Antialiasing with Transparency This sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primitives with transparent fragments. The problem with using alphatest to virtually simulate geometry is…
// See e575 The Quintessential Drawing Program public void paint(Graphics g) { // Retrieve the graphics context; this object is used to paint shapes Graphics2D g2d = (Graphics2D)g; // Determine if antialiasing is enabled RenderingHints rhints = g2d.g…
QualitySettings.antiAliasing 抗锯齿 Description 描述 Set The AA Filtering option. 设置AA过滤选项. The AntiAliazing filter can be set to either 0,2,4 or 8. This coresponds to the number of multisamples used per pixel. 抗锯齿过滤器可以设置为0,2,4或8.这对应于每个像素使用多重采样的数量 using U…
http://xboxforums.create.msdn.com/forums/t/61448.aspx I'm currently porting a number of custom MFC CStatic-derived controls from GDI+ to Direct2D. I've noticed when drawing horizontal and vertical lines with a 1 pixel wide stroke that the lines are i…