之前的人皮渲染相关 前篇1:unity3d Human skin real time rendering 真实模拟人皮实时渲染 前篇2:unity3d Human skin real time rendering plus 真实模拟人皮实时渲染 plus篇 SSS:Unity3d shader之次表面散射(Subsurface Scattering) PBR:Unity3d 基于物理渲染Physically-Based Rendering之specular BRDF Screen-Space P…
HOME ABOUT CONTACT SUBSCRIBE VIA RSS DEEP LEARNING FOR ENTERPRISE Distributed Deep Learning, Part 1: An Introduction to Distributed Training of Neural Networks Oct 3, 2016 3:00:00 AM / by Alex Black and Vyacheslav Kokorin Tweet inShare27 This pos…