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程序完成 "毛玻璃" 特效, 不过边缘没有处理,使得最终的图像有黑边. 不过,有了黑边,感觉效果也不错,所以这个bug 没有管. #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include…
本文用 Python 实现 PS 滤镜中的 水波特效 import numpy as np from skimage import img_as_float import matplotlib.pyplot as plt from skimage import io import numpy.matlib file_name2 = 'D:/Visual Effects/PS Algorithm/4.jpg' img=io.imread(file_name2) img = img_as_float…
本文用Python 实现 PS 滤镜的旋涡特效,具体的算法原理和效果可以参考之前的博客: http://blog.csdn.net/matrix_space/article/details/42215191 import numpy as np from skimage import img_as_float import matplotlib.pyplot as plt from skimage import io import math import numpy.matlib file_na…
本文用 Python 实现 PS 滤镜中的碎片特效,这个特效简单来说就是将图像在 上,下,左,右 四个方向做平移,然后将四个方向的平移的图像叠加起来做平均.具体的效果图可以参考之前的博客 http://blog.csdn.net/matrix_space/article/details/29192819 from skimage import img_as_float import matplotlib.pyplot as plt from skimage import io file_name…
本文用 Python 实现 PS 滤镜的波浪特效,具体效果可以参考之前的博客 http://blog.csdn.net/matrix_space/article/details/42215221 import numpy as np from skimage import img_as_float import matplotlib.pyplot as plt from skimage import io import numpy.matlib import math file_name2='D…
具体的算法原理可以参考: PS 滤镜, 浮雕效果 // define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #inc…
算法原理可以参考: PS 滤镜,曝光过度 #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp"…
%%%  Diffuse %%%  扩散效果    clc; clear all; addpath('E:\PhotoShop Algortihm\Image Processing\PS Algorithm'); Image=imread('4.jpg'); Image=double(Image); size_info=size(Image);   height=size_info(1);   width=size_info(2);   Filter_size=7; sigma=Filter_s…
// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp&quo…
// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp&quo…