiated GameObjects) and…