1 GUI汇总 function OnGUI() { GUI.Label(Rect(1,1,100,20),"I'm a Label"); //1 GUI.Box(Rect(1,21,100,20),"I'm a Box"); //2 GUI.Button(Rect(1,41,100,20),"I'm a Button"); //3 GUI.RepeatButton(Rect(1,61,120,20),"I'm a RepeatButt…
1.Label 控件 编写脚本文件,直接绑定在main camera上 public class labelScript : MonoBehaviour { //设定一个值来接收外部赋值的字符串 public string str; //接收外部赋值贴图 public Texture imageTexture; //设定私有变量,只可以在脚本内访问的 private int imageWidth; private int imageHeight; private int screenWidth;…
GUI和GUILayout是Unity提供的UIKit.在使用GUI的Controls时都要求设置Rect參数.没办法做到自己主动排版,给适配带来难度.而GUILayout的设计就是为了弥补这个缺陷,GUILayout是在GUI的基础之上复合了一套Layout的排版逻辑. GUI class in UnityEngine Description The GUI class is the interface for Unity's GUI with manual positioning. See…