所谓skybox就是六个面即六张图能够无缝的拼成一个正方体的盒子. package { import away3d.cameras.Camera3D; import away3d.cameras.lenses.PerspectiveLens; import away3d.containers.Scene3D; import away3d.containers.View3D; import away3d.controllers.HoverController; import away3d.prim…
/* SkyBox example in Away3d Demonstrates: How to use a CubeTexture to create a SkyBox object. How to apply a CubeTexture to a material as an environment map. Code by Rob Bateman rob@infiniteturtles.co.uk http://www.infiniteturtles.co.uk This code is…
package { import away3d.containers.View3D; import away3d.controllers.HoverController; import away3d.entities.Mesh; import away3d.materials.TextureMaterial; import away3d.primitives.SphereGeometry; import away3d.utils.Cast; import flash.display.Sprite…
/* Dynamic tree generation and placement in a night-time scene Demonstrates: How to create a height map and splat map from scratch to use for realistic terrain How to use fratacl algorithms to create a custom tree-generating geometry primitive How to…
package { import away3d.containers.View3D; import away3d.entities.Mesh; import away3d.events.MouseEvent3D; import away3d.lights.DirectionalLight; import away3d.lights.PointLight; import away3d.materials.ColorMaterial; import away3d.materials.TextureM…
package { import away3d.containers.View3D; import away3d.entities.Mesh; import away3d.events.MouseEvent3D; import away3d.materials.TextureMaterial; import away3d.primitives.PlaneGeometry; import away3d.utils.Cast; import flash.display.Sprite; import…
近期项目中可能要用到Flash存取数据,并与JS互调,所以就看了一下ActionScript 3.0,现把学习结果分享一下,希望对新手有帮助. 目录 ActionScript 3.0简介 Hello World 文件读写 数据存储(SharedObject) 与JS互调 ActionScript 3.0简介 ActionScript 3.0 是一种强大的面向对象编程语言,ActionScript 3 符合 ECMAScript Language Specification 第三版.它还包含基于…
本文转自:http://www.cnblogs.com/artwl/p/3396330.html 近期项目中可能要用到Flash存取数据,并与JS互调,所以就看了一下ActionScript 3.0,现把学习结果分享一下,希望对新手有帮助. 目录 ActionScript 3.0简介 Hello World 文件读写 数据存储(SharedObject) 与JS互调 ActionScript 3.0简介 ActionScript 3.0 是一种强大的面向对象编程语言,ActionScript 3…
CSharpGL(43)环境映射(Environment Mapping)-天空盒(Skybox)反射(Reflection)和折射(Refraction) 开始 如图所示,本文围绕GLSL里的samplerCube记录天空盒(Skybox).反射(reflection).折射(refraction)的实现. 下载 CSharpGL已在GitHub开源,欢迎对OpenGL有兴趣的同学加入(https://github.com/bitzhuwei/CSharpGL) 天空盒(Skybox) sam…
package com.feiruo.Calendar.LunderCalendar { /* *@ClassName: package:com.feiruo.Calendar.LunderCalendar::LunarDate *@INTRO: Calculating lunar and solar terms and other settings. *@Author: feiruo *@Language: ActionScript 3.0 *@SDKVersion: Flash Player…