cg片段 Cg程序片段写CGPROGRAM和ENDCG之间 开始时的片段可以作为#pragma语句编译指令 Pass { // ... the usual pass state setup ... CGPROGRAM // compilation directives for this snippet, e.g.: #pragma vertex vert #pragma fragment frag // the Cg/HLSL code itself ENDCG // ... the rest…
[Vertex and fragment programs] When you use vertex and fragment programs (the so called "programmable pipeline"), most of the hardcoded functionality ("fixed function pipeline") in the graphics hardware is switched off. For example, us…
http://www.doppioslash.com/ https://github.com/Apress/physically-based-shader-dev-for-unity-2017 Part I: Introduction to Shaders In Unity Chapter 1: How Shader Development Works (已看) Chapter 2: Your First Unity Shader (已看) Chapter 3: The Graphics Pip…
Unity有三种形式的Shader: (1)Surface Shaders:对光照管线的高层抽象,受光照和影子效果影响的shader,使用Cg/HLSL语言编写:不进行light相关操作的shader别使用Surface Shader,因为它会进行一堆光照计算;Surface Shader会自动转换为Vertex and Fragment Shaders. (2)Vertex and Fragment Shaders:最灵活的方式,不处理light相关操作的shader推荐使用该方式,使用Cg/…
一.三种着色器的书写格式: 1.surface shaders, 指的是表面着色器 2.vertex and fragment shaders and 指的是顶点和片段着色器 3.fixed function shaders. 指固定功能着色器 二.顶点着色器与片段着色器 我们可以这么理解,在Unity的三维空间中,所有复杂模型都是由无数个三角形构成的,那么顶点(Vertex)就是说,这些构成复杂模型的三角形的顶点,而片段(fragment)就是这些三角形的填充区域了. 三.表面着色器(Surf…
(原文:https://en.wikibooks.org/wiki/Cg_Programming/Unity/Minimal_Shader) This tutorial covers the basic steps to create a minimal Cg shader in Unity. 本节课包含了在Unity中创建一个最小的Cg着色器的基本步骤. Starting Unity and Creating a New Project(打开Unity创建一个新工程) After downlo…
Mirror of Apple’s iOS samples This repository mirrors Apple’s iOS samples. Name Topic Framework Description ABUIGroups Data Management(Contact Data) AddressBook ABUIGroups shows how to check and request access to a user’s address book database. It al…
转:http://blog.csdn.net/xiruanliuwei/article/details/7560798 What is the NDK? The Android NDK is a toolset that lets you embed components that make use of native code in your Android applications. Android NDK是一个工具集,它让我们能够在Android应用程序中使用由本地代码(native co…