入口函数,即驱动加载函数 NTSTATUS DriverEntry( IN PDRIVER_OBJECT DriverObject, IN PUNICODE_STRING RegistryPath ) /*++ Routine Description: Installable driver initialization entry point. This entry point is called directly by the I/O system. Arguments: DriverObje…
我之前解析过Starling的核心渲染流程,相比Away3D而言Starling真的是足够简单,不过幸运的是两者的渲染流程是大体上相似的:Starling的渲染是每帧调用Starling类中的render方法,类似的Away3D的渲染是每帧调用View3D类中的render方法,那我们要了解Away3D的渲染就需要从这个方法入手了. View3D的render方法源码: /** * Renders the view. */ public function render():void { //if…