in a projection u from letf to right is 0---1 in another proj u is the same but when i output u in rgb color it seems different in the middle of the texture resolution: u in these two proj are not form 0 to 1 explicit maybe 0----2 0---1…
Second uv 可以通过editor来生成: 这部分内容都是在staticMeshEditor这个文件夹下面的代码里: 关于UI的相应机制,有个文件UICommandList.cpp例如我点击static mesh editor里面的tool bar 里面的UVbutton,会生成一条command,最终传到UICommandList.cpp文件的ExecuteAction函数里面,这也是一个action,然后这个从command中剖离出来的action会在这个函数里面调用Action->E…