https://blogs.msdn.microsoft.com/astebner/2015/06/17/a-couple-of-notes-about-net-framework-4-6-setup-behaviors/ I have gotten a couple of questions from customers recently about the behavior of .NET Framework 4.6 setup, so I wanted to post some addit…
参考文档:http://www.howtobuildsoftware.com/index.php/how-do/bZ7q/robotframework-setup-teardown-robot-framework-more-than-one-keyword Setup/Teardown Robot Framework more than one keyword? Is it possible to add to test Setup/Teardown procedure in Robot Fra…
This article provides links for installing the .NET Framework 4.5 and 4.5.1 on your computer.  If you're a developer, you can also use these links to download and redistribute the .NET Framework with your apps. If you're using one of the latest versi…
.NET Framework (pronounced dot net) is a software framework developed by Microsoft that runs primarily on Microsoft Windows. It includes a large class library known as Framework Class Library (FCL) and provides language interoperability (each languag…
Please read this blog post to see why this is here. This data was created on 02/13/2012 20:00:00 All content found below was taken from Stack Overflow in accordance with the Creative Commons license governing the site. As such, you are free to use th…
进公司第一天搭建开发环境,由于系统版本有点低,安装遇到各种问题,在此总结一下,以备日后有用. 问题描述 Windows server 2003 安装VS2010时,安装到Microsoft.NET Framework 4的时候报错,错误代码为1604,在网上找了下,很多人遇到这个问题,有人说删掉C:\WINDOWS\下的SoftwareDistribution文件夹,也有人说权限不够,我都一一试了,但是没有找到好的解决方案,搞了一下午,最后请教了身边的朋友,看他们有没有遇到类似的问题,结果真碰上…
一.标题:XSS 自动化检测 Fiddler Watcher & x5s  & ccXSScan 初识     automated XSS testing assistant 二.引言 Google大神告诉我,Watcher  &  x5s 这两插件技术文章非常稀有,<XSS 自动化检测 Fiddler Watcher & x5s  & ccXSScan初识> 整篇文章讲的就是初识两工具,并记录安装使用的过程记录!深入还有待完善..... 三.Befor…
1 IUnknown--> ID3DXBUFFER D3D泛型接口: GetBufferPointer Retrieves a pointer to the data in the buffer. GetBufferSize Retrieves the total size of the data in the buffer. 使用完之后需要进行释放:Release() 2XFILE //从文件中加载xfile文件 HRESULT D3DXLoadMeshFromX( __in LPCTSTR…
D3DXMesh 以及 D3DXPMesh都是从ID3DXBaseMesh类中集成,mesh基本是对三角单元进行操作 ID3DXBaseMesh主要函数: HRESULT DrawSubset( DWORD AttribId); HRESULT GetIndexBuffer( LPDIRECT3DINDEXBUFFER9 * ppIB); HRESULT GetVertexBuffer( LPDIRECT3DVERTEXBUFFER9 * ppVB); HRESULT LockIndexBuff…
7.1融合方程 1概念 融合技术将当前光栅化像素的颜色与以前已光栅化并处于同一个位置的像素颜色进行合成,即将当前要进行光栅化的三角形单元与已写入后台的像素进行融合 2需要遵循的原则: (1)先绘制不需要融合的物体 (2)需要融合的物品按照摄像机的深度值进行排序 3融合方程 color = (RGBsrc * Ksrc) OP (RGBdst * Kdst) Ksrc   OP    Kdst都为可以设置的参数 4开启融合运算 Device->SetRenderState(D3DRS_ALPHAE…