We need hook "GL_LoadTexture" engine function. GL_LOADTEXTURE_SIG from hw.dll(3266) engine, can not use for other engine version. #include <metahook.h> #include "qgl.h" #include "surface.h" extern DWORD g_dwEngineBase,…
This function load a *.tga texture file and convert to OpenGL pixel format, uncompress only. #pragma pack(1) struct TgaHeader { unsigned char m_IDLength; unsigned char m_ColorMapType; unsigned char m_ImageType; unsigned short m_CMapStart; unsigned sh…
This function load a LithTech *.dtx texture file and convert to OpenGL pixel format, compressed support. Use FileSystem interface. :D #pragma pack(1) struct DtxHeader { unsigned int iResType; int iVersion; unsigned short usWidth; unsigned short usHei…
文章标题 Introducing DataFrames in Apache Spark for Large Scale Data Science 一个用于大规模数据科学的API——DataFrame 作者介绍 Reynold Xin, Michael Armbrust and Davies Liu 文章正文 Today, we are excited to announce a new DataFrame API designed to make big data processing even…
A Model represents some object that your application manages. For example, one might define a Model for Users, Products, Cars, or any other real-world object that we want to model in the system. Models are registered via the model manager, and are us…
原地址:http://blog.csdn.net/emoonight/article/details/18002913 fore you can save or load a Texture, you must make it editable. To do this, click the Texture in the Project hierarchy, set the Texture Type toAdvanced and then select Read/Write Enabled…