The `game-desktop [Release]` target overrides the `HEADER_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-game-desktop/Pods-game-desktop.release.xcconfig'. This can lead to problems with the CocoaPods installation - Use the `$(…
CocoaPods 错误 target overrides the `OTHER_LDFLAGS`... Xcode 升级到 6.0 后,更新 CocoaPods,出现了如下的警告 [!] The `Paopao [Debug]` target overrides the `PODS_ROOT` build setting defined in `Pods/Target Support Files/Pods/Pods.debug.xcconfig'. This can lead to probl…
Xcode 升级到 6.0 后,更新 CocoaPods,出现了如下的警告 [!] The `Paopao [Debug]` target overrides the `PODS_ROOT` build setting defined in `Pods/Target Support Files/Pods/Pods.debug.xcconfig'. This can lead to problems with the CocoaPods installation     - Use the `$(…
[!] Please close any current Xcode sessions and use `******.xcworkspace` for this project from now on.Sending statsPod installation complete! There are 13 dependencies from the Podfile and 14 total pods installed. [!] The `aaaaaaa [Release]` target o…
A build setting is a variable that contains information about how a particular aspect of a product’s build process should be performed. For example, the information in a build setting can specify which options Xcode passes to the compiler. You can sp…
https://developer.apple.com/library/mac/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-DontLinkElementID_10 Product Information Build Settings These buil…
使用cocopod导入第三方swift包后,编译报以下错误: The "Swift Language Version" (SWIFT_VERSION) build setting must be set to a supported value for targets which use Swift. This setting can be set in the build settings editor. 解决方法如下:(上一次没有注意到图片没有传上来,我说咋有人对我倒手指) 选择一…
转发链接:https://blog.csdn.net/nathan1987_/article/details/79757368 The “Swift Language Version” (SWIFT_VERSION) build setting must be set to a supported value for targets which use Swift. This setting can be set in the build settings editor.…
在开发中,不免需要引入第三方库,但是因为库的问题,会发生很多错误.如: 1.因为一些第三方库不包含bitcode就会报错: 一次使用xcode7.1时,发现编译失败,报错信息: umeng message.sdk does not contain bitcode. You must rebuild it with bitcode enabled (Xcodesetting ENABLE_BITCODE), obtain an updated library from the vendor, or…
MSBuild 或 Roslyn 编译项目时均支持差量编译,毕竟为了性能.我在 每次都要重新编译?太慢!让跨平台的 MSBuild/dotnet build 的 Target 支持差量编译 一文中介绍了如何使一个 Target 支持差量编译.在那篇文章中我说到差量编译会导致 Target 不执行:也就是说,如果一个 Target 对后续的编译会产生影响,那么一定不能设置为差量编译. 不过,真的会写出一些非常耗时的 Target,但是它会对后续的编译产生影响.这些 Target 如果要做差量编译,…