http://www.gameanim.com/2016/05/03/motion-matching-ubisofts-honor/ Introducing For Honor with a video, the team want it to be "The Call of Duty of Melee Combat", citing the Street Fighter series as another key influence for their desire to creat…
Community Stories: Cinemachine and Timeline 社区故事:Cinemachine 和 Timeline Adam Myhill, 八月 25, 2017 原文:https://blogs.unity3d.com/cn/2017/08/25/community-stories-cinemachine-and-timeline/ Adam Myhill, our Head of Cinematics has been overwhelmed by the gr…
using UnityEngine; using System.Collections; public class AllFunction : MonoBehaviour { /* API Version: 4.3 * Count:60 */ // Awake is called when the script instance is being loaded (Since v1.0) //当一个脚本实例被载入时Awake被调用.一般用于初始化整个实例使用. 在生命周期中只执行一次 public…
一.MonoBehaviour 1.公共方法 CancelInvoke Cancels all Invoke calls on this MonoBehaviour. Invoke Invokes the method methodName in time seconds. InvokeRepeating Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. IsInvok…