首先,看文档: Streaming Assets Most assets in Unity are combined into the project when it is built. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this…
using System; using System.IO; class Test { public static void Main() { string path = @"c:\temp\MyTest.txt"; if (!File.Exists(path)) { // Create a file to write to. using (StreamWriter sw = File.CreateText(path)) { sw.WriteLine("Hello"…